Don't assign vertical movement for inert characters out of water (#7968)

pull/3236/head
Alexei Kotov 2 months ago
parent 1349fdb4f2
commit 84aebccbb0

@ -2475,7 +2475,7 @@ namespace MWMechanics
movement = osg::Vec3f(); movement = osg::Vec3f();
} }
if (mFloatToSurface) if (mFloatToSurface && world->isSwimming(mPtr))
{ {
if (cls.getCreatureStats(mPtr).isDead() if (cls.getCreatureStats(mPtr).isDead()
|| (!godmode || (!godmode

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