modified the nif loader for shapes used for raycasting only.

pull/21/head
gugus 14 years ago
parent 903f39cb50
commit 86ded891d9

@ -64,6 +64,7 @@ Ogre::Resource(creator, name, handle, group, isManual, loader)
we have none as such. Full details can be set through scripts.
*/
Shape = NULL;
collide = true;
createParamDictionary("BulletShape");
}
@ -197,6 +198,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
{
cShape = static_cast<BulletShape *>(resource);
resourceName = cShape->getName();
cShape->collide = false;
currentShape = new btCompoundShape();
cShape->Shape = currentShape;
@ -235,11 +237,18 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
return;
}
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false);
//do a first pass
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,false);
//if collide = false, then it does a second pass which create a shape for raycasting.
if(cShape->collide == false)
{
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,false,true);
}
}
void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode)
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode,bool raycastingOnly)
{
// Accumulate the flags from all the child nodes. This works for all
// the flags we currently use, at least.
@ -259,14 +268,14 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
// affecting the entire subtree of this node
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
if (sd->string == "NCO")
if (sd->string == "NCO" && !raycastingOnly)
{
// No collision. Use an internal flag setting to mark this.
// We ignor this node!
flags |= 0x800;
return;
}
else if (sd->string == "MRK")
else if (sd->string == "MRK" && !raycastingOnly)
// Marker objects. These are only visible in the
// editor. Until and unless we add an editor component to
// the engine, just skip this entire node.
@ -297,11 +306,15 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
{
if (list.has(i))
{
handleNode(&list[i], flags,finalRot,finalPos,finalScale,isCollisionNode);
handleNode(&list[i], flags,finalRot,finalPos,finalScale,isCollisionNode,raycastingOnly);
}
}
}
else if (node->recType == Nif::RC_NiTriShape && isCollisionNode) handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale);
}
else if (node->recType == Nif::RC_NiTriShape && isCollisionNode)
{
cShape->collide = true;
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale,raycastingOnly);
}
else if(node->recType == Nif::RC_RootCollisionNode)
{
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
@ -309,12 +322,13 @@ void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
for (int i=0; i<n; i++)
{
if (list.has(i))
handleNode(&list[i], flags,finalRot,finalPos,finalScale,true);
handleNode(&list[i], flags,finalRot,finalPos,finalScale,true,raycastingOnly);
}
}
}
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale)
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
bool raycastingOnly)
{
assert(shape != NULL);
btCollisionShape* NodeShape;
@ -326,14 +340,14 @@ void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags
// If the object was marked "NCO" earlier, it shouldn't collide with
// anything. So don't do anything.
if (flags & 0x800)
if (flags & 0x800 && !raycastingOnly)
{
collide = false;
bbcollide = false;
return;
}
if (!collide && !bbcollide && hidden)
if (!collide && !bbcollide && hidden && !raycastingOnly)
// This mesh apparently isn't being used for anything, so don't
// bother setting it up.
return;

@ -84,6 +84,8 @@ public:
virtual ~BulletShape();
btCollisionShape* Shape;
//this flag indicate if the shape is used for collision or if it's for raycasting only.
bool collide;
};
/**
@ -217,12 +219,12 @@ private:
*Parse a node.
*/
void handleNode(Nif::Node *node, int flags,
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode);
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool isCollisionNode,bool raycastingOnly);
/**
*convert a NiTriShape to a bullet trishape.
*/
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales);
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
Mangle::VFS::OgreVFS *vfs;

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