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Removed NIF flag handling to replicate vanilla engine behaviour
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2a5a574134
commit
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1 changed files with 8 additions and 6 deletions
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@ -245,11 +245,6 @@ void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags,
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{
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{
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assert(shape != NULL);
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assert(shape != NULL);
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// Interpret flags
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bool hidden = (flags&Nif::NiNode::Flag_Hidden) != 0;
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bool collide = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
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bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
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// If the object was marked "NCO" earlier, it shouldn't collide with
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// If the object was marked "NCO" earlier, it shouldn't collide with
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// anything. So don't do anything.
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// anything. So don't do anything.
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if ((flags & 0x800))
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if ((flags & 0x800))
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@ -257,10 +252,17 @@ void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags,
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return;
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return;
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}
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}
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/* this is an improper way to handle NIF flags, see https://bugs.openmw.org/issues/4319#change-22066 for more details
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// Interpret flags
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bool hidden = (flags&Nif::NiNode::Flag_Hidden) != 0;
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bool collide = (flags&Nif::NiNode::Flag_MeshCollision) != 0;
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bool bbcollide = (flags&Nif::NiNode::Flag_BBoxCollision) != 0;
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if (!collide && !bbcollide && hidden)
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if (!collide && !bbcollide && hidden)
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// This mesh apparently isn't being used for anything, so don't
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// This mesh apparently isn't being used for anything, so don't
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// bother setting it up.
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// bother setting it up.
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return;
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return;*/
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if (!shape->skin.empty())
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if (!shape->skin.empty())
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isAnimated = false;
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isAnimated = false;
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