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Fix(CS): Enum name in accordance with current standards

This commit is contained in:
Dave Corley 2023-12-13 17:53:05 -06:00
parent 6f2ae4a33b
commit 89bce6f678
2 changed files with 7 additions and 7 deletions

View file

@ -202,7 +202,7 @@ namespace CSMWorld
copy.getLandData()->mHeights[i] = values[i]; copy.getLandData()->mHeights[i] = values[i];
} }
copy.mFlags |= Land::FLAG_HEIGHT; copy.mFlags |= Land::Flag_HeightsNormals;
record.setModified(copy); record.setModified(copy);
} }
@ -251,7 +251,7 @@ namespace CSMWorld
copy.getLandData()->mColours[i] = values[i]; copy.getLandData()->mColours[i] = values[i];
} }
copy.mFlags |= Land::FLAG_COLOR; copy.mFlags |= Land::Flag_Colors;
record.setModified(copy); record.setModified(copy);
} }
@ -300,7 +300,7 @@ namespace CSMWorld
copy.getLandData()->mTextures[i] = values[i]; copy.getLandData()->mTextures[i] = values[i];
} }
copy.mFlags |= Land::FLAG_TEXTURE; copy.mFlags |= Land::Flag_Textures;
record.setModified(copy); record.setModified(copy);
} }

View file

@ -66,11 +66,11 @@ namespace ESM
DATA_VTEX = 16 DATA_VTEX = 16
}; };
enum enum Flags
{ {
FLAG_HEIGHT = 1, Flag_HeightsNormals = 0x1,
FLAG_COLOR = 2, Flag_Colors = 0x2,
FLAG_TEXTURE = 4 Flag_Textures = 0x4
}; };
// default height to use in case there is no Land record // default height to use in case there is no Land record