Avoid optimizing animated shapes once again (regression #5565)

pull/2984/head
Capostrophic 4 years ago
parent eed8902380
commit 8c213cbfb1

@ -625,8 +625,8 @@ namespace NifOsg
bool isAnimated = false;
handleNodeControllers(nifNode, node, animflags, isAnimated);
hasAnimatedParents |= isAnimated;
// Make sure empty nodes are not optimized away so the physics system can find them.
if (isAnimated || (hasAnimatedParents && (skipMeshes || hasMarkers)))
// Make sure empty nodes and animated shapes are not optimized away so the physics system can find them.
if (isAnimated || (hasAnimatedParents && ((skipMeshes || hasMarkers) || isGeometry)))
node->setDataVariance(osg::Object::DYNAMIC);
// LOD and Switch nodes must be wrapped by a transform (the current node) to support transformations properly

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