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Improve in-game text
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5 changed files with 61 additions and 61 deletions
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@ -15,6 +15,7 @@ Programmers
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Nicolay Korslund - Project leader 2008-2010
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scrawl - Top contributor
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AbduSharif
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Adam Hogan (aurix)
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Aesylwinn
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aegis
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@ -1,43 +1,43 @@
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Camera: "OpenMW Camera"
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settingsPageDescription: "OpenMW Camera settings"
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settingsPageDescription: "OpenMW camera settings."
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thirdPersonSettings: "Third person mode"
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thirdPersonSettings: "Third Person Mode"
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viewOverShoulder: "View over the shoulder"
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viewOverShoulder: "View Over the Shoulder"
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viewOverShoulderDescription: |
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Controls third person view mode.
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No: view is centered on the character's head. Crosshair is hidden.
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Yes: while weapon sheathed the camera is positioned behind the character's shoulder, crosshair is always visible.
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shoulderOffsetX: "Shoulder view horizontal offset"
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shoulderOffsetX: "Shoulder View Horizontal Offset"
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shoulderOffsetXDescription: >
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Horizontal offset of the over-the-shoulder view.
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For the left shoulder use a negative value.
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shoulderOffsetY: "Shoulder view vertical offset"
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shoulderOffsetY: "Shoulder View Vertical Offset"
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shoulderOffsetYDescription: >
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Vertical offset of the over-the-shoulder view.
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autoSwitchShoulder: "Auto switch shoulder"
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autoSwitchShoulder: "Auto Switch Shoulder"
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autoSwitchShoulderDescription: >
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When there are obstacles that would push the camera close to the player character,
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this setting makes the camera automatically switch to the shoulder farther away from the obstacles.
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zoomOutWhenMoveCoef: "Zoom out when move coef"
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zoomOutWhenMoveCoef: "Zoom Out When Move Coef"
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zoomOutWhenMoveCoefDescription: >
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Moves the camera away (positive value) or towards (negative value) the player character while the character is moving.
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Works only if "view over the shoulder" is enabled. Set this to zero to disable (default: 20.0).
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previewIfStandStill: "Preview if stand still"
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previewIfStandStill: "Preview if Stand Still"
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previewIfStandStillDescription: >
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Prevents the player character from turning towards the camera direction while they're idle and have their weapon sheathed.
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deferredPreviewRotation: "Deferred preview rotation"
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deferredPreviewRotation: "Deferred Preview Rotation"
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deferredPreviewRotationDescription: |
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If enabled then the character smoothly rotates to the view direction after exiting preview or vanity mode.
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If disabled then the camera rotates rather than the character.
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ignoreNC: "Ignore 'No Collision' flag"
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ignoreNC: "Ignore 'No Collision' Flag"
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ignoreNCDescription: >
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Prevents the camera from clipping through objects that have NC (No Collision) flag turned on in the NIF model.
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@ -46,27 +46,27 @@ move360Description: >
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Makes the movement direction independent from the camera direction while the player character's weapon
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is sheathed. For example, the player character will look at the camera while running backwards.
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move360TurnSpeed: "Move 360 turning speed"
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move360TurnSpeed: "Move 360 Turning Speed"
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move360TurnSpeedDescription: "Turning speed multiplier (default: 5.0)."
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slowViewChange: "Smooth view change"
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slowViewChange: "Smooth View Change"
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slowViewChangeDescription: "Makes the transition from 1st person to 3rd person view non-instantaneous."
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povAutoSwitch: "First person auto switch"
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povAutoSwitch: "First Person Auto Switch"
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povAutoSwitchDescription: "Auto switch to the first person view if there is an obstacle right behind the player."
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headBobbingSettings: "Head bobbing in first person view"
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headBobbingSettings: "Head Bobbing in First Person View"
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headBobbing_enabled: "Enabled"
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headBobbing_enabledDescription: ""
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headBobbing_step: "Base step length"
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headBobbing_step: "Base Step Length"
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headBobbing_stepDescription: "The length of each step (default: 90.0)."
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headBobbing_height: "Step height"
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headBobbing_height: "Step Height"
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headBobbing_heightDescription: "The amplitude of the head bobbing (default: 3.0)."
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headBobbing_roll: "Max roll angle"
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headBobbing_roll: "Max Roll Angle"
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headBobbing_rollDescription: "The maximum roll angle in degrees (default: 0.2)."
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@ -1,22 +1,21 @@
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ControlsPage: "OpenMW Controls"
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ControlsPageDescription: "Additional settings related to player controls"
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ControlsPageDescription: "Additional settings related to player controls."
