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Overwrite existing records in IndexedStore (Fixes #2182)
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f771b95a15
commit
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3 changed files with 18 additions and 56 deletions
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@ -633,8 +633,8 @@ namespace MWGui
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MWWorld::Store<ESM::Skill>::iterator it = skills.begin();
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for (; it != skills.end(); ++it)
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{
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if (it->mData.mSpecialization == specId)
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specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->mIndex] + "}";
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if (it->second.mData.mSpecialization == specId)
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specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->first] + "}";
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}
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widget->setUserString("Caption_CenteredCaptionText", specText);
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widget->setUserString("ToolTipLayout", "TextWithCenteredCaptionToolTip");
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@ -143,9 +143,9 @@ namespace MWMechanics
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MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
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for (; iter != skills.end(); ++iter)
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{
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if (iter->mData.mSpecialization==class_->mData.mSpecialization)
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if (iter->second.mData.mSpecialization==class_->mData.mSpecialization)
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{
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int index = iter->mIndex;
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int index = iter->first;
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if (index>=0 && index<27)
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{
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@ -1015,24 +1015,15 @@ namespace MWWorld
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template <class T>
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class IndexedStore
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{
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struct Compare
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{
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bool operator()(const T &x, const T &y) const {
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return x.mIndex < y.mIndex;
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}
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};
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protected:
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std::vector<T> mStatic;
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typedef typename std::map<int, T> Static;
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Static mStatic;
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public:
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typedef typename std::vector<T>::const_iterator iterator;
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typedef typename std::map<int, T>::const_iterator iterator;
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IndexedStore() {}
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IndexedStore(unsigned int size) {
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mStatic.reserve(size);
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}
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iterator begin() const {
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return mStatic.begin();
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}
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@ -1041,10 +1032,14 @@ namespace MWWorld
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return mStatic.end();
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}
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/// \todo refine loading order
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void load(ESM::ESMReader &esm) {
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mStatic.push_back(T());
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mStatic.back().load(esm);
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T record;
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record.load(esm);
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// Try to overwrite existing record
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std::pair<typename Static::iterator, bool> found = mStatic.insert(std::make_pair(record.mIndex, record));
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if (found.second)
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found.first->second = record;
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}
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int getSize() const {
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@ -1052,40 +1047,13 @@ namespace MWWorld
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}
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void setUp() {
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/// \note This method sorts indexed values for further
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/// searches. Every loaded item is present in storage, but
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/// latest loaded shadows any previous while searching.
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/// If memory cost will be too high, it is possible to remove
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/// unused values.
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Compare cmp;
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std::stable_sort(mStatic.begin(), mStatic.end(), cmp);
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typename std::vector<T>::iterator first, next;
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next = first = mStatic.begin();
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while (first != mStatic.end() && ++next != mStatic.end()) {
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while (next != mStatic.end() && !cmp(*first, *next)) {
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++next;
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}
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if (first != --next) {
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std::swap(*first, *next);
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}
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first = ++next;
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}
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}
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const T *search(int index) const {
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T item;
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item.mIndex = index;
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iterator it =
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std::lower_bound(mStatic.begin(), mStatic.end(), item, Compare());
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if (it != mStatic.end() && it->mIndex == index) {
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return &(*it);
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}
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return 0;
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typename Static::const_iterator it = mStatic.find(index);
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if (it != mStatic.end())
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return &(it->second);
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return NULL;
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}
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const T *find(int index) const {
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@ -1103,18 +1071,12 @@ namespace MWWorld
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struct Store<ESM::Skill> : public IndexedStore<ESM::Skill>
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{
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Store() {}
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Store(unsigned int size)
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: IndexedStore<ESM::Skill>(size)
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{}
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};
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template <>
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struct Store<ESM::MagicEffect> : public IndexedStore<ESM::MagicEffect>
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{
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Store() {}
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Store(unsigned int size)
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: IndexedStore<ESM::MagicEffect>(size)
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{}
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};
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template <>
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