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Revert "AiFollow: return from execute() if target is not player"

This reverts commit 061c7813f6.

Fixes #1898.
This commit is contained in:
scrawl 2014-09-25 17:56:46 +02:00
parent 40ce5add59
commit 8ad2b95208

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@ -50,11 +50,6 @@ bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration)
)
return true; //Target doesn't exist
// Only the player can be actively followed. AiFollow packages with targets other than the player
// are only used for defining combat alliances, since NPCs will defend whoever they are following or being followed by.
if (target != MWBase::Environment::get().getWorld()->getPlayerPtr())
return false;
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
ESM::Position pos = actor.getRefData().getPosition(); //position of the actor