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MovementSettings: "Movement"
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alwaysRun: "Always run"
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alwaysRun: "Always Run"
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alwaysRunDescription: |
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If this setting is true, the character is running by default, otherwise the character is walking by default.
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The shift key will temporarily invert this setting, and the caps lock key will invert this setting while it's "locked".
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If this setting is true, the character will run by default, otherwise the character will walk by default.
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The Shift key will temporarily invert this setting, and the Caps Lock key will invert this setting while it's "locked".
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toggleSneak: "Toggle sneak"
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toggleSneak: "Toggle Sneak"
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toggleSneakDescription: |
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This setting causes the sneak key (bound to Ctrl by default) to toggle sneaking on and off
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rather than requiring the key to be held down while sneaking.
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This setting makes the Sneak key (bound to Ctrl by default) toggle sneaking instead of having to be held down to sneak.
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Players that spend significant time sneaking may find the character easier to control with this option enabled.
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smoothControllerMovement: "Smooth controller movement"
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smoothControllerMovement: "Smooth Controller Movement"
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smoothControllerMovementDescription: |
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Enables smooth movement with controller stick, with no abrupt switch from walking to running.
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Enables smooth controller stick movement. This makes the transition from walking to running less abrupt.
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TogglePOV_name: "Toggle POV"
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TogglePOV_description: "Toggle between first and third person view. Hold to enter preview mode."
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@ -25,61 +24,61 @@ Zoom3rdPerson_name: "Zoom In/Out"
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Zoom3rdPerson_description: "Moves the camera closer / further away when in third person view."
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MoveForward_name: "Move Forward"
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MoveForward_description: "Can cancel out with Move Backward"
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MoveForward_description: "Can cancel out with Move Backward."
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MoveBackward_name: "Move Backward"
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MoveBackward_description: "Can cancel out with Move Forward"
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MoveBackward_description: "Can cancel out with Move Forward."
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MoveLeft_name: "Move Left"
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MoveLeft_description: "Can cancel out with Move Right"
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MoveLeft_description: "Can cancel out with Move Right."
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MoveRight_name: "Move Right"
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MoveRight_description: "Can cancel out with Move Left"
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MoveRight_description: "Can cancel out with Move Left."
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Use_name: "Use"
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Use_description: "Attack with a weapon or cast a spell depending on current stance"
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Use_description: "Attack with a weapon or cast a spell depending on the current stance."
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Run_name: "Run"
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Run_description: "Hold to run/walk, depending on the Always Run setting"
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Run_description: "Hold to run/walk depending on the Always Run setting."
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AlwaysRun_name: "Always Run"
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AlwaysRun_description: "Toggle the Always Run setting"
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AlwaysRun_description: "Toggle the Always Run setting."
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Jump_name: "Jump"
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Jump_description: "Jump whenever you are on the ground"
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Jump_description: "Jump whenever you are on the ground."
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AutoMove_name: "Auto Run"
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AutoMove_description: "Toggle continous forward movement"
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AutoMove_description: "Toggle continuous forward movement."
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Sneak_name: "Sneak"
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Sneak_description: "Hold to sneak, if the Toggle Sneak setting is off"
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Sneak_description: "Hold to sneak if the Toggle Sneak setting is off."
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ToggleSneak_name: "Toggle Sneak"
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ToggleSneak_description: "Toggle sneak, if the Toggle Sneak setting is on"
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ToggleSneak_description: "Toggle sneak if the Toggle Sneak setting is on."
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ToggleWeapon_name: "Ready Weapon"
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ToggleWeapon_description: "Enter or leave the weapon stance"
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ToggleWeapon_description: "Enter or leave the weapon stance."
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ToggleSpell_name: "Ready Magic"
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ToggleSpell_description: "Enter or leave the magic stance"
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ToggleSpell_description: "Enter or leave the magic stance."
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Inventory_name: "Inventory"
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Inventory_description: "Open the inventory"
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Inventory_description: "Open the inventory."
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Journal_name: "Journal"
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Journal_description: "Open the journal"
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Journal_description: "Open the journal."
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QuickKeysMenu_name: "QuickKeysMenu"
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QuickKeysMenu_description: "Open the quick keys menu"
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QuickKeysMenu_name: "Quick Menu"
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QuickKeysMenu_description: "Open the quick keys menu."
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SmoothMoveForward_name: "Smooth Move Forward"
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SmoothMoveForward_description: "Forward movement adjusted for smooth Walk-Run transitions"
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SmoothMoveForward_description: "Forward movement adjusted for smooth Walk-Run transitions."
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SmoothMoveBackward_name: "Smooth Move Backward"
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SmoothMoveBackward_description: "Backward movement adjusted for smooth Walk-Run transitions"
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SmoothMoveBackward_description: "Backward movement adjusted for smooth Walk-Run transitions."
