diff --git a/components/sceneutil/shadow.cpp b/components/sceneutil/shadow.cpp index b9f2cbd831..7fe7363a74 100644 --- a/components/sceneutil/shadow.cpp +++ b/components/sceneutil/shadow.cpp @@ -32,7 +32,8 @@ namespace SceneUtil = std::clamp(Settings::Manager::getInt("number of shadow maps", "Shadows"), 1, 8); mShadowSettings->setNumShadowMapsPerLight(numberOfShadowMapsPerLight); - mShadowSettings->setBaseShadowTextureUnit(shaderManager.reserveGlobalTextureUnits(Shader::ShaderManager::Slot::ShadowMaps, numberOfShadowMapsPerLight)); + mShadowSettings->setBaseShadowTextureUnit(shaderManager.reserveGlobalTextureUnits( + Shader::ShaderManager::Slot::ShadowMaps, numberOfShadowMapsPerLight)); const float maximumShadowMapDistance = Settings::Manager::getFloat("maximum shadow map distance", "Shadows"); if (maximumShadowMapDistance > 0)