Remove unused includes

focus_on_focal
elsid 2 years ago
parent 50c93a9832
commit 843753da14
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GPG Key ID: 4DE04C198CBA7625

@ -1,5 +1,4 @@
#include <components/debug/debugging.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/esmloader/esmdata.hpp>

@ -1,8 +1,6 @@
#ifndef OPENMW_ESSIMPORT_NPCC_H
#define OPENMW_ESSIMPORT_NPCC_H
#include <components/esm3/loadcont.hpp>
#include <components/esm3/aipackage.hpp>
#include "importinventory.hpp"

@ -4,9 +4,7 @@
#include <string>
#include <vector>
#include <components/esm/defs.hpp>
#include <components/esm/esmcommon.hpp>
#include <components/esm3/cellref.hpp>
namespace ESM
{

@ -2,7 +2,6 @@
#define OPENMW_ESSIMPORT_IMPORTSPLM_H
#include <components/esm/esmcommon.hpp>
#include <components/esm/util.hpp>
#include <vector>
namespace ESM

@ -9,9 +9,6 @@
#include <QString>
#include <components/config/gamesettings.hpp>
#include <components/contentselector/model/esmfile.hpp>
#include <components/contentselector/view/contentselector.hpp>
#include <components/detournavigator/collisionshapetype.hpp>
#include "utils/openalutil.hpp"

@ -24,7 +24,6 @@
#include <components/misc/strings/conversion.hpp>
#include <components/navmeshtool/protocol.hpp>
#include <components/settings/settings.hpp>
#include <components/vfs/bsaarchive.hpp>
#include "utils/profilescombobox.hpp"
#include "utils/textinputdialog.hpp"

@ -5,10 +5,8 @@
#include <QFileDialog>
#include <QMessageBox>
#include <components/files/conversion.hpp>
#include <components/files/qtconversion.hpp>
#include "datafilespage.hpp"
#include "utils/textinputdialog.hpp"
using namespace Process;

@ -1,6 +1,5 @@
#include "cellnameloader.hpp"
#include <components/contentselector/view/contentselector.hpp>
#include <components/esm3/loadcell.hpp>
QSet<QString> CellNameLoader::getCellNames(QStringList& contentPaths)

@ -3,7 +3,6 @@
#include <components/esm3/esmreader.hpp>
#include <components/files/conversion.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/format.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/misc/timeconvert.hpp>
#include <filesystem>

@ -8,7 +8,6 @@
#include "../world/columns.hpp"
#include "../world/data.hpp"
#include "../world/idcollection.hpp"
#include "andnode.hpp"
#include "booleannode.hpp"

@ -8,7 +8,6 @@
#include <QAbstractProxyModel>
#include "cellcoordinates.hpp"
#include "idcollection.hpp"
#include "idtable.hpp"
#include "idtree.hpp"
#include "nestedtablewrapper.hpp"

@ -1,7 +1,5 @@
#include "landtexturetableproxymodel.hpp"
#include "idtable.hpp"
namespace CSMWorld
{
LandTextureTableProxyModel::LandTextureTableProxyModel(QObject* parent)

@ -1,7 +1,5 @@
#include "subview.hpp"
#include "view.hpp"
#include <QEvent>
#include <QKeyEvent>

@ -16,8 +16,6 @@
#include "../../model/prefs/shortcut.hpp"
#include "scenewidget.hpp"
namespace CSVRender
{

@ -1,6 +1,5 @@
#include "editmode.hpp"
#include "tagbase.hpp"
#include "worldspacewidget.hpp"
CSVRender::WorldspaceWidget& CSVRender::EditMode::getWorldspaceWidget()

@ -13,7 +13,6 @@
#include "../widget/scenetoolmode.hpp"
#include "../widget/scenetooltoggle2.hpp"
#include "cameracontroller.hpp"
#include "cellarrow.hpp"
#include "editmode.hpp"
#include "mask.hpp"

@ -7,7 +7,6 @@
#include "../../model/prefs/state.hpp"
#include "../../model/world/commandmacro.hpp"
#include "../../model/world/commands.hpp"
#include "../widget/scenetoolbar.hpp"

@ -4,8 +4,6 @@
#include <QMenu>
#include "../../model/world/commandmacro.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "pathgrid.hpp"
#include "worldspacewidget.hpp"

@ -7,9 +7,6 @@
#include <components/esm3/loadland.hpp>
#include "../../model/world/columnimp.hpp"
#include "../../model/world/idtable.hpp"
#include "cell.hpp"
#include "worldspacewidget.hpp"

@ -8,7 +8,6 @@
#include "../../model/world/data.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../widget/scenetooltoggle2.hpp"

