From 8720433fa9e171c1776db6845f93ad4c4986256b Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Thu, 17 Jan 2013 17:38:05 -0800 Subject: [PATCH] Do not automatically loop animations There are 0 length idle animations that break this --- apps/openmw/mwmechanics/character.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index a42771e0b2..0b8eff7331 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -107,11 +107,6 @@ void CharacterController::markerEvent(const std::string &evt) } } } - else - { - if(evt.compare(ms, evt.length()-ms, "loop stop") == 0 || evt.compare(ms, evt.length()-ms, "stop") == 0) - mAnimation->play(mCurrentGroup, "loop start"); - } }