ActiveEffects / ActiveSpells documentation

simplify_debugging
Mads Buvik Sandvei 1 year ago
parent c03c3c40d5
commit 8ac7b04770

@ -388,149 +388,149 @@
--- `core.magic.EFFECT_TYPE`
-- @type MagicEffectId
-- @field #number WaterBreathing waterbreathing
-- @field #number SwiftSwim swiftswim
-- @field #number WaterWalking waterwalking
-- @field #number Shield shield
-- @field #number FireShield fireshield
-- @field #number LightningShield lightningshield
-- @field #number FrostShield frostshield
-- @field #number Burden burden
-- @field #number Feather feather
-- @field #number Jump jump
-- @field #number Levitate levitate
-- @field #number SlowFall slowfall
-- @field #number Lock lock
-- @field #number Open open
-- @field #number FireDamage firedamage
-- @field #number ShockDamage shockdamage
-- @field #number FrostDamage frostdamage
-- @field #number DrainAttribute drainattribute
-- @field #number DrainHealth drainhealth
-- @field #number DrainMagicka drainmagicka
-- @field #number DrainFatigue drainfatigue
-- @field #number DrainSkill drainskill
-- @field #number DamageAttribute damageattribute
-- @field #number DamageHealth damagehealth
-- @field #number DamageMagicka damagemagicka
-- @field #number DamageFatigue damagefatigue
-- @field #number DamageSkill damageskill
-- @field #number Poison poison
-- @field #number WeaknessToFire weaknesstofire
-- @field #number WeaknessToFrost weaknesstofrost
-- @field #number WeaknessToShock weaknesstoshock
-- @field #number WeaknessToMagicka weaknesstomagicka
-- @field #number WeaknessToCommonDisease weaknesstocommondisease
-- @field #number WeaknessToBlightDisease weaknesstoblightdisease
-- @field #number WeaknessToCorprusDisease weaknesstocorprusdisease
-- @field #number WeaknessToPoison weaknesstopoison
-- @field #number WeaknessToNormalWeapons weaknesstonormalweapons
-- @field #number DisintegrateWeapon disintegrateweapon
-- @field #number DisintegrateArmor disintegratearmor
-- @field #number Invisibility invisibility
-- @field #number Chameleon chameleon
-- @field #number Light light
-- @field #number Sanctuary sanctuary
-- @field #number NightEye nighteye
-- @field #number Charm charm
-- @field #number Paralyze paralyze
-- @field #number Silence silence
-- @field #number Blind blind
-- @field #number Sound sound
-- @field #number CalmHumanoid calmhumanoid
-- @field #number CalmCreature calmcreature
-- @field #number FrenzyHumanoid frenzyhumanoid
-- @field #number FrenzyCreature frenzycreature
-- @field #number DemoralizeHumanoid demoralizehumanoid
-- @field #number DemoralizeCreature demoralizecreature
-- @field #number RallyHumanoid rallyhumanoid
-- @field #number RallyCreature rallycreature
-- @field #number Dispel dispel
-- @field #number Soultrap soultrap
-- @field #number Telekinesis telekinesis
-- @field #number Mark mark
-- @field #number Recall recall
-- @field #number DivineIntervention divineintervention
-- @field #number AlmsiviIntervention almsiviintervention
-- @field #number DetectAnimal detectanimal
-- @field #number DetectEnchantment detectenchantment
-- @field #number DetectKey detectkey
-- @field #number SpellAbsorption spellabsorption
-- @field #number Reflect reflect
-- @field #number CureCommonDisease curecommondisease
-- @field #number CureBlightDisease cureblightdisease
-- @field #number CureCorprusDisease curecorprusdisease
-- @field #number CurePoison curepoison
-- @field #number CureParalyzation cureparalyzation
-- @field #number RestoreAttribute restoreattribute
-- @field #number RestoreHealth restorehealth
-- @field #number RestoreMagicka restoremagicka
-- @field #number RestoreFatigue restorefatigue
-- @field #number RestoreSkill restoreskill
-- @field #number FortifyAttribute fortifyattribute
-- @field #number FortifyHealth fortifyhealth
-- @field #number FortifyMagicka fortifymagicka
-- @field #number FortifyFatigue fortifyfatigue
-- @field #number FortifySkill fortifyskill
-- @field #number FortifyMaximumMagicka fortifymaximummagicka
-- @field #number AbsorbAttribute absorbattribute
-- @field #number AbsorbHealth absorbhealth
-- @field #number AbsorbMagicka absorbmagicka
-- @field #number AbsorbFatigue absorbfatigue
-- @field #number AbsorbSkill absorbskill
-- @field #number ResistFire resistfire
-- @field #number ResistFrost resistfrost
-- @field #number ResistShock resistshock