@ -21,7 +21,6 @@
#include "../../model/doc/document.hpp"
#include "../../model/prefs/state.hpp"
#include "../../model/world/commands.hpp"
CSVWidget::ShapeBrushSizeControls::ShapeBrushSizeControls(const QString& title, QWidget* parent)
: QGroupBox(title, parent)

@ -20,7 +20,6 @@
#include "../../model/doc/document.hpp"
#include "../../model/world/columnbase.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/idtree.hpp"
#include "../../model/world/nestedtableproxymodel.hpp"
@ -34,7 +33,6 @@
#include "nestedtable.hpp"
#include "recordbuttonbar.hpp"
#include "recordstatusdelegate.hpp"
#include "tablebottombox.hpp"
#include "util.hpp"
/*

@ -5,7 +5,6 @@
#include "../../model/doc/document.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/commandmacro.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/idcompletionmanager.hpp"

@ -19,7 +19,6 @@
#include "../widget/scenetoolbar.hpp"
#include "../widget/scenetoolmode.hpp"
#include "../widget/scenetoolrun.hpp"
#include "../widget/scenetooltoggle.hpp"
#include "../widget/scenetooltoggle2.hpp"
#include "creator.hpp"

@ -5,7 +5,6 @@
#include "../../model/doc/document.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/idcompletionmanager.hpp"
#include "../../model/world/idtable.hpp"

@ -11,8 +11,6 @@
#include <QUndoStack>
#include "../../model/world/commanddispatcher.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../widget/coloreditor.hpp"
#include "../widget/droplineedit.hpp"

@ -7,7 +7,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"

@ -8,7 +8,6 @@
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadfact.hpp>
#include <components/translation/translation.hpp>
#include <components/widgets/box.hpp>
#include <components/widgets/list.hpp>
@ -28,7 +27,6 @@
#include "bookpage.hpp"
#include "textcolours.hpp"
#include "tooltips.hpp"
#include "journalbooks.hpp" // to_utf8_span

@ -7,8 +7,6 @@
#include <MyGUI_ImageBox.h>
#include <MyGUI_ScrollView.h>
#include "../mwworld/class.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"

@ -3,7 +3,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include <components/fontloader/fontloader.hpp>
#include <components/misc/utf8stream.hpp>
#include "textcolours.hpp"

@ -31,7 +31,6 @@
#include "../mwrender/localmap.hpp"
#include "confirmationdialog.hpp"
#include "tooltips.hpp"
#include <numeric>

@ -10,7 +10,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui

@ -4,8 +4,6 @@
#include <components/widgets/box.hpp>
#include <components/misc/rng.hpp>
#include <components/esm3/loadcrea.hpp>
#include "../mwbase/environment.hpp"
@ -13,7 +11,6 @@
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/actorutil.hpp"

@ -7,7 +7,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"

@ -4,8 +4,6 @@
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollView.h>
#include <components/misc/strings/lower.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadrace.hpp>

@ -16,7 +16,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"

@ -8,11 +8,9 @@
#include "../mwbase/world.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include <string>

@ -14,7 +14,6 @@
#include <components/esm3/loadfact.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/settings/settings.hpp>

@ -6,7 +6,6 @@
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"

@ -19,7 +19,6 @@
#include "../mwworld/esmstore.hpp"
#include "controllers.hpp"
#include "ustring.hpp"
namespace MWGui::Widgets

@ -47,7 +47,6 @@
#include <components/widgets/widgets.hpp>
#include <components/misc/frameratelimiter.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/lua_ui/util.hpp>

@ -11,8 +11,6 @@
#include "../mwbase/luamanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "actions.hpp"
#include "bindingsmanager.hpp"

@ -4,7 +4,6 @@
#include <MyGUI_InputManager.h>
#include <MyGUI_RenderManager.h>
#include <components/debug/debuglog.hpp>
#include <components/sdlutil/sdlinputwrapper.hpp>
#include <components/sdlutil/sdlmappings.hpp>

@ -1,9 +1,7 @@
#ifndef MWLUA_LUABINDINGS_H
#define MWLUA_LUABINDINGS_H
#include <components/lua/luastate.hpp>
#include <components/lua/scriptscontainer.hpp>
#include <components/lua/serialization.hpp>
#include <components/lua/storage.hpp>
#include "context.hpp"

@ -4,7 +4,6 @@
#include <sol/sol.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/luascripts.hpp>
#include "../context.hpp"

@ -1,7 +1,6 @@
#include "userdataserializer.hpp"
#include <components/lua/serialization.hpp>
#include <components/misc/endianness.hpp>
#include "object.hpp"

@ -5,13 +5,11 @@
#include <components/debug/debuglog.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/rng.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/settings/settings.hpp>

@ -9,7 +9,6 @@
#include "../mwworld/class.hpp"
#include "aicombataction.hpp"
#include "creaturestats.hpp"
#include "steering.hpp"
namespace MWMechanics

