|
|
|
@ -48,6 +48,7 @@ namespace MWWorld
|
|
|
|
|
MWWorld::WorldModel* worldModel = MWBase::Environment::get().getWorldModel();
|
|
|
|
|
actor.getClass().getCreatureStats(actor).land(actor == world->getPlayerPtr());
|
|
|
|
|
|
|
|
|
|
Ptr teleported;
|
|
|
|
|
if (actor == world->getPlayerPtr())
|
|
|
|
|
{
|
|
|
|
|
world->getPlayer().setTeleported(true);
|
|
|
|
@ -55,23 +56,31 @@ namespace MWWorld
|
|
|
|
|
world->changeToExteriorCell(mPosition, true);
|
|
|
|
|
else
|
|
|
|
|
world->changeToInteriorCell(mCellName, mPosition, true);
|
|
|
|
|
teleported = world->getPlayerPtr();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (actor.getClass().getCreatureStats(actor).getAiSequence().isInCombat(world->getPlayerPtr()))
|
|
|
|
|
{
|
|
|
|
|
actor.getClass().getCreatureStats(actor).getAiSequence().stopCombat();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
else if (mCellName.empty())
|
|
|
|
|
{
|
|
|
|
|
const osg::Vec2i index = positionToCellIndex(mPosition.pos[0], mPosition.pos[1]);
|
|
|
|
|
world->moveObject(actor, worldModel->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
|
|
|
|
|
teleported = world->moveObject(
|
|
|
|
|
actor, worldModel->getExterior(index.x(), index.y()), mPosition.asVec3(), true, true);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
world->moveObject(actor, worldModel->getInterior(mCellName), mPosition.asVec3(), true, true);
|
|
|
|
|
teleported
|
|
|
|
|
= world->moveObject(actor, worldModel->getInterior(mCellName), mPosition.asVec3(), true, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!world->isWaterWalkingCastableOnTarget(actor) && MWMechanics::hasWaterWalking(actor))
|
|
|
|
|
actor.getClass().getCreatureStats(actor).getActiveSpells().purgeEffect(
|
|
|
|
|
actor, ESM::MagicEffect::WaterWalking);
|
|
|
|
|
if (!world->isWaterWalkingCastableOnTarget(teleported) && MWMechanics::hasWaterWalking(teleported))
|
|
|
|
|
teleported.getClass()
|
|
|
|
|
.getCreatureStats(teleported)
|
|
|
|
|
.getActiveSpells()
|
|
|
|
|
.purgeEffect(actor, ESM::MagicEffect::WaterWalking);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ActionTeleport::getFollowers(
|
|
|
|
|