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commit
86809af2cd
3 changed files with 10 additions and 3 deletions
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@ -624,7 +624,7 @@ if (WIN32)
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# Warnings that aren't enabled normally and don't need to be enabled
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# They're unneeded and sometimes completely retarded warnings that /Wall enables
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# Not going to bother commenting them as they tend to warn on every standard library file
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4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625
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4061 4263 4264 4266 4350 4371 4435 4514 4548 4571 4610 4619 4623 4625
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4626 4628 4640 4668 4710 4711 4768 4820 4826 4917 4946 5032 5039 5045
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# Warnings that are thrown on standard libraries and not OpenMW
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@ -643,6 +643,7 @@ if (WIN32)
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# caused by boost
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4191 # 'type cast' : unsafe conversion (1.56, thread_primitives.hpp, normally off)
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4643 # Forward declaring 'X' in namespace std is not permitted by the C++ Standard. (in *_std_fwd.h files)
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# caused by MyGUI
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4275 # non dll-interface class 'std::exception' used as base for dll-interface class 'MyGUI::Exception'
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@ -1064,7 +1064,13 @@ namespace MWScript
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runtime.pop();
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (spellId);
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if (spell && spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
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if (!spell)
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{
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runtime.getContext().report("spellcasting failed: can not find spell \""+spellId+"\"");
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return;
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}
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if (spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power)
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{
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runtime.getContext().report("spellcasting failed: you can cast only spells and powers.");
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return;
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@ -525,7 +525,7 @@ namespace MWWorld
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/// @note throws an exception when invoked on a teleport door
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void activateDoor(const MWWorld::Ptr& door, int state) override;
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void getActorsStandingOn (const MWWorld::ConstPtr& object, std::vector<MWWorld::Ptr> &actors); ///< get a list of actors standing on \a object
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void getActorsStandingOn (const MWWorld::ConstPtr& object, std::vector<MWWorld::Ptr> &actors) override; ///< get a list of actors standing on \a object
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bool getPlayerStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if the player is standing on \a object
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bool getActorStandingOn (const MWWorld::ConstPtr& object) override; ///< @return true if any actor is standing on \a object
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bool getPlayerCollidingWith(const MWWorld::ConstPtr& object) override; ///< @return true if the player is colliding with \a object
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