-- @field #number ResistMagicka resistmagicka
-- @field #number ResistCommonDisease resistcommondisease
-- @field #number ResistBlightDisease resistblightdisease
-- @field #number ResistCorprusDisease resistcorprusdisease
-- @field #number ResistPoison resistpoison
-- @field #number ResistNormalWeapons resistnormalweapons
-- @field #number ResistParalysis resistparalysis
-- @field #number RemoveCurse removecurse
-- @field #number TurnUndead turnundead
-- @field #number SummonScamp summonscamp
-- @field #number SummonClannfear summonclannfear
-- @field #number SummonDaedroth summondaedroth
-- @field #number SummonDremora summondremora
-- @field #number SummonAncestralGhost summonancestralghost
-- @field #number SummonSkeletalMinion summonskeletalminion
-- @field #number SummonBonewalker summonbonewalker
-- @field #number SummonGreaterBonewalker summongreaterbonewalker
-- @field #number SummonBonelord summonbonelord
-- @field #number SummonWingedTwilight summonwingedtwilight
-- @field #number SummonHunger summonhunger
-- @field #number SummonGoldenSaint summongoldensaint
-- @field #number SummonFlameAtronach summonflameatronach
-- @field #number SummonFrostAtronach summonfrostatronach
-- @field #number SummonStormAtronach summonstormatronach
-- @field #number FortifyAttack fortifyattack
-- @field #number CommandCreature commandcreature
-- @field #number CommandHumanoid commandhumanoid
-- @field #number BoundDagger bounddagger
-- @field #number BoundLongsword boundlongsword
-- @field #number BoundMace boundmace
-- @field #number BoundBattleAxe boundbattleaxe
-- @field #number BoundSpear boundspear
-- @field #number BoundLongbow boundlongbow
-- @field #number ExtraSpell extraspell
-- @field #number BoundCuirass boundcuirass
-- @field #number BoundHelm boundhelm
-- @field #number BoundBoots boundboots
-- @field #number BoundShield boundshield
-- @field #number BoundGloves boundgloves
-- @field #number Corprus corprus
-- @field #number Vampirism vampirism
-- @field #number SummonCenturionSphere summoncenturionsphere
-- @field #number SunDamage sundamage
-- @field #number StuntedMagicka stuntedmagicka
-- @field #number SummonFabricant summonfabricant
-- @field #number SummonWolf summonwolf
-- @field #number SummonBear summonbear
-- @field #number SummonBonewolf summonbonewolf
-- @field #number SummonCreature04 summoncreature04
-- @field #number SummonCreature05 summoncreature05
-- @field #number WaterBreathing "waterbreathing"
-- @field #number SwiftSwim "swiftswim"
-- @field #number WaterWalking "waterwalking"
-- @field #number Shield "shield"
-- @field #number FireShield "fireshield"
-- @field #number LightningShield "lightningshield"
-- @field #number FrostShield "frostshield"
-- @field #number Burden "burden"
-- @field #number Feather "feather"
-- @field #number Jump "jump"
-- @field #number Levitate "levitate"
-- @field #number SlowFall "slowfall"
-- @field #number Lock "lock"
-- @field #number Open "open"
-- @field #number FireDamage "firedamage"
-- @field #number ShockDamage "shockdamage"
-- @field #number FrostDamage "frostdamage"
-- @field #number DrainAttribute "drainattribute"
-- @field #number DrainHealth "drainhealth"
-- @field #number DrainMagicka "drainmagicka"
-- @field #number DrainFatigue "drainfatigue"
-- @field #number DrainSkill "drainskill"
-- @field #number DamageAttribute "damageattribute"
-- @field #number DamageHealth "damagehealth"
-- @field #number DamageMagicka "damagemagicka"
-- @field #number DamageFatigue "damagefatigue"
-- @field #number DamageSkill "damageskill"
-- @field #number Poison "poison"
-- @field #number WeaknessToFire "weaknesstofire"
-- @field #number WeaknessToFrost "weaknesstofrost"
-- @field #number WeaknessToShock "weaknesstoshock"
-- @field #number WeaknessToMagicka "weaknesstomagicka"
-- @field #number WeaknessToCommonDisease "weaknesstocommondisease"
-- @field #number WeaknessToBlightDisease "weaknesstoblightdisease"
-- @field #number WeaknessToCorprusDisease "weaknesstocorprusdisease"
-- @field #number WeaknessToPoison "weaknesstopoison"
-- @field #number WeaknessToNormalWeapons "weaknesstonormalweapons"
-- @field #number DisintegrateWeapon "disintegrateweapon"
-- @field #number DisintegrateArmor "disintegratearmor"
-- @field #number Invisibility "invisibility"
-- @field #number Chameleon "chameleon"
-- @field #number Light "light"
