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collect movement vectors from all actors

This commit is contained in:
Marc Zinnschlag 2011-02-03 11:43:29 +01:00
parent 4468a2b6a8
commit 8a3445beec

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@ -350,6 +350,15 @@ namespace MWMechanics
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills); mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
} }
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
++iter)
{
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
if (vector!=Ogre::Vector3::ZERO)
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
}
} }
void MechanicsManager::setPlayerName (const std::string& name) void MechanicsManager::setPlayerName (const std::string& name)