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Merge branch 'almanac' into 'master'
Improve weather documentation and prevent division by 0 See merge request OpenMW/openmw!4966
This commit is contained in:
commit
8b2be21eea
3 changed files with 21 additions and 15 deletions
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@ -82,7 +82,7 @@ message(STATUS "Configuring OpenMW...")
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set(OPENMW_VERSION_MAJOR 0)
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set(OPENMW_VERSION_MINOR 51)
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set(OPENMW_VERSION_RELEASE 0)
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set(OPENMW_LUA_API_REVISION 96)
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set(OPENMW_LUA_API_REVISION 97)
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set(OPENMW_POSTPROCESSING_API_REVISION 3)
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set(OPENMW_VERSION_COMMITHASH "")
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@ -161,6 +161,8 @@ namespace MWLua
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weatherT["cloudsMaximumPercent"]
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= sol::property([](const MWWorld::Weather& w) { return w.mCloudsMaximumPercent; },
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[](MWWorld::Weather& w, const FiniteFloat cloudsMaximumPercent) {
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if (cloudsMaximumPercent <= 0.f)
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throw std::runtime_error("Value must be greater than 0");
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w.mCloudsMaximumPercent = cloudsMaximumPercent;
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});
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weatherT["isStorm"] = sol::property([](const MWWorld::Weather& w) { return w.mIsStorm; },
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@ -172,7 +174,11 @@ namespace MWLua
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weatherT["rainSpeed"] = sol::property([](const MWWorld::Weather& w) { return w.mRainSpeed; },
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[](MWWorld::Weather& w, const FiniteFloat rainSpeed) { w.mRainSpeed = rainSpeed; });
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weatherT["rainEntranceSpeed"] = sol::property([](const MWWorld::Weather& w) { return w.mRainEntranceSpeed; },
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[](MWWorld::Weather& w, const FiniteFloat rainEntranceSpeed) { w.mRainEntranceSpeed = rainEntranceSpeed; });
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[](MWWorld::Weather& w, const FiniteFloat rainEntranceSpeed) {
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if (rainEntranceSpeed <= 0.f)
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throw std::runtime_error("Value must be greater than 0");
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w.mRainEntranceSpeed = rainEntranceSpeed;
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});
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weatherT["rainEffect"] = sol::property(
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[](const MWWorld::Weather& w) -> sol::optional<std::string> {
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if (w.mRainEffect.empty())
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@ -1305,24 +1305,24 @@
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-- Weather data
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-- @type WeatherRecord
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-- @field #string recordId
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-- @field #number scriptId
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-- @field #string name
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-- @field #number windSpeed
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-- @field #number scriptId Read-only ID used in mwscript and dialogue
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-- @field #string name Read-only weather name
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-- @field #number windSpeed Affects the angle of falling rain
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-- @field #number cloudSpeed
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-- @field #string cloudTexture
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-- @field #number cloudsMaximumPercent
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-- @field #boolean isStorm
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-- @field #number cloudsMaximumPercent Affects the speed of weather transitions (0, 1]
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-- @field #boolean isStorm Controls whether the weather is considered a storm for animation and movement purposes
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-- @field openmw.util#Vector3 stormDirection
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-- @field #number glareView
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-- @field #number rainSpeed
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-- @field #number rainEntranceSpeed
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-- @field #number glareView Strength of the sun glare [0, 1]
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-- @field #number rainSpeed The speed at which rain falls
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-- @field #number rainEntranceSpeed The number of seconds between rain particle batches being created
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-- @field #string rainEffect Will return nil if weather has no rainEffect
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-- @field #number rainMaxRaindrops
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-- @field #number rainDiameter
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-- @field #number rainMaxHeight
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-- @field #number rainMinHeight
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-- @field #number rainMaxRaindrops The maximum number of rain particle batches to create every rainEntranceSpeed
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-- @field #number rainDiameter The area around the player to spawn rain in
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-- @field #number rainMaxHeight The maximum height relative to the player to spawn rain at
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-- @field #number rainMinHeight The minimum height relative to the player to spawn rain at
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-- @field #string rainLoopSoundID
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-- @field #table thunderSoundID An array containing the recordIds of the thunder sounds
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-- @field #table thunderSoundID A read-only array containing the recordIds of the thunder sounds
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-- @field #string ambientLoopSoundID
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-- @field #string particleEffect Will return nil if weather has no particleEffect
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-- @field #number distantLandFogFactor
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