-- @field #number Sanctuary "sanctuary"
-- @field #number NightEye "nighteye"
-- @field #number Charm "charm"
-- @field #number Paralyze "paralyze"
-- @field #number Silence "silence"
-- @field #number Blind "blind"
-- @field #number Sound "sound"
-- @field #number CalmHumanoid "calmhumanoid"
-- @field #number CalmCreature "calmcreature"
-- @field #number FrenzyHumanoid "frenzyhumanoid"
-- @field #number FrenzyCreature "frenzycreature"
-- @field #number DemoralizeHumanoid "demoralizehumanoid"
-- @field #number DemoralizeCreature "demoralizecreature"
-- @field #number RallyHumanoid "rallyhumanoid"
-- @field #number RallyCreature "rallycreature"
-- @field #number Dispel "dispel"
-- @field #number Soultrap "soultrap"
-- @field #number Telekinesis "telekinesis"
-- @field #number Mark "mark"
-- @field #number Recall "recall"
-- @field #number DivineIntervention "divineintervention"
-- @field #number AlmsiviIntervention "almsiviintervention"
-- @field #number DetectAnimal "detectanimal"
-- @field #number DetectEnchantment "detectenchantment"
-- @field #number DetectKey "detectkey"
-- @field #number SpellAbsorption "spellabsorption"
-- @field #number Reflect "reflect"
-- @field #number CureCommonDisease "curecommondisease"
-- @field #number CureBlightDisease "cureblightdisease"
-- @field #number CureCorprusDisease "curecorprusdisease"
-- @field #number CurePoison "curepoison"
-- @field #number CureParalyzation "cureparalyzation"
-- @field #number RestoreAttribute "restoreattribute"
-- @field #number RestoreHealth "restorehealth"
-- @field #number RestoreMagicka "restoremagicka"
-- @field #number RestoreFatigue "restorefatigue"
-- @field #number RestoreSkill "restoreskill"
-- @field #number FortifyAttribute "fortifyattribute"
-- @field #number FortifyHealth "fortifyhealth"
-- @field #number FortifyMagicka "fortifymagicka"
-- @field #number FortifyFatigue "fortifyfatigue"
-- @field #number FortifySkill "fortifyskill"
-- @field #number FortifyMaximumMagicka "fortifymaximummagicka"
-- @field #number AbsorbAttribute "absorbattribute"
-- @field #number AbsorbHealth "absorbhealth"
-- @field #number AbsorbMagicka "absorbmagicka"
-- @field #number AbsorbFatigue "absorbfatigue"
-- @field #number AbsorbSkill "absorbskill"
-- @field #number ResistFire "resistfire"
-- @field #number ResistFrost "resistfrost"
-- @field #number ResistShock "resistshock"
-- @field #number ResistMagicka "resistmagicka"
-- @field #number ResistCommonDisease "resistcommondisease"
-- @field #number ResistBlightDisease "resistblightdisease"
-- @field #number ResistCorprusDisease "resistcorprusdisease"
-- @field #number ResistPoison "resistpoison"
-- @field #number ResistNormalWeapons "resistnormalweapons"
-- @field #number ResistParalysis "resistparalysis"
-- @field #number RemoveCurse "removecurse"
-- @field #number TurnUndead "turnundead"
-- @field #number SummonScamp "summonscamp"
-- @field #number SummonClannfear "summonclannfear"
-- @field #number SummonDaedroth "summondaedroth"
-- @field #number SummonDremora "summondremora"
-- @field #number SummonAncestralGhost "summonancestralghost"
-- @field #number SummonSkeletalMinion "summonskeletalminion"
-- @field #number SummonBonewalker "summonbonewalker"
-- @field #number SummonGreaterBonewalker "summongreaterbonewalker"
-- @field #number SummonBonelord "summonbonelord"
-- @field #number SummonWingedTwilight "summonwingedtwilight"
-- @field #number SummonHunger "summonhunger"
-- @field #number SummonGoldenSaint "summongoldensaint"
-- @field #number SummonFlameAtronach "summonflameatronach"
-- @field #number SummonFrostAtronach "summonfrostatronach"
-- @field #number SummonStormAtronach "summonstormatronach"
-- @field #number FortifyAttack "fortifyattack"
-- @field #number CommandCreature "commandcreature"
-- @field #number CommandHumanoid "commandhumanoid"
-- @field #number BoundDagger "bounddagger"
-- @field #number BoundLongsword "boundlongsword"
-- @field #number BoundMace "boundmace"
-- @field #number BoundBattleAxe "boundbattleaxe"
-- @field #number BoundSpear "boundspear"
-- @field #number BoundLongbow "boundlongbow"
-- @field #number ExtraSpell "extraspell"
-- @field #number BoundCuirass "boundcuirass"
-- @field #number BoundHelm "boundhelm"
-- @field #number BoundBoots "boundboots"
-- @field #number BoundShield "boundshield"
-- @field #number BoundGloves "boundgloves"
