Merge branch 'fix_hud' into 'master'

Fix HUD cleanup from main menu

See merge request OpenMW/openmw!3596
macos_ci_fix
jvoisin 6 months ago
commit 881f41cf79

@ -421,6 +421,7 @@ namespace MWGui
mSpellBox->setUserString("ToolTipType", "Spell");
mSpellBox->setUserString("Spell", spellId.serialize());
mSpellBox->setUserData(MyGUI::Any::Null);
// use the icon of the first effect
const ESM::MagicEffect* effect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(
@ -491,6 +492,7 @@ namespace MWGui
mSpellStatus->setProgressPosition(0);
mSpellImage->setItem(MWWorld::Ptr());
mSpellBox->clearUserStrings();
mSpellBox->setUserData(MyGUI::Any::Null);
}
void HUD::unsetSelectedWeapon()
@ -520,6 +522,7 @@ namespace MWGui
mWeapBox->setUserString("ToolTipLayout", "HandToHandToolTip");
mWeapBox->setUserString("Caption_HandToHandText", itemName);
mWeapBox->setUserString("ImageTexture_HandToHandImage", icon);
mWeapBox->setUserData(MyGUI::Any::Null);
}
void HUD::setCrosshairVisible(bool visible)
@ -650,17 +653,28 @@ namespace MWGui
updateEnemyHealthBar();
}
void HUD::resetEnemy()
void HUD::clear()
{
mEnemyActorId = -1;
mEnemyHealthTimer = -1;
}
void HUD::clear()
{
unsetSelectedSpell();
unsetSelectedWeapon();
resetEnemy();
mWeaponSpellTimer = 0.f;
mWeaponName = std::string();
mSpellName = std::string();
mWeaponSpellBox->setVisible(false);
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(0);
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(0);
mWeapImage->setItem(MWWorld::Ptr());
mSpellImage->setItem(MWWorld::Ptr());
mWeapBox->clearUserStrings();
mWeapBox->setUserData(MyGUI::Any::Null);
mSpellBox->clearUserStrings();
mSpellBox->setUserData(MyGUI::Any::Null);
}
void HUD::customMarkerCreated(MyGUI::Widget* marker)

@ -58,7 +58,6 @@ namespace MWGui
MyGUI::Widget* getEffectBox() { return mEffectBox; }
void setEnemy(const MWWorld::Ptr& enemy);
void resetEnemy();
void clear() override;

Loading…
Cancel
Save