diff --git a/apps/openmw/mwrender/occlusionquery.cpp b/apps/openmw/mwrender/occlusionquery.cpp index eaa155b066..67e3820e72 100644 --- a/apps/openmw/mwrender/occlusionquery.cpp +++ b/apps/openmw/mwrender/occlusionquery.cpp @@ -1,5 +1,4 @@ #include "occlusionquery.hpp" -#include "renderconst.hpp" #include #include @@ -7,8 +6,11 @@ #include #include #include +#include #include +#include "renderconst.hpp" + using namespace MWRender; using namespace Ogre; @@ -16,7 +18,7 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mActiveQuery(0), mDoQuery(0), mSunVisibility(0), mWasVisible(false), - mBBNode(0), mActive(false) + mActive(false) { mRendering = renderer; mSunNode = sunNode; @@ -40,39 +42,24 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod return; } - MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting"); - MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels"); - matQueryArea->setDepthWriteEnabled(false); - matQueryArea->setColourWriteEnabled(false); - matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects - MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels"); - matQueryVisible->setDepthWriteEnabled(false); - matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query - matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects - matQueryVisible->setCullingMode(CULL_NONE); - matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE); - - if (sunNode) - mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode(); - mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode(); - mBBQueryTotal = mRendering->getScene()->createBillboardSet(1); + static Ogre::MeshPtr plane = MeshManager::getSingleton().createPlane("occlusionbillboard", + ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::Plane(Ogre::Vector3(0,0,1), 0), 1, 1, 1, 1, true, 1, 1, 1, Vector3::UNIT_Y); + plane->_setBounds(Ogre::AxisAlignedBox::BOX_INFINITE); + + mBBQueryTotal = mRendering->getScene()->createEntity(plane); mBBQueryTotal->setCastShadows(false); - mBBQueryTotal->setDefaultDimensions(150, 150); - mBBQueryTotal->createBillboard(Vector3::ZERO); - mBBQueryTotal->setMaterialName("QueryTotalPixels"); - mBBQueryTotal->setRenderQueueGroup(RQG_OcclusionQuery+1); mBBQueryTotal->setVisibilityFlags(RV_OcclusionQuery); + mBBQueryTotal->setRenderQueueGroup(RQG_OcclusionQuery+1); + mBBQueryTotal->setMaterialName("QueryTotalPixels"); mBBNodeReal->attachObject(mBBQueryTotal); - mBBQueryVisible = mRendering->getScene()->createBillboardSet(1); + mBBQueryVisible = mRendering->getScene()->createEntity(plane); mBBQueryVisible->setCastShadows(false); - mBBQueryVisible->setDefaultDimensions(150, 150); - mBBQueryVisible->createBillboard(Vector3::ZERO); - mBBQueryVisible->setMaterialName("QueryVisiblePixels"); - mBBQueryVisible->setRenderQueueGroup(RQG_OcclusionQuery+1); mBBQueryVisible->setVisibilityFlags(RV_OcclusionQuery); + mBBQueryVisible->setRenderQueueGroup(RQG_OcclusionQuery+1); + mBBQueryVisible->setMaterialName("QueryVisiblePixels"); mBBNodeReal->attachObject(mBBQueryVisible); mRendering->getScene()->addRenderObjectListener(this); @@ -116,12 +103,12 @@ void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass // Open a new occlusion query if (mDoQuery == true) { - if (rend == mBBQueryTotal) + if (rend == mBBQueryTotal->getSubEntity(0)) { mActiveQuery = mSunTotalAreaQuery; mWasVisible = true; } - else if (rend == mBBQueryVisible) + else if (rend == mBBQueryVisible->getSubEntity(0)) { mActiveQuery = mSunVisibleAreaQuery; } @@ -170,12 +157,11 @@ void OcclusionQuery::update(float duration) if (dist==0) dist = 10000000; dist -= 1000; // bias dist /= 1000.f; - if (mBBNode) + if (mSunNode) { - mBBNode->setPosition(mSunNode->getPosition() * dist); - mBBNode->setScale(dist, dist, dist); - mBBNodeReal->setPosition(mBBNode->_getDerivedPosition()); - mBBNodeReal->setScale(mBBNode->getScale()); + mBBNodeReal->setPosition(mSunNode->getPosition() * dist); + mBBNodeReal->setOrientation(Ogre::Vector3::UNIT_Z.getRotationTo(-mBBNodeReal->getPosition().normalisedCopy())); + mBBNodeReal->setScale(150.f*dist, 