-- @field #number Corprus "corprus"
-- @field #number Vampirism "vampirism"
-- @field #number SummonCenturionSphere "summoncenturionsphere"
-- @field #number SunDamage "sundamage"
-- @field #number StuntedMagicka "stuntedmagicka"
-- @field #number SummonFabricant "summonfabricant"
-- @field #number SummonWolf "summonwolf"
-- @field #number SummonBear "summonbear"
-- @field #number SummonBonewolf "summonbonewolf"
-- @field #number SummonCreature04 "summoncreature04"
-- @field #number SummonCreature05 "summoncreature05"
--- Possible @{#SpellType} values
@ -557,7 +557,7 @@
-- end
-- end
--- Map from effect id to @{#MagicEffect}
--- Map from @{#MagicEffectId} to @{#MagicEffect}
-- @field [parent=#Magic] #map<#number, #MagicEffect> effects
-- @usage -- Print all harmful effects
-- for _, effect in pairs(core.magic.effects) do
@ -576,8 +576,8 @@
---
-- @type MagicEffect
-- @field #number id
-- @field #string name
-- @field #number Effect id string
-- @field #string name Localized name of the effect
-- @field #number school @{#MagicSchool}
-- @field #number baseCost
-- @field openmw.util#Color color
@ -593,5 +593,15 @@
-- @field #number magnitudeMin
-- @field #number magnitudeMax
---
-- @type ActiveEffect
-- @field #ActiveEffect effect @{#ActiveEffect}
-- @field #any affectedSkill @{#SKILL} or nil
-- @field #any affectedAttribute @{#ATTRIBUTE} or nil
-- @field #number id Effect id string
-- @field #number name Localized name of the effect
-- @field #number magnitude
-- @field #number magnitudeBase
-- @field #number magnitudeModifier
return nil

@ -162,7 +162,67 @@
-- @param openmw.core#Spell spell Spell (can be nil)
---
-- Return the spells (@{ActorSpells}) of the given actor.
-- Return the active magic effects (@{#ActorActiveEffects}) currently affecting the given actor.
-- @function [parent=#Actor] activeEffects
-- @param openmw.core#GameObject actor
-- @return #ActorActiveEffects
--- Read-only list of effects currently affecting the actor.
-- @type ActorActiveEffects
-- @usage -- print active effects
-- for _, effect in pairs(Actor.activeEffects(self)) do
-- print('Active Effect: '..effect.id..', attribute='..tostring(effect.affectedAttribute)..', skill='..tostring(effect.affectedSkill)..', magnitude='..tostring(effect.magnitude))
-- end
-- @usage -- Check for a specific effect
-- local effect = Actor.activeEffects(self):getEffect(core.magic.EFFECT_TYPE.Telekinesis)
-- if effect then
-- print(effect.id..', attribute='..tostring(effect.affectedAttribute)..', skill='..tostring(effect.affectedSkill)..', magnitude='..tostring(effect.magnitude))
-- else
-- print('No Telekinesis effect')
-- end
-- @usage -- Check for a specific effect targeting a specific attribute.
-- local effect = Actor.activeEffects(self):getEffect(core.magic.EFFECT_TYPE.FortifyAttribute, core.ATTRIBUTE.Luck)
-- if effect then
-- print(effect.id..', attribute='..tostring(effect.affectedAttribute)..', skill='..tostring(effect.affectedSkill)..', magnitude='..tostring(effect.magnitude))
-- else
-- print('No Fortify Luck effect')
-- end
---
-- Get a specific active effect on the actor.
-- @function [parent=#ActorActiveEffects] getEffect
-- @param self
-- @param string effect ID
-- @return #ActiveEffect if such an effect is active, nil otherwise
---
-- Return the active spells (@{#ActorActiveSpells}) currently affecting the given actor.
-- @function [parent=#Actor] activeSpells
-- @param openmw.core#GameObject actor
-- @return #ActorActiveSpells
--- Read-only list of spells currently affecting the actor.
-- @type ActorActiveSpells
-- @usage -- print active spells
-- for _, spell in pairs(Actor.activeSpells(self)) do
-- print('Active Spell: '..tostring(spell))
-- end
-- @usage -- Check for a specific spell
-- if Actor.activeSpells(self):isSpellActive('bound longbow') then
-- print('Player has bound longbow')
-- else
-- print('Player does not have bound longbow')
-- end
---
-- Get whether a specific spell is active on the actor.
-- @function [parent=#ActorActiveSpells] isSpellActive
-- @param self
-- @param #any spellOrId @{openmw.core#Spell} or string spell id
-- @return true if spell is active, false otherwise
---
-- Return the spells (@{#ActorSpells}) of the given actor.
-- @function [parent=#Actor] spells
-- @param openmw.core#GameObject actor
-- @return #ActorSpells

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