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@ -197,7 +197,7 @@ namespace MWGui
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className = "?"; // From an older savegame format that did not support custom classes properly.
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}
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title << " (#{sLevel} " << signature.mPlayerLevel << " "
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title << " (#{OMWEngine:Level} " << signature.mPlayerLevel << " "
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<< MyGUI::TextIterator::toTagsString(MyGUI::UString(className)) << ")";
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mCharacterSelection->addItem(MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
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@ -413,10 +413,10 @@ namespace MWGui
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text << Misc::fileTimeToString(mCurrentSlot->mTimeStamp, "%Y.%m.%d %T") << "\n";
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if (mCurrentSlot->mProfile.mMaximumHealth > 0)
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text << "#{sHealth} " << static_cast<int>(mCurrentSlot->mProfile.mCurrentHealth) << "/"
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text << "#{OMWEngine:Health} " << static_cast<int>(mCurrentSlot->mProfile.mCurrentHealth) << "/"
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<< static_cast<int>(mCurrentSlot->mProfile.mMaximumHealth) << "\n";
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text << "#{sLevel} " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << "#{OMWEngine:Level} " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
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text << "#{sCell=" << mCurrentSlot->mProfile.mPlayerCellName << "}\n";
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int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour);
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