-- @field [parent=#ActorControls] #boolean run true - run, false - walk
-- @field [parent=#ActorControls] #boolean sneak If true - sneak
-- @field [parent=#ActorControls] #boolean jump If true - initiate a jump
-- @field [parent=#ActorControls] #number use Accepts an @{#AttackTYPE}value. Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#AttackTYPE.NoAttack}. If an @{#AttackTYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#AttackTYPE} will be used instead.
-- @field [parent=#ActorControls] #AttackTYPE use Activates the readied weapon/spell according to a provided value. For weapons, keeping this value modified will charge the attack until set to @{#AttackTYPE.NoAttack}. If an @{#AttackTYPE} not appropriate for a currently equipped weapon provided - an appropriate @{#AttackTYPE} will be used instead.