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	fix the fall bug when using ToggleCollision. Require lastest change with OEngine.
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					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -211,12 +211,14 @@ void MWScene::toggleCollisionMode() | ||||||
|         if(cmode) |         if(cmode) | ||||||
|         { |         { | ||||||
|             act->enableCollisions(false); |             act->enableCollisions(false); | ||||||
|             act->setGravity(0); |             act->setGravity(0.); | ||||||
|  |             act->setVerticalVelocity(0); | ||||||
|         } |         } | ||||||
|         else |         else | ||||||
|         { |         { | ||||||
|             act->enableCollisions(true); |             act->enableCollisions(true); | ||||||
|             act->setGravity(10); |             act->setGravity(10.); | ||||||
|  |             act->setVerticalVelocity(0); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
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