Store object origins and move difference

cherry-pick-2c0f29ea
unelsson 3 years ago
parent 0d511da615
commit 840e7615f5

@ -297,6 +297,8 @@ bool CSVRender::InstanceMode::primaryEditStartDrag (const QPoint& pos)
return false;
}
mObjectsAtDragStart.clear();
for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin());
iter!=selection.end(); ++iter)
{
@ -305,9 +307,12 @@ bool CSVRender::InstanceMode::primaryEditStartDrag (const QPoint& pos)
if (mSubModeId == "move")
{
objectTag->mObject->setEdited (Object::Override_Position);
mDragStart.x() = objectTag->mObject->getPosition().pos[0];
mDragStart.y() = objectTag->mObject->getPosition().pos[1];
mDragStart.z() = objectTag->mObject->getPosition().pos[2];
double x = objectTag->mObject->getPosition().pos[0];
double y = objectTag->mObject->getPosition().pos[1];
double z = objectTag->mObject->getPosition().pos[2];
osg::Vec3d thisPoint(x, y, z);
mDragStart = getMousePlaneCoords(pos, getProjectionSpaceCoords(thisPoint));
mObjectsAtDragStart.emplace_back(thisPoint);
mDragMode = DragMode_Move;
}
else if (mSubModeId == "rotate")
@ -495,8 +500,10 @@ void CSVRender::InstanceMode::drag (const QPoint& pos, int diffX, int diffY, dou
return;
}
int i = 0;
// Apply
for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin()); iter!=selection.end(); ++iter)
for (std::vector<osg::ref_ptr<TagBase> >::iterator iter (selection.begin()); iter!=selection.end(); ++iter, i++)
{
if (CSVRender::ObjectTag *objectTag = dynamic_cast<CSVRender::ObjectTag *> (iter->get()))
{
@ -504,9 +511,12 @@ void CSVRender::InstanceMode::drag (const QPoint& pos, int diffX, int diffY, dou
{
ESM::Position position = objectTag->mObject->getPosition();
osg::Vec3d mousePos = getMousePlaneCoords(pos, getProjectionSpaceCoords(mDragStart));
position.pos[0] = mousePos.x();
position.pos[1] = mousePos.y();
position.pos[2] = mousePos.z();
float addToX = mousePos.x() - mDragStart.x();
float addToY = mousePos.y() - mDragStart.y();
float addToZ = mousePos.z() - mDragStart.z();
position.pos[0] = mObjectsAtDragStart[i].x() + addToX;
position.pos[1] = mObjectsAtDragStart[i].y() + addToY;
position.pos[2] = mObjectsAtDragStart[i].z() + addToZ;
objectTag->mObject->setPosition(position.pos);
}

@ -46,6 +46,7 @@ namespace CSVRender
float mUnitScaleDist;
osg::ref_ptr<osg::Group> mParentNode;
osg::Vec3d mDragStart;
std::vector<osg::Vec3d> mObjectsAtDragStart;
int getSubModeFromId (const std::string& id) const;

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