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@ -744,8 +744,19 @@ namespace MWLua
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const MWWorld::Ptr& ptr = obj.ptr();
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auto& stats = ptr.getClass().getCreatureStats(ptr);
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// We need to deselect any enchant items before we can select a spell otherwise the item will be
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// reselected
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const auto resetEnchantItem = [&]() {
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if (ptr.getClass().hasInventoryStore(ptr))
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{
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MWWorld::InventoryStore& inventory = ptr.getClass().getInventoryStore(ptr);
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inventory.setSelectedEnchantItem(inventory.end());
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}
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};
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if (spellId.empty())
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{
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resetEnchantItem();
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
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else
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@ -755,6 +766,7 @@ namespace MWLua
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if (!stats.getSpells().hasSpell(spellId))
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throw std::runtime_error("Actor doesn't know spell " + spellId.toDebugString());
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resetEnchantItem();
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if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
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{
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int chance = MWMechanics::getSpellSuccessChance(spellId, ptr);
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