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Merge remote-tracking branch 'jordan-ayers/bugfix/1533'

This commit is contained in:
Marc Zinnschlag 2015-02-22 21:58:01 +01:00
commit 8e007c91fd
3 changed files with 146 additions and 54 deletions

View file

@ -3,6 +3,8 @@
#include <algorithm> #include <algorithm>
#include <stdexcept> #include <stdexcept>
#include <string>
#include <typeinfo>
#include <boost/shared_ptr.hpp> #include <boost/shared_ptr.hpp>
#include "livecellref.hpp" #include "livecellref.hpp"
@ -181,7 +183,12 @@ namespace MWWorld
template <class T> template <class T>
CellRefList<T>& get() { CellRefList<T>& get() {
throw std::runtime_error ("Storage for this type not exist in cells"); throw std::runtime_error ("Storage for type " + std::string(typeid(T).name())+ " does not exist in cells");
}
template <class T>
const CellRefList<T>& getReadOnly() {
throw std::runtime_error ("Read Only CellRefList access not available for type " + std::string(typeid(T).name()) );
} }
bool isPointConnected(const int start, const int end) const; bool isPointConnected(const int start, const int end) const;
@ -357,6 +364,12 @@ namespace MWWorld
return mWeapons; return mWeapons;
} }
template<>
inline const CellRefList<ESM::Door>& CellStore::getReadOnly<ESM::Door>()
{
return mDoors;
}
bool operator== (const CellStore& left, const CellStore& right); bool operator== (const CellStore& left, const CellStore& right);
bool operator!= (const CellStore& left, const CellStore& right); bool operator!= (const CellStore& left, const CellStore& right);
} }

View file

@ -2784,52 +2784,139 @@ namespace MWWorld
{ {
if (cell->isExterior()) if (cell->isