Control active Lua scripts from openmw.cfg

dont-compose-content
Petr Mikheev 4 years ago
parent 8c6d303730
commit 87b5afb9bf

@ -493,6 +493,11 @@ void OMW::Engine::addGroundcoverFile(const std::string& file)
mGroundcoverFiles.emplace_back(file);
}
void OMW::Engine::addLuaScriptListFile(const std::string& file)
{
mLuaScriptListFiles.push_back(file);
}
void OMW::Engine::setSkipMenu (bool skipMenu, bool newGame)
{
mSkipMenu = skipMenu;
@ -707,7 +712,7 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mViewer->addEventHandler(mScreenCaptureHandler);
mLuaManager = new MWLua::LuaManager(mVFS.get());
mLuaManager = new MWLua::LuaManager(mVFS.get(), mLuaScriptListFiles);
mEnvironment.setLuaManager(mLuaManager);
// Create input and UI first to set up a bootstrapping environment for

@ -71,6 +71,7 @@ namespace OMW
std::string mCellName;
std::vector<std::string> mContentFiles;
std::vector<std::string> mGroundcoverFiles;
std::vector<std::string> mLuaScriptListFiles;
bool mSkipMenu;
bool mUseSound;
bool mCompileAll;
@ -144,6 +145,7 @@ namespace OMW
*/
void addContentFile(const std::string& file);
void addGroundcoverFile(const std::string& file);
void addLuaScriptListFile(const std::string& file);
/// Disable or enable all sounds
void setSoundUsage(bool soundUsage);

@ -65,6 +65,9 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
("groundcover", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "groundcover content file(s): esm/esp, or omwgame/omwaddon")
("lua-scripts", bpo::value<Files::EscapeStringVector>()->default_value(Files::EscapeStringVector(), "")
->multitoken()->composing(), "file(s) with a list of global Lua scripts: omwscripts")
("no-sound", bpo::value<bool>()->implicit_value(true)
->default_value(false), "disable all sounds")
@ -204,6 +207,10 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
engine.addGroundcoverFile(file);
}
StringsVector luaScriptLists = variables["lua-scripts"].as<Files::EscapeStringVector>().toStdStringVector();
for (const auto& file : luaScriptLists)
engine.addLuaScriptListFile(file);
// startup-settings
engine.setCell(variables["start"].as<Files::EscapeHashString>().toStdString());
engine.setSkipMenu (variables["skip-menu"].as<bool>(), variables["new-game"].as<bool>());

@ -17,7 +17,7 @@
namespace MWLua
{
LuaManager::LuaManager(const VFS::Manager* vfs) : mLua(vfs)
LuaManager::LuaManager(const VFS::Manager* vfs, const std::vector<std::string>& globalScriptLists) : mLua(vfs)
{
Log(Debug::Info) << "Lua version: " << LuaUtil::getLuaVersion();
@ -48,13 +48,45 @@ namespace MWLua
mLua.addCommonPackage("openmw.core", initCorePackage(context));
mGlobalScripts.addPackage("openmw.world", initWorldPackage(context));
mNearbyPackage = initNearbyPackage(localContext);
auto endsWith = [](std::string_view s, std::string_view suffix)
{
return s.size() >= suffix.size() && std::equal(suffix.rbegin(), suffix.rend(), s.rbegin());
};
for (const std::string& scriptListFile : globalScriptLists)
{
if (!endsWith(scriptListFile, ".omwscripts"))
{
Log(Debug::Error) << "Script list should have suffix '.omwscripts', got: '" << scriptListFile << "'";
continue;
}
std::string content(std::istreambuf_iterator<char>(*vfs->get(scriptListFile)), {});
std::string_view view(content);
while (!view.empty())
{
size_t pos = 0;
while (pos < view.size() && view[pos] != '\n')
pos++;
std::string_view line = view.substr(0, pos);
view = view.substr(pos + 1);
if (line.empty() || line[0] == '#')
continue;
if (line.back() == '\r')
line = line.substr(0, pos - 1);
if (endsWith(line, ".lua"))
mGlobalScriptList.push_back(std::string(line));
else
Log(Debug::Error) << "Lua script should have suffix '.lua', got: '" << line.substr(0, 300) << "'";
}
}
}
void LuaManager::init()
{
mKeyPressEvents.clear();
if (mGlobalScripts.addNewScript("test.lua"))
Log(Debug::Info) << "Global script started: test.lua";
for (const std::string& path : mGlobalScriptList)
if (mGlobalScripts.addNewScript(path))
Log(Debug::Info) << "Global script started: " << path;
}
void LuaManager::update(bool paused, float dt)

@ -21,7 +21,7 @@ namespace MWLua
class LuaManager : public MWBase::LuaManager
{
public:
LuaManager(const VFS::Manager* vfs);
LuaManager(const VFS::Manager* vfs, const std::vector<std::string>& globalScriptLists);
~LuaManager() {}
// Called by engine.cpp when environment is fully initialized.
@ -64,6 +64,7 @@ namespace MWLua
LuaUtil::LuaState mLua;
sol::table mNearbyPackage;
std::vector<std::string> mGlobalScriptList;
GlobalScripts mGlobalScripts{&mLua};
std::set<LocalScripts*> mActiveLocalScripts;
WorldView mWorldView;

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