150.f*dist, 150.f*dist); } // Stop occlusion queries until we get their information @@ -209,6 +195,4 @@ void OcclusionQuery::update(float duration) void OcclusionQuery::setSunNode(Ogre::SceneNode* node) { mSunNode = node; - if (!mBBNode) - mBBNode = node->getParentSceneNode()->createChildSceneNode(); } diff --git a/apps/openmw/mwrender/occlusionquery.hpp b/apps/openmw/mwrender/occlusionquery.hpp index 145d773553..615ada532a 100644 --- a/apps/openmw/mwrender/occlusionquery.hpp +++ b/apps/openmw/mwrender/occlusionquery.hpp @@ -49,11 +49,10 @@ namespace MWRender Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery; Ogre::HardwareOcclusionQuery* mActiveQuery; - Ogre::BillboardSet* mBBQueryVisible; - Ogre::BillboardSet* mBBQueryTotal; + Ogre::Entity* mBBQueryVisible; + Ogre::Entity* mBBQueryTotal; Ogre::SceneNode* mSunNode; - Ogre::SceneNode* mBBNode; Ogre::SceneNode* mBBNodeReal; float mSunVisibility; diff --git a/apps/openmw/mwrender/sky.cpp b/apps/openmw/mwrender/sky.cpp index 516b48ddef..c24c44fd82 100644 --- a/apps/openmw/mwrender/sky.cpp +++ b/apps/openmw/mwrender/sky.cpp @@ -12,6 +12,8 @@ #include #include +#include + #include #include @@ -41,25 +43,25 @@ BillboardObject::BillboardObject( const String& textureName, static unsigned int bodyCount=0; - /// \todo These billboards are not 100% correct, might want to revisit them later - mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1); - mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize); - mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON); - mBBSet->setCommonDirection( -position.normalisedCopy() ); - mBBSet->setVisibilityFlags(RV_Sky); + mMaterial = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), material); + mMaterial->setProperty("texture", sh::makeProperty(new sh::StringValue(textureName))); + + static Ogre::MeshPtr plane = MeshManager::getSingleton().createPlane("billboard", + ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::Plane(Ogre::Vector3(0,0,1), 0), 1, 1, 1, 1, true, 1, 1, 1, Vector3::UNIT_Y); + plane->_setBounds(Ogre::AxisAlignedBox::BOX_INFINITE); + mEntity = sceneMgr->createEntity(plane); + mEntity->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount)); + mEntity->setVisibilityFlags(RV_Sky); + mEntity->setCastShadows(false); + mNode = rootNode->createChildSceneNode(); mNode->setPosition(finalPosition); - mNode->attachObject(mBBSet); - mBBSet->createBillboard(0,0,0); - mBBSet->setCastShadows(false); - - mMaterial = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), material); - mMaterial->setProperty("texture", sh::makeProperty(new sh::StringValue(textureName))); + mNode->attachObject(mEntity); + mNode->setScale(Ogre::Vector3(550.f*initialSize)); + mNode->setOrientation(Ogre::Vector3::UNIT_Z.getRotationTo(-position.normalisedCopy())); sh::Factory::getInstance().getMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount))->setListener(this); - mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount)); - bodyCount++; } @@ -79,12 +81,12 @@ void BillboardObject::createdConfiguration (sh::MaterialInstance* m, const std:: void BillboardObject::setVisible(const bool visible) { - mBBSet->setVisible(visible); + mEntity->setVisible(visible); } void BillboardObject::setSize(const float size) { - mNode->setScale(size, size, size); + mNode->setScale(550.f*size, 550.f*size, 550.f*size); } void BillboardObject::setVisibility(const float visibility) @@ -103,21 +105,18 @@ void BillboardObject::setPosition(const Vector3& pPosition) { Vector3 normalised = pPosition.normalisedCopy(); Vector3 finalPosition = normalised * 1000.f; - - mBBSet->setCommonDirection( -normalised ); - + mNode->setOrientation(Ogre::Vector3::UNIT_Z.getRotationTo(-normalised)); mNode->setPosition(finalPosition); } Vector3 BillboardObject::getPosition() const { - Vector3 p = mNode->_getDerivedPosition() - mNode->getParentSceneNode()->_getDerivedPosition(); - return p; + return mNode->getPosition(); } void BillboardObject::setVisibilityFlags(int flags) { - mBBSet->setVisibilityFlags(flags); + mEntity->setVisibilityFlags(flags); } void BillboardObject::setColour(const ColourValue& pColour) @@ -134,7 +133,7 @@ void BillboardObject::setColour(const ColourValue& pColour) void BillboardObject::setRenderQueue(unsigned int id) { - mBBSet->setRenderQueueGroup(id); + mEntity->setRenderQueueGroup(id); } SceneNode* BillboardObject::getNode() @@ -218,7 +217,6 @@ SkyManager::SkyManager(Ogre::SceneNode *root, Ogre::Camera *pCamera) , mSceneMgr(NULL) , mAtmosphereDay(NULL) , mAtmosphereNight(NULL) - , mCloudFragmentShader() , mClouds() , mNextClouds() , mCloudBlendFactor(0.0f) @@ -283,8 +281,7 @@ void SkyManager::create() mSunGlare->setRenderQueue(RQG_SkiesLate); mSunGlare->setVisibilityFlags(RV_NoReflection); - Ogre::AxisAlignedBox aabInf; - aabInf.setInfinite (); + Ogre::AxisAlignedBox aabInf = Ogre::AxisAlignedBox::BOX_INFINITE; // Stars mAtmosphereNight = mRootNode->createChildSceneNode(); @@ -372,8 +369,6 @@ void SkyManager::update(float duration) { if (!mEnabled) return; const MWWorld::Fallback* fallback=MWBase::Environment::get().getWorld()->getFallback(); - mCamera->getParentSceneNode ()->needUpdate (); - mRootNode->setPosition(mCamera->getDerivedPosition()); // UV Scroll the clouds mCloudAnimationTimer += duration * mCloudSpeed; @@ -407,8 +402,7 @@ void SkyManager::update(float duration) Vector3 cam = mCamera->getRealDirection(); const Degree angle = sun.angleBetween( cam ); float val = 1- (angle.valueDegrees() / 180.f); - val = (val*val*val*val)*2; - + val = (val*val*val*val)*6; mSunGlare->setSize(val * mGlareFade); } @@ -537,7 +531,7 @@ void SkyManager::setGlare(const float glare) Vector3 SkyManager::getRealSunPos() { if (!mCreated) return Vector3(0,0,0); - return mSun->getNode()->_getDerivedPosition(); + return mSun->getNode()->getPosition() + mCamera->getRealPosition(); } void SkyManager::sunEnable() @@ -644,22 +638,6 @@ Ogre::SceneNode* SkyManager::getSunNode() return mSun->getNode(); } -void SkyManager::setSkyPosition(const Ogre::Vector3& position) -{ - mRootNode->setPosition(position); -} - -void SkyManager::resetSkyPosition() -{ - mCamera->getParentSceneNode ()->needUpdate (); - mRootNode->setPosition(mCamera->getDerivedPosition()); -} - -void SkyManager::scaleSky(float scale) -{ - mRootNode->setScale(scale, scale, scale); -} - void SkyManager::setGlareEnabled (bool enabled) { if (!mCreated) diff --git a/apps/openmw/mwrender/sky.hpp b/apps/openmw/mwrender/sky.hpp index 66557a6c12..3df8846cd4 100644 --- a/apps/openmw/mwrender/sky.hpp +++ b/apps/openmw/mwrender/sky.hpp @@ -1,5 +1,5 @@ -#ifndef _GAME_RENDER_SKY_H -#define _GAME_RENDER_SKY_H +#ifndef GAME_RENDER_SKY_H +#define GAME_RENDER_SKY_H #include @@ -61,7 +61,7 @@ namespace MWRender Ogre::ColourValue mColour; Ogre::SceneNode* mNode; sh::MaterialInstance* mMaterial; - Ogre::BillboardSet* mBBSet; + Ogre::Entity* mEntity; }; @@ -117,9 +117,6 @@ namespace MWRender void update(float duration); - void create(); - ///< no need to call this, automatically done on first enable() - void enable(); void disable(); @@ -173,11 +170,10 @@ namespace MWRender void setGlareEnabled(bool enabled); Ogre::Vector3 getRealSunPos(); - void setSkyPosition(const Ogre::Vector3& position); - void resetSkyPosition(); - void scaleSky(float scale); - private: + void create(); + ///< no need to call this, automatically done on first enable() + bool mCreated; bool mMoonRed; @@ -200,8 +196,6 @@ namespace MWRender Ogre::SceneNode* mAtmosphereDay; Ogre::SceneNode* mAtmosphereNight; - Ogre::HighLevelGpuProgramPtr