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	replaced FLT_MAX with numeric_limits.
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					 6 changed files with 10 additions and 10 deletions
				
			
		|  | @ -806,7 +806,7 @@ namespace MWMechanics | ||||||
| 
 | 
 | ||||||
|     void AiWander::SetCurrentNodeToClosestAllowedNode(osg::Vec3f npcPos) |     void AiWander::SetCurrentNodeToClosestAllowedNode(osg::Vec3f npcPos) | ||||||
|     { |     { | ||||||
|         float distanceToClosestNode = FLT_MAX; |         float distanceToClosestNode = std::numeric_limits<float>::max(); | ||||||
|         unsigned int index = 0; |         unsigned int index = 0; | ||||||
|         for (unsigned int counterThree = 0; counterThree < mAllowedNodes.size(); counterThree++) |         for (unsigned int counterThree = 0; counterThree < mAllowedNodes.size(); counterThree++) | ||||||
|         { |         { | ||||||
|  |  | ||||||
|  | @ -181,7 +181,7 @@ namespace MWMechanics | ||||||
| 
 | 
 | ||||||
|     void calcWeakestSchool (const ESM::Spell* spell, const int* actorSkills, int& effectiveSchool, float& skillTerm) |     void calcWeakestSchool (const ESM::Spell* spell, const int* actorSkills, int& effectiveSchool, float& skillTerm) | ||||||
|     { |     { | ||||||
|         float minChance = FLT_MAX; |         float minChance = std::numeric_limits<float>::max(); | ||||||
| 
 | 
 | ||||||
|         const ESM::EffectList& effects = spell->mEffects; |         const ESM::EffectList& effects = spell->mEffects; | ||||||
|         for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.mList.begin(); it != effects.mList.end(); ++it) |         for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.mList.begin(); it != effects.mList.end(); ++it) | ||||||
|  |  | ||||||
|  | @ -53,8 +53,8 @@ namespace | ||||||
|     { |     { | ||||||
|         assert(grid && !grid->mPoints.empty()); |         assert(grid && !grid->mPoints.empty()); | ||||||
| 
 | 
 | ||||||
|         float closestDistanceBetween = FLT_MAX; |         float closestDistanceBetween = std::numeric_limits<float>::max(); | ||||||
|         float closestDistanceReachable = FLT_MAX; |         float closestDistanceReachable = std::numeric_limits<float>::max(); | ||||||
|         int closestIndex = 0; |         int closestIndex = 0; | ||||||
|         int closestReachableIndex = 0; |         int closestReachableIndex = 0; | ||||||
|         // TODO: if this full scan causes performance problems mapping pathgrid
 |         // TODO: if this full scan causes performance problems mapping pathgrid
 | ||||||
|  | @ -78,7 +78,7 @@ namespace | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         // invariant: start and endpoint must be connected
 |         // post-condition: start and endpoint must be connected
 | ||||||
|         assert(cell->isPointConnected(start, closestReachableIndex)); |         assert(cell->isPointConnected(start, closestReachableIndex)); | ||||||
| 
 | 
 | ||||||
|         // AiWander has logic that depends on whether a path was created, deleting
 |         // AiWander has logic that depends on whether a path was created, deleting
 | ||||||
|  |  | ||||||
|  | @ -92,7 +92,7 @@ namespace MWMechanics | ||||||
|         if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()) |         if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()) | ||||||
|             return 0; |             return 0; | ||||||
| 
 | 
 | ||||||
|         float y = FLT_MAX; |         float y = std::numeric_limits<float>::max(); | ||||||
|         float lowestSkill = 0; |         float lowestSkill = 0; | ||||||
| 
 | 
 | ||||||
|         for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it) |         for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->mEffects.mList.begin(); it != spell->mEffects.mList.end(); ++it) | ||||||
|  |  | ||||||
|  | @ -383,7 +383,7 @@ namespace MWRender | ||||||
|             if (mFogDepth == 0.f) |             if (mFogDepth == 0.f) | ||||||
|             { |             { | ||||||
|                 mStateUpdater->setFogStart(0.f); |                 mStateUpdater->setFogStart(0.f); | ||||||
|                 mStateUpdater->setFogEnd(FLT_MAX); |                 mStateUpdater->setFogEnd(std::numeric_limits<float>::max()); | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -2659,8 +2659,8 @@ namespace MWWorld | ||||||
| 
 | 
 | ||||||
|         MWRender::RenderingManager::RayResult result2 = mRendering->castRay(origin, dest, true, true); |         MWRender::RenderingManager::RayResult result2 = mRendering->castRay(origin, dest, true, true); | ||||||
| 
 | 
 | ||||||
|         float dist1 = FLT_MAX; |         float dist1 = std::numeric_limits<float>::max(); | ||||||
|         float dist2 = FLT_MAX; |         float dist2 = std::numeric_limits<float>::max(); | ||||||
| 
 | 
 | ||||||
|         if (result1.mHit) |         if (result1.mHit) | ||||||
|             dist1 = (origin - result1.mHitPos).length(); |             dist1 = (origin - result1.mHitPos).length(); | ||||||
|  | @ -2853,7 +2853,7 @@ namespace MWWorld | ||||||
| 
 | 
 | ||||||
|     MWWorld::Ptr World::getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id ) { |     MWWorld::Ptr World::getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id ) { | ||||||
|         MWWorld::Ptr closestMarker; |         MWWorld::Ptr closestMarker; | ||||||
|         float closestDistance = FLT_MAX; |         float closestDistance = std::numeric_limits<float>::max(); | ||||||
| 
 | 
 | ||||||
|         std::vector<MWWorld::Ptr> markers; |         std::vector<MWWorld::Ptr> markers; | ||||||
|         mCells.getExteriorPtrs(id, markers); |         mCells.getExteriorPtrs(id, markers); | ||||||
|  |  | ||||||
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