1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-21 06:53:53 +00:00

Use operator[] instead of at() when the idx is checked

This commit is contained in:
jvoisin 2021-05-29 15:31:32 +02:00
parent 9dfba37ce9
commit 8695b6fbc5
2 changed files with 2 additions and 2 deletions

View file

@ -220,7 +220,7 @@ namespace MWRender
calculator.reset();
for (size_t i=0; i<cell->mContextList.size(); ++i)
{
unsigned int index = cell->mContextList.at(i).index;
unsigned int index = cell->mContextList[i].index;
if (esm.size() <= index)
esm.resize(index+1);
cell->restore(esm[index], i);

View file

@ -319,7 +319,7 @@ namespace MWWorld
// in case there are multiple effects, the model is a dummy without geometry. Use the second effect for physics shape
if (state.mIdMagic.size() > 1)
model = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic.at(1))->mModel;
model = "meshes\\" + MWBase::Environment::get().getWorld()->getStore().get<ESM::Weapon>().find(state.mIdMagic[1])->mModel;
state.mProjectileId = mPhysics->addProjectile(caster, pos, model, true, false);
state.mToDelete = false;
mMagicBolts.push_back(state);