|
|
|
@ -26,43 +26,40 @@
|
|
|
|
|
// (v9).
|
|
|
|
|
class GameSettings : Object;
|
|
|
|
|
|
|
|
|
|
// TODO / FIXME: This file is NOT completely edited. We need to read
|
|
|
|
|
// through this entire file, alongside with the Scripting for Dummies
|
|
|
|
|
// PDF, to make sure the comments have been copied and placed
|
|
|
|
|
// correctly. Also, there's a question of what we should do with
|
|
|
|
|
// default values - eg. if the user doesn't have Tribunal, do we still
|
|
|
|
|
// need the tribunal-only GMSTs? They should be initialized to their
|
|
|
|
|
// "normal" value by defailt. Dirty GMST entries are handled
|
|
|
|
|
// automatically by the plugin loader, so we don't have to worry about
|
|
|
|
|
// this here.
|
|
|
|
|
// Most of the comments are copied from MSfD. A bit of cleanup is
|
|
|
|
|
// still needed.
|
|
|
|
|
|
|
|
|
|
// All string values are currently missing. Fix that too.
|
|
|
|
|
// Dirty GMST entries are handled automatically by the plugin loader,
|
|
|
|
|
// so we don't have to worry about this here.
|
|
|
|
|
|
|
|
|
|
// Sets the general effectiveness of the repair skill of the
|
|
|
|
|
// character, via the armorer's hammer used
|
|
|
|
|
float fRepairMult;
|
|
|
|
|
|
|
|
|
|
float fRepairMult; // Sets the general effectiveness of the repair
|
|
|
|
|
// skill of the character, via the armorer's hammer
|
|
|
|
|
// used
|
|
|
|
|
float fRepairAmountMult; // Tells the game how many points of
|
|
|
|
|
// health are returned to the item when
|
|
|
|
|
// repaired
|
|
|
|
|
|
|
|
|
|
// Determines cost for repairing items (Whether calculated from Max
|
|
|
|
|
// Item Health or Item Cost, I'm not sure)
|
|
|
|
|
// Tells the game how many points of health are returned to the item
|
|
|
|
|
// when repaired
|
|
|
|
|
float fRepairAmountMult;
|
|
|
|
|
|
|
|
|
|
float fSpellValueMult;
|
|
|
|
|
float fSpellMakingValueMult;
|
|
|
|
|
float fEnchantmentValueMult; // The setting for the price you pay at an enchanter to enchant an item. Linear.
|
|
|
|
|
float fTravelMult; // Sets the cost of Silt Strider and boat travel (I think)
|
|
|
|
|
|
|
|
|
|
// Multiplies cost of Travel. Unsure why the number is so high, but
|
|
|
|
|
// raising it raises the cost of Fast Travel
|
|
|
|
|
|
|
|
|
|
float fTravelTimeMult; // Tells the game how much time elapses during
|
|
|
|
|
// this sort of travel
|
|
|
|
|
float fMagesGuildTravel; // Sets the cost of Guild Guide travel
|
|
|
|
|
float fWortChanceValue; // Is compared to your alchemy skill to
|
|
|
|
|
// determine which of the effects of an
|
|
|
|
|
// ingredient you can see. -(Wakim, Iudas)
|
|
|
|
|
|
|
|
|
|
// The setting for the price you pay at an enchanter to enchant an item. Linear.
|
|
|
|
|
float fEnchantmentValueMult;
|
|
|
|
|
|
|
|
|
|
// Sets the cost of Silt Strider and boat travel (I think). Multiplies
|
|
|
|
|
// cost of Travel. Raising it raises the cost of Fast Travel
|
|
|
|
|
float fTravelMult;
|
|
|
|
|
|
|
|
|
|
// Tells the game how much time elapses during this sort of travel
|
|
|
|
|
float fTravelTimeMult;
|
|
|
|
|
|
|
|
|
|
// Sets the cost of Guild Guide travel
|
|
|
|
|
float fMagesGuildTravel;
|
|
|
|
|
|
|
|
|
|
// Is compared to your alchemy skill to determine which of the effects
|
|
|
|
|
// of an ingredient you can see. -(Wakim, Iudas)
|
|
|
|
|
float fWortChanceValue;
|
|
|
|
|
|
|
|
|
|
float fMinWalkSpeed; // This is the minimum walking speed of the PC,
|
|
|
|
|
// regardless of stats, skills or encumbrance
|
|
|
|
|
float fMaxWalkSpeed; // This is the maximum walking speed of the PC,
|
|
|
|
@ -2057,7 +2054,7 @@ char[] sThief;
|
|
|
|
|
char[] sWarrior;
|
|
|
|
|
char[] sWitchhunter;
|
|
|
|
|
|
|
|
|
|
// Not documented, from Tribunal.esm (after installing Bloodmoon)
|
|
|
|
|
// Not documented, from Tribunal and Bloodmoon
|
|
|
|
|
char[] sTeleportDisabled;
|
|
|
|
|
char[] sLevitateDisabled;
|
|
|
|
|
char[] sWerewolfRefusal;
|
|
|
|
|