@ -11,7 +11,6 @@
#include "../mwworld/class.hpp"
#include "creaturestats.hpp"
#include "movement.hpp"
#include "steering.hpp"
namespace

@ -11,7 +11,6 @@
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "movement.hpp"
namespace MWMechanics
{

@ -15,7 +15,6 @@
#include "aifollow.hpp"
#include "aipackage.hpp"
#include "aipursue.hpp"
#include "aistate.hpp"
#include "aitravel.hpp"
#include "aiwander.hpp"

@ -2,14 +2,12 @@
#include <algorithm>
#include <components/detournavigator/agentbounds.hpp>
#include <components/esm3/aisequence.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "creaturestats.hpp"

@ -17,7 +17,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"

@ -8,7 +8,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"

@ -8,7 +8,6 @@
#include "../mwbase/world.hpp"
#include "character.hpp"
#include "movement.hpp"
namespace MWMechanics
{

@ -3,7 +3,6 @@
#include <array>
#include <components/detournavigator/agentbounds.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>

@ -14,22 +14,16 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwrender/animation.hpp"
#include "actorutil.hpp"
#include "aifollow.hpp"
#include "creaturestats.hpp"
#include "spelleffects.hpp"
#include "spellutil.hpp"
#include "summoning.hpp"
#include "weapontype.hpp"
namespace MWMechanics

@ -2,7 +2,6 @@
#include <algorithm>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadench.hpp>
#include <components/esm3/loadmgef.hpp>

@ -7,10 +7,8 @@
#include <components/esm3/loadspel.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"

@ -3,7 +3,6 @@
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/spellstate.hpp>
#include <components/misc/rng.hpp>
#include <components/esm3/loadmgef.hpp>
@ -15,7 +14,6 @@
#include "actorutil.hpp"
#include "creaturestats.hpp"
#include "magiceffects.hpp"
#include "stat.hpp"
namespace MWMechanics

@ -2,7 +2,6 @@
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadspel.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/misc/resourcehelpers.hpp>
@ -12,7 +11,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwrender/animation.hpp"

@ -4,8 +4,6 @@
#include <string_view>
#include <utility>
#include <components/esm3/magiceffects.hpp>
namespace MWWorld
{
class Ptr;

@ -5,10 +5,7 @@
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include "../mwworld/class.hpp"
#include "collisiontype.hpp"
#include "ptrholder.hpp"
namespace MWPhysics
{

@ -4,10 +4,7 @@
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include "../mwworld/class.hpp"
#include "collisiontype.hpp"
#include "ptrholder.hpp"
namespace MWPhysics
{

@ -1,3 +1,5 @@
#include "mtphysics.hpp"
#include <cassert>
#include <functional>
#include <mutex>
@ -28,7 +30,6 @@
#include "actor.hpp"
#include "contacttestwrapper.h"
#include "movementsolver.hpp"
#include "mtphysics.hpp"
#include "object.hpp"
#include "physicssystem.hpp"
#include "projectile.hpp"

@ -23,11 +23,8 @@
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/misc/convert.hpp>
#include <components/nifbullet/bulletnifloader.hpp>
#include <components/nifosg/particle.hpp> // FindRecIndexVisitor
#include <components/resource/bulletshapemanager.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
@ -57,8 +54,6 @@
#include "mtphysics.hpp"
#include "object.hpp"
#include "projectile.hpp"
#include "projectileconvexcallback.hpp"
#include "trace.h"
namespace
{

@ -21,7 +21,6 @@
#include <components/resource/scenemanager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
namespace MWRender
{

@ -5,7 +5,6 @@
#include <components/misc/mathutil.hpp>
#include <components/sceneutil/nodecallback.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
@ -15,9 +14,7 @@
#include "../mwworld/ptr.hpp"
#include "../mwworld/refdata.hpp"
#include "../mwmechanics/drawstate.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwphysics/raycasting.hpp"

@ -27,7 +27,6 @@
#include <components/settings/settings.hpp>
#include <components/stereo/multiview.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"

@ -5,20 +5,13 @@
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/attach.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/visitor.hpp>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/weapontype.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWRender
{

@ -24,7 +24,6 @@
#include "../mwworld/esmstore.hpp"
#include "util.hpp"
#include "vismask.hpp"
namespace

@ -16,7 +16,6 @@
#include <components/esm3/loadcell.hpp>
#include <components/files/memorystream.hpp>
#include <components/misc/constants.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/nodecallback.hpp>

@ -13,20 +13,14 @@
#include <components/misc/resourcehelpers.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadbody.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadmgef.hpp>
#include <components/esm3/loadrace.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/actorutil.hpp>
#include <components/sceneutil/attach.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/sceneutil/keyframe.hpp>
#include <components/sceneutil/skeleton.hpp>
#include <components/sceneutil/visitor.hpp>
#include <components/settings/settings.hpp>
@ -35,7 +29,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"
@ -46,11 +39,9 @@
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/world.hpp"
#include "camera.hpp"
#include "postprocessor.hpp"
#include "renderbin.hpp"
#include "rotatecontroller.hpp"
#include "util.hpp"
#include "vismask.hpp"
namespace

