From 8cd41f0ed4809e960e36733eee481b180be25a2a Mon Sep 17 00:00:00 2001 From: scrawl Date: Thu, 12 Nov 2015 23:05:44 +0100 Subject: [PATCH] Increase the ray distance for dropObjectOnGround (Fixes #3010) --- apps/openmw/mwworld/worldimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index f82392662c..7e78bef8c6 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -1870,7 +1870,7 @@ namespace MWWorld orig.z() += 20; osg::Vec3f dir (0, 0, -1); - float len = 100.0; + float len = 1000000.0; MWRender::RenderingManager::RayResult result = mRendering->castRay(orig, orig+dir*len, true, true); if (result.mHit)