|
|
@ -84,7 +84,8 @@ namespace
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<ESM::NPC> getNPCsToReplace(const MWWorld::Store<ESM::Faction>& factions,
|
|
|
|
std::vector<ESM::NPC> getNPCsToReplace(const MWWorld::Store<ESM::Faction>& factions,
|
|
|
|
const MWWorld::Store<ESM::Class>& classes, const std::unordered_map<ESM::RefId, ESM::NPC>& npcs)
|
|
|
|
const MWWorld::Store<ESM::Class>& classes, const MWWorld::Store<ESM::Script>& scripts,
|
|
|
|
|
|
|
|
const std::unordered_map<ESM::RefId, ESM::NPC>& npcs)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
// Cache first class from store - we will use it if current class is not found
|
|
|
|
// Cache first class from store - we will use it if current class is not found
|
|
|
|
const ESM::RefId& defaultCls = getDefaultClass(classes);
|
|
|
|
const ESM::RefId& defaultCls = getDefaultClass(classes);
|
|
|
@ -122,6 +123,14 @@ namespace
|
|
|
|
changed = true;
|
|
|
|
changed = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!npc.mScript.empty() && !scripts.search(npc.mScript))
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
Log(Debug::Verbose) << "NPC " << npc.mId << " (" << npc.mName << ") has nonexistent script "
|
|
|
|
|
|
|
|
<< npc.mScript << ", ignoring it.";
|
|
|
|
|
|
|
|
npc.mScript = ESM::RefId();
|
|
|
|
|
|
|
|
changed = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (changed)
|
|
|
|
if (changed)
|
|
|
|
npcsToReplace.push_back(npc);
|
|
|
|
npcsToReplace.push_back(npc);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -138,9 +147,9 @@ namespace
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!item.mScript.empty() && !scripts.search(item.mScript))
|
|
|
|
if (!item.mScript.empty() && !scripts.search(item.mScript))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
|
|
|
|
Log(Debug::Verbose) << MapT::mapped_type::getRecordType() << ' ' << id << " (" << item.mName
|
|
|
|
|
|
|
|
<< ") has nonexistent script " << item.mScript << ", ignoring it.";
|
|
|
|
item.mScript = ESM::RefId();
|
|
|
|
item.mScript = ESM::RefId();
|
|
|
|
Log(Debug::Verbose) << "Item " << id << " (" << item.mName << ") has nonexistent script "
|
|
|
|
|
|
|
|
<< item.mScript << ", ignoring it.";
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -517,8 +526,8 @@ namespace MWWorld
|
|
|
|
void ESMStore::validate()
|
|
|
|
void ESMStore::validate()
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
|
|
std::vector<ESM::NPC> npcsToReplace
|
|
|
|
std::vector<ESM::NPC> npcsToReplace = getNPCsToReplace(
|
|
|
|
= getNPCsToReplace(getWritable<ESM::Faction>(), getWritable<ESM::Class>(), npcs.mStatic);
|
|
|
|
getWritable<ESM::Faction>(), getWritable<ESM::Class>(), getWritable<ESM::Script>(), npcs.mStatic);
|
|
|
|
|
|
|
|
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -526,6 +535,8 @@ namespace MWWorld
|
|
|
|
npcs.insertStatic(npc);
|
|
|
|
npcs.insertStatic(npc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
removeMissingScripts(getWritable<ESM::Script>(), getWritable<ESM::Creature>().mStatic);
|
|
|
|
|
|
|
|
|
|
|
|
// Validate spell effects for invalid arguments
|
|
|
|
// Validate spell effects for invalid arguments
|
|
|
|
std::vector<ESM::Spell> spellsToReplace;
|
|
|
|
std::vector<ESM::Spell> spellsToReplace;
|
|
|
|
auto& spells = getWritable<ESM::Spell>();
|
|
|
|
auto& spells = getWritable<ESM::Spell>();
|
|
|
@ -605,8 +616,8 @@ namespace MWWorld
|
|
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
|
|
auto& npcs = getWritable<ESM::NPC>();
|
|
|
|
auto& scripts = getWritable<ESM::Script>();
|
|
|
|
auto& scripts = getWritable<ESM::Script>();
|
|
|
|
|
|
|
|
|
|
|
|
std::vector<ESM::NPC> npcsToReplace
|
|
|
|
std::vector<ESM::NPC> npcsToReplace = getNPCsToReplace(
|
|
|
|
= getNPCsToReplace(getWritable<ESM::Faction>(), getWritable<ESM::Class>(), npcs.mDynamic);
|
|
|
|
getWritable<ESM::Faction>(), getWritable<ESM::Class>(), getWritable<ESM::Script>(), npcs.mDynamic);
|
|
|
|
|
|
|
|
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
|
|
for (const ESM::NPC& npc : npcsToReplace)
|
|
|
|
npcs.insert(npc);
|
|
|
|
npcs.insert(npc);
|
|
|
@ -614,6 +625,7 @@ namespace MWWorld
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Armor>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Armor>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Book>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Book>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Clothing>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Clothing>().mDynamic);
|
|
|
|
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Creature>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Weapon>().mDynamic);
|
|
|
|
removeMissingScripts(scripts, getWritable<ESM::Weapon>().mDynamic);
|
|
|
|
|
|
|
|
|
|
|
|
removeMissingObjects(getWritable<ESM::CreatureLevList>());
|
|
|
|
removeMissingObjects(getWritable<ESM::CreatureLevList>());
|
|
|
|