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SmoothMoveLeft_name: "Smooth Move Left"
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SmoothMoveLeft_description: "Left movement adjusted for smooth Walk-Run transitions"
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SmoothMoveLeft_description: "Left movement adjusted for smooth Walk-Run transitions."
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SkmoothMoveRight_name: "SmoothMove Right"
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SkmoothMoveRight_description: "Right movement adjusted for smooth Walk-Run transitions"
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SkmoothMoveRight_name: "Smooth Move Right"
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SkmoothMoveRight_description: "Right movement adjusted for smooth Walk-Run transitions."
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@ -13,7 +13,7 @@ PhysicsProfiler: "Physics Profiler"
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# Messages
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AskLoadLastSave: "The most recent save is '%s'. Do you want to load it?"
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BuildingNavigationMesh: "Building navigation mesh"
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BuildingNavigationMesh: "Building Navigation Mesh"
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InitializingData: "Initializing Data..."
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LoadingExterior: "Loading Area"
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LoadingFailed: "Failed to load saved game"
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@ -57,7 +57,7 @@ MissingContentFilesListCopy: |-
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}
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OverwriteGameConfirmation: "Are you sure you want to overwrite this saved game?"
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SelectCharacter: "Select Character..."
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TimePlayed: "Time played"
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TimePlayed: "Time Played"
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# Settings menu
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@ -131,12 +131,12 @@ PrimaryLanguageTooltip: "Localization files for this language have the highest p
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QualityHigh: "High"
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QualityLow: "Low"
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QualityMedium: "Medium"
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RainRippleDetail: "Rain ripple detail"
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RainRippleDetail: "Rain Ripple Detail"
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RainRippleDetailDense: "Dense"
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RainRippleDetailSimple: "Simple"
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RainRippleDetailSparse: "Sparse"
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RebindAction: "Press a key or button to rebind this control."
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ReflectionShaderDetail: "Reflection shader detail"
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ReflectionShaderDetail: "Reflection Shader Detail"
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ReflectionShaderDetailActors: "Actors"
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ReflectionShaderDetailGroundcover: "Groundcover"
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ReflectionShaderDetailObjects: "Objects"
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@ -154,8 +154,8 @@ SensitivityHigh: "High"
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SensitivityLow: "Low"
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SettingsWindow: "Options"
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Subtitles: "Subtitles"
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TestingExteriorCells: "Testing exterior cells"
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TestingInteriorCells: "Testing interior cells"
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TestingExteriorCells: "Testing Exterior Cells"
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TestingInteriorCells: "Testing Interior Cells"
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TextureFiltering: "Texture Filtering"
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TextureFilteringBilinear: "Bilinear"
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TextureFilteringDisabled: "None"
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@ -170,8 +170,8 @@ ViewDistance: "View Distance"
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VSync: "VSync"
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VSyncAdaptive: "Adaptive"
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Water: "Water"
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WaterShader: "Water shader"
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WaterShaderTextureQuality: "Texture quality"
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WaterShader: "Water Shader"
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WaterShaderTextureQuality: "Texture Quality"
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WindowBorder: "Window Border"
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WindowMode: "Window Mode"
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WindowModeFullscreen: "Fullscreen"
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@ -14,7 +14,7 @@ KeyboardControls: |
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Shift+Left-Arrow > Deactive shader
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Shift+Up-Arrow > Move shader up
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Shift+Down-Arrow > Move shader down
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PostProcessHUD: "Postprocess HUD"
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PostProcessHUD: "Post Processor HUD"
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ResetShader: "Reset shader to default state"
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ShaderLocked: "Locked"
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ShaderLockedDescription: "Cannot be toggled or moved, controlled by external Lua script"
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@ -30,11 +30,11 @@ BloomDescription: "Bloom shader performing its calculations in (approximately) l
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DebugDescription: "Debug shader."
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DebugHeaderDepth: "Depth Buffer"
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DebugHeaderNormals: "Normals"
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DisplayDepthFactorName: "Depth colour factor"
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DisplayDepthFactorName: "Depth Colour Factor"
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DisplayDepthFactorDescription: "Determines correlation between pixel depth value and its output colour. High values lead to brighter image."
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DisplayDepthName: "Visualize depth buffer"
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DisplayNormalsName: "Visualize pass normals"
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NormalsInWorldSpace: "Show normals in world space"
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DisplayDepthName: "Visualize Depth Buffer"
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DisplayNormalsName: "Visualize Pass Normals"
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NormalsInWorldSpace: "Show Normals in World Space"
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ContrastLevelDescription: "Constrast level."
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ContrastLevelName: "Constrast"
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GammaLevelDescription: "Gamma level."
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