mirror of https://github.com/OpenMW/openmw.git
Support defining the texture type with a state attribute (#6240)
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)esm4-texture
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#ifndef OPENMW_COMPONENTS_SCENEUTIL_TEXTURETYPE_H
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#define OPENMW_COMPONENTS_SCENEUTIL_TEXTURETYPE_H
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#include <osg/StateAttribute>
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namespace SceneUtil
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{
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// The type bound to the given texture used by the ShaderVisitor to distinguish between them
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class TextureType : public osg::StateAttribute
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{
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public:
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TextureType() = default;
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TextureType(const std::string& name)
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: mName(name)
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{
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}
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TextureType(const TextureType& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
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: StateAttribute(copy, copyop)
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, mName(copy.mName)
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{
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}
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static const osg::StateAttribute::Type AttributeType = static_cast<osg::StateAttribute::Type>(69420);
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META_StateAttribute(SceneUtil, TextureType, AttributeType)
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bool isTextureAttribute() const override { return true; }
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int compare(const osg::StateAttribute& sa) const override
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{
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COMPARE_StateAttribute_Types(TextureType, sa);
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COMPARE_StateAttribute_Parameter(mName);
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return 0;
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}
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void setName(const std::string& name) { mName = name; }
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const std::string& getName() const { return mName; }
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private:
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std::string mName;
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};
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}
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#endif
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