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	add physic and solve a problem with window.h macro min/max
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					 5 changed files with 12 additions and 2 deletions
				
			
		|  | @ -9,6 +9,9 @@ | |||
| #include <iterator> | ||||
| #include <boost/lexical_cast.hpp> | ||||
| 
 | ||||
| #undef min | ||||
| #undef max | ||||
| 
 | ||||
| using namespace MWGui; | ||||
| 
 | ||||
| const int StatsWindow::lineHeight = 18; | ||||
|  |  | |||
|  | @ -6,6 +6,9 @@ | |||
| 
 | ||||
| #include <boost/lexical_cast.hpp> | ||||
| 
 | ||||
| #undef min | ||||
| #undef max | ||||
| 
 | ||||
| using namespace MWGui; | ||||
| using namespace MWGui::Widgets; | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,6 +1,9 @@ | |||
| #ifndef GAME_MWMECHANICS_STAT_H | ||||
| #define GAME_MWMECHANICS_STAT_H | ||||
| 
 | ||||
| #undef min | ||||
| #undef max | ||||
| 
 | ||||
| #include <limits> | ||||
| 
 | ||||
| namespace MWMechanics | ||||
|  |  | |||
|  | @ -19,9 +19,10 @@ | |||
| using namespace MWRender; | ||||
| using namespace Ogre; | ||||
| 
 | ||||
| MWScene::MWScene(OEngine::Render::OgreRenderer &_rend) | ||||
| MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng) | ||||
|   : rend(_rend) | ||||
| { | ||||
|   eng = physEng; | ||||
|   rend.createScene("PlayerCam", 55, 5); | ||||
| 
 | ||||
|   // Set default mipmap level (NB some APIs ignore this)
 | ||||
|  |  | |||
|  | @ -46,7 +46,7 @@ namespace MWRender | |||
| 
 | ||||
|     public: | ||||
| 
 | ||||
|         MWScene (OEngine::Render::OgreRenderer &_rend); | ||||
|         MWScene (OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng); | ||||
| 
 | ||||
|         ~MWScene(); | ||||
| 
 | ||||
|  |  | |||
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