|
|
@ -539,6 +539,7 @@ namespace MWMechanics
|
|
|
|
state.mFallHeight = mFallHeight; // TODO: vertical velocity (move from PhysicActor to CreatureStats?)
|
|
|
|
state.mFallHeight = mFallHeight; // TODO: vertical velocity (move from PhysicActor to CreatureStats?)
|
|
|
|
state.mLastHitObject = mLastHitObject;
|
|
|
|
state.mLastHitObject = mLastHitObject;
|
|
|
|
state.mLastHitAttemptObject = mLastHitAttemptObject;
|
|
|
|
state.mLastHitAttemptObject = mLastHitAttemptObject;
|
|
|
|
|
|
|
|
state.mRecalcDynamicStats = false;
|
|
|
|
state.mDrawState = mDrawState;
|
|
|
|
state.mDrawState = mDrawState;
|
|
|
|
state.mLevel = mLevel;
|
|
|
|
state.mLevel = mLevel;
|
|
|
|
state.mActorId = mActorId;
|
|
|
|
state.mActorId = mActorId;
|
|
|
|