mCloudFragmentShader; - // remember some settings so we don't have to apply them again if they didnt change Ogre::String mClouds; Ogre::String mNextClouds; @@ -227,4 +221,4 @@ namespace MWRender }; } -#endif // _GAME_RENDER_SKY_H +#endif // GAME_RENDER_SKY_H diff --git a/apps/openmw/mwrender/water.cpp b/apps/openmw/mwrender/water.cpp index c8b9db7f10..772eaf623e 100644 --- a/apps/openmw/mwrender/water.cpp +++ b/apps/openmw/mwrender/water.cpp @@ -136,9 +136,6 @@ void PlaneReflection::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) mCamera->setFOVy(mParentCamera->getFOVy()); mRenderActive = true; - Vector3 pos = mParentCamera->getRealPosition(); - pos.y = (mWaterPlane).d*2 - pos.y; - mSky->setSkyPosition(pos); mCamera->enableReflection(mWaterPlane); // for depth calculation, we want the original viewproj matrix _without_ the custom near clip plane. @@ -153,7 +150,6 @@ void PlaneReflection::preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) void PlaneReflection::postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt) { - mSky->resetSkyPosition(); mCamera->disableReflection(); mCamera->disableCustomNearClipPlane(); mRenderActive = false; diff --git a/extern/shiny/Main/Factory.cpp b/extern/shiny/Main/Factory.cpp index 780d5eece3..c27848b5f0 100644 --- a/extern/shiny/Main/Factory.cpp +++ b/extern/shiny/Main/Factory.cpp @@ -721,7 +721,6 @@ namespace sh // delete any outdated shaders based on this shader set if (removeCache (it->first)) removeBinaryCache = true; - mShadersLastModified[sourceRelative] = lastModified; } } else @@ -730,11 +729,13 @@ namespace sh // in both cases we can safely delete if (removeCache (it->first)) removeBinaryCache = true; - mShadersLastModified[sourceRelative] = lastModified; } mShaderSets.insert(std::make_pair(it->first, newSet)); } + // new is now current + mShadersLastModified = mShadersLastModifiedNew; + return removeBinaryCache; } diff --git a/files/materials/atmosphere.shader b/files/materials/atmosphere.shader index eb05c3e18b..f02c5766fe 100644 --- a/files/materials/atmosphere.shader +++ b/files/materials/atmosphere.shader @@ -3,13 +3,24 @@ #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM - shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) + shUniform(float4x4, view) @shAutoConstant(view, view_matrix) + shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix) shOutput(float, alphaFade) SH_START_PROGRAM { - shOutputPosition = shMatrixMult(wvp, shInputPosition); + float4x4 viewFixed = view; +#if !SH_GLSL + viewFixed[0][3] = 0; + viewFixed[1][3] = 0; + viewFixed[2][3] = 0; +#else + viewFixed[3][0] = 0; + viewFixed[3][1] = 0; + viewFixed[3][2] = 0; +#endif + shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shInputPosition)); alphaFade = shInputPosition.z < 150.0 ? 0.0 : 1.0; } diff --git a/files/materials/clouds.shader b/files/materials/clouds.shader index e60026d3bd..b76f2ded72 100644 --- a/files/materials/clouds.shader +++ b/files/materials/clouds.shader @@ -3,15 +3,26 @@ #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM - shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) + shUniform(float4x4, view) @shAutoConstant(view, view_matrix) +shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix) shVertexInput(float2, uv0) shOutput(float2, UV) shOutput(float, alphaFade) SH_START_PROGRAM { - shOutputPosition = shMatrixMult(wvp, shInputPosition); - UV = uv0; + float4x4 viewFixed = view; +#if !SH_GLSL + viewFixed[0][3] = 0; + viewFixed[1][3] = 0; + viewFixed[2][3] = 0; +#else + viewFixed[3][0] = 0; + viewFixed[3][1] = 0; + viewFixed[3][2] = 0; +#endif + shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shInputPosition)); + UV = uv0; alphaFade = (shInputPosition.z <= 200.f) ? ((shInputPosition.z <= 100.f) ? 0.0 : 0.25) : 1.0; } diff --git a/files/materials/moon.shader b/files/materials/moon.shader index 231f60ba06..a7d183d108 100644 --- a/files/materials/moon.shader +++ b/files/materials/moon.shader @@ -3,14 +3,26 @@ #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM - shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) + shUniform(float4x4, world) @shAutoConstant(world, world_matrix) + shUniform(float4x4, view) @shAutoConstant(view, view_matrix) +shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix) shVertexInput(float2, uv0) shOutput(float2, UV) SH_START_PROGRAM { - shOutputPosition = shMatrixMult(wvp, shInputPosition); - UV = uv0; + float4x4 viewFixed = view; +#if !SH_GLSL + viewFixed[0][3] = 0; + viewFixed[1][3] = 0; + viewFixed[2][3] = 0; +#else + viewFixed[3][0] = 0; + viewFixed[3][1] = 0; + viewFixed[3][2] = 0; +#endif + shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shMatrixMult(world, shInputPosition))); + UV = uv0; } #else diff --git a/files/materials/sky.mat b/files/materials/sky.mat index e50aa51d8f..ccf2a8053c 100644 --- a/files/materials/sky.mat +++ b/files/materials/sky.mat @@ -1,3 +1,34 @@ +material QueryTotalPixels +{ + allow_fixed_function false + pass + { + vertex_program sun_vertex + fragment_program sun_fragment + cull_hardware none + polygon_mode_overrideable off + depth_check off + depth_write off + colour_write off + } +} + +material QueryVisiblePixels +{ + allow_fixed_function false + pass + { + vertex_program sun_vertex + fragment_program sun_fragment + cull_hardware none + cull_software none + polygon_mode_overrideable off + depth_check on + depth_write off + colour_write off + } +} + material openmw_moon { allow_fixed_function false @@ -5,7 +36,8 @@ material openmw_moon { vertex_program moon_vertex fragment_program moon_fragment - + cull_hardware none + polygon_mode_overrideable off depth_write off depth_check off @@ -92,6 +124,7 @@ material openmw_sun { vertex_program sun_vertex fragment_program sun_fragment + cull_hardware none polygon_mode_overrideable off diff --git a/files/materials/stars.shader b/files/materials/stars.shader index fea007424b..33f22bd14b 100644 --- a/files/materials/stars.shader +++ b/files/materials/stars.shader @@ -3,15 +3,26 @@ #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM - shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) - + shUniform(float4x4, view) @shAutoConstant(view, view_matrix) +shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix) + shVertexInput(float2, uv0) shOutput(float2, UV) shOutput(float, fade) SH_START_PROGRAM { - shOutputPosition = shMatrixMult(wvp, shInputPosition); + float4x4 viewFixed = view; +#if !SH_GLSL + viewFixed[0][3] = 0; + viewFixed[1][3] = 0; + viewFixed[2][3] = 0; +#else + viewFixed[3][0] = 0; + viewFixed[3][1] = 0; + viewFixed[3][2] = 0; +#endif + shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shInputPosition)); UV = uv0; fade = (shInputPosition.z > 50) ? 1 : 0; diff --git a/files/materials/sun.shader b/files/materials/sun.shader index 7954f417ce..abe4c97f15 100644 --- a/files/materials/sun.shader +++ b/files/materials/sun.shader @@ -3,14 +3,26 @@ #ifdef SH_VERTEX_SHADER SH_BEGIN_PROGRAM - shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix) + shUniform(float4x4, world) @shAutoConstant(world, world_matrix) + shUniform(float4x4, view) @shAutoConstant(view, view_matrix) +shUniform(float4x4, projection) @shAutoConstant(projection, projection_matrix) shVertexInput(float2, uv0) shOutput(float2, UV) SH_START_PROGRAM { - shOutputPosition = shMatrixMult(wvp, shInputPosition); - UV = uv0; + float4x4 viewFixed = view; +#if !SH_GLSL + viewFixed[0][3] = 0; + viewFixed[1][3] = 0; + viewFixed[2][3] = 0; +#else + viewFixed[3][0] = 0; + viewFixed[3][1] = 0; + viewFixed[3][2] = 0; +#endif + shOutputPosition = shMatrixMult(projection, shMatrixMult(viewFixed, shMatrixMult(world, shInputPosition))); + UV = uv0; } #else