Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix

pull/1198/head
scrawl 8 years ago
parent f3045331f1
commit 84a92e665c

@ -271,7 +271,8 @@ void RigGeometry::update(osg::NodeVisitor* nv)
const osg::Matrixf& boneMatrix = bone->mMatrixInSkeletonSpace;
accumulateMatrix(invBindMatrix, boneMatrix, weight, resultMat);
}
resultMat = resultMat * mGeomToSkelMatrix;
if (mGeomToSkelMatrix)
resultMat *= (*mGeomToSkelMatrix);
for (std::vector<unsigned short>::const_iterator vertexIt = it->second.begin(); vertexIt != it->second.end(); ++vertexIt)
{
@ -316,7 +317,10 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
{
Bone* bone = it->first;
osg::BoundingSpheref bs = it->second;
transformBoundingSphere(bone->mMatrixInSkeletonSpace * mGeomToSkelMatrix, bs);
if (mGeomToSkelMatrix)
transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
else
transformBoundingSphere(bone->mMatrixInSkeletonSpace, bs);
box.expandBy(bs);
}
@ -332,19 +336,28 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
{
mSkelToGeomPath.clear();
bool foundSkel = false;
osg::ref_ptr<osg::RefMatrixf> geomToSkelMatrix;
for (osg::NodePath::const_iterator it = nodePath.begin(); it != nodePath.end(); ++it)
{
osg::Node* node = *it;
if (!foundSkel)
{
if (*it == mSkeleton)
if (node == mSkeleton)
foundSkel = true;
}
else
mSkelToGeomPath.push_back(*it);
{
if (osg::Transform* trans = node->asTransform())
{
if (!geomToSkelMatrix)
geomToSkelMatrix = new osg::RefMatrixf;
trans->computeWorldToLocalMatrix(*geomToSkelMatrix, NULL);
}
}
}
mGeomToSkelMatrix = osg::computeWorldToLocal(mSkelToGeomPath);
if (geomToSkelMatrix && !geomToSkelMatrix->isIdentity())
mGeomToSkelMatrix = geomToSkelMatrix;
}
void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)

@ -56,8 +56,7 @@ namespace SceneUtil
osg::ref_ptr<osg::Vec4Array> mSourceTangents;
Skeleton* mSkeleton;
osg::NodePath mSkelToGeomPath;
osg::Matrixf mGeomToSkelMatrix;
osg::ref_ptr<osg::RefMatrixf> mGeomToSkelMatrix;
osg::ref_ptr<InfluenceMap> mInfluenceMap;

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