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Don't consider swimming or in-air characters as sneaking
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1 changed files with 3 additions and 1 deletions
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@ -739,7 +739,9 @@ namespace MWMechanics
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return false;
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float sneakTerm = 0;
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if (ptr.getClass().getStance(ptr, MWWorld::Class::Sneak))
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if (ptr.getClass().getStance(ptr, MWWorld::Class::Sneak)
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&& !MWBase::Environment::get().getWorld()->isSwimming(ptr)
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&& MWBase::Environment::get().getWorld()->isOnGround(ptr))
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{
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static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
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static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
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