@ -19,7 +19,6 @@
#include <components/esm3/readerscache.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/clone.hpp>
#include <components/sceneutil/optimizer.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/util.hpp>

@ -11,7 +11,6 @@
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/pathgridutil.hpp>
#include <components/sceneutil/util.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone

@ -1,6 +1,5 @@
#include "pingpongcanvas.hpp"
#include <components/debug/debuglog.hpp>
#include <components/shader/shadermanager.hpp>
#include <components/stereo/multiview.hpp>
#include <components/stereo/stereomanager.hpp>

@ -9,7 +9,6 @@
#include <components/stereo/multiview.hpp>
#include <components/stereo/stereomanager.hpp>
#include "pingpongcanvas.hpp"
#include "postprocessor.hpp"
namespace MWRender

@ -15,10 +15,8 @@
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/color.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/sceneutil/nodecallback.hpp>
#include <components/sceneutil/util.hpp>
#include <components/settings/settings.hpp>
#include <components/shader/shadermanager.hpp>
#include <components/stereo/multiview.hpp>
@ -27,7 +25,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwgui/postprocessorhud.hpp"

@ -58,7 +58,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/groundcoverstore.hpp"
#include "../mwgui/loadingscreen.hpp"
#include "../mwgui/postprocessorhud.hpp"
#include "../mwmechanics/actorutil.hpp"

@ -23,7 +23,6 @@
#include <components/vfs/manager.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/rng.hpp>
#include <components/stereo/stereomanager.hpp>
#include <components/nifosg/particle.hpp>
@ -35,7 +34,6 @@
#include "renderbin.hpp"
#include "skyutil.hpp"
#include "util.hpp"
#include "vismask.hpp"
namespace

@ -33,9 +33,6 @@
#include <components/sceneutil/statesetupdater.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/weather.hpp"
#include "renderbin.hpp"
#include "vismask.hpp"

@ -26,7 +26,6 @@
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/sceneutil/lightmanager.hpp>
#include <components/sceneutil/rtt.hpp>
#include <components/sceneutil/shadow.hpp>
#include <components/sceneutil/waterutil.hpp>
@ -44,11 +43,8 @@
#include "../mwworld/cellstore.hpp"
#include "../mwbase/environment.hpp"
#include "renderbin.hpp"
#include "ripplesimulation.hpp"
#include "util.hpp"
#include "vismask.hpp"
namespace MWRender

@ -14,7 +14,6 @@
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/weapontype.hpp"
#include "animation.hpp"

@ -12,7 +12,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript

@ -3,9 +3,26 @@
#include "../mwworld/esmstore.hpp"
#include <components/compiler/locals.hpp>
#include <components/esm/records.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadscpt.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadweap.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/scriptmanager.hpp"

@ -22,8 +22,6 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwclass/container.hpp"
#include "../mwworld/action.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"

@ -7,7 +7,6 @@
#include <components/esm3/loadsscr.hpp>
#include <components/misc/strings/lower.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"

@ -18,7 +18,6 @@
#include "../mwworld/action.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp"

@ -6,7 +6,6 @@
#include "../mwworld/esmstore.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadfact.hpp>
@ -28,7 +27,6 @@
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "ref.hpp"

@ -1,6 +1,5 @@
#include "userextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/context.hpp>

@ -2,7 +2,6 @@
#define AL_EFX_H
#include "al.h"
#include "alc.h"
#ifdef __cplusplus
extern "C"

@ -1,11 +1,10 @@
#include "loudness.hpp"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <limits>
#include "soundmanagerimp.hpp"
namespace MWSound
{

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "sound.hpp"
#include "sound_decoder.hpp"
namespace MWSound

@ -33,7 +33,6 @@
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/npcstats.hpp"

@ -2,11 +2,6 @@
#include "class.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWWorld

@ -2,8 +2,6 @@
#include <components/esm3/loadskil.hpp>
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "class.hpp"

@ -5,11 +5,8 @@
#include "../mwmechanics/actorutil.hpp"
#include <components/compiler/locals.hpp>
#include "class.hpp"
#include "inventorystore.hpp"
#include "player.hpp"
namespace MWWorld
{

@ -12,7 +12,6 @@
#include "class.hpp"
#include "esmstore.hpp"
#include "player.hpp"
namespace MWWorld
{

@ -2,7 +2,6 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWWorld

@ -13,7 +13,6 @@
#include "../mwbase/world.hpp"
#include "cellstore.hpp"
#include "containerstore.hpp"
#include "esmstore.hpp"
namespace

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