mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
Merge branch 'enchantedimsure' into 'master'
Deselect magic item before selecting a spell Closes #8162 See merge request OpenMW/openmw!4379
This commit is contained in:
commit
879c23b4cb
1 changed files with 12 additions and 0 deletions
|
@ -744,8 +744,19 @@ namespace MWLua
|
|||
const MWWorld::Ptr& ptr = obj.ptr();
|
||||
auto& stats = ptr.getClass().getCreatureStats(ptr);
|
||||
|
||||
// We need to deselect any enchant items before we can select a spell otherwise the item will be
|
||||
// reselected
|
||||
const auto resetEnchantItem = [&]() {
|
||||
if (ptr.getClass().hasInventoryStore(ptr))
|
||||
{
|
||||
MWWorld::InventoryStore& inventory = ptr.getClass().getInventoryStore(ptr);
|
||||
inventory.setSelectedEnchantItem(inventory.end());
|
||||
}
|
||||
};
|
||||
|
||||
if (spellId.empty())
|
||||
{
|
||||
resetEnchantItem();
|
||||
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
MWBase::Environment::get().getWindowManager()->unsetSelectedSpell();
|
||||
else
|
||||
|
@ -755,6 +766,7 @@ namespace MWLua
|
|||
if (!stats.getSpells().hasSpell(spellId))
|
||||
throw std::runtime_error("Actor doesn't know spell " + spellId.toDebugString());
|
||||
|
||||
resetEnchantItem();
|
||||
if (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
{
|
||||
int chance = MWMechanics::getSpellSuccessChance(spellId, ptr);
|
||||
|
|
Loading…
Reference in a new issue