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Fix usage of uninitialized weapon type in equipmentChanged()

This commit is contained in:
Capostrophic 2020-05-01 16:22:07 +03:00
parent eeb13ad8a3
commit 87ba0bb0e0

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@ -1127,7 +1127,7 @@ void NpcAnimation::equipmentChanged()
static const bool shieldSheathing = Settings::Manager::getBool("shield sheathing", "Game"); static const bool shieldSheathing = Settings::Manager::getBool("shield sheathing", "Game");
if (shieldSheathing) if (shieldSheathing)
{ {
int weaptype; int weaptype = ESM::Weapon::None;
MWMechanics::getActiveWeapon(mPtr, &weaptype); MWMechanics::getActiveWeapon(mPtr, &weaptype);
showCarriedLeft(updateCarriedLeftVisible(weaptype)); showCarriedLeft(updateCarriedLeftVisible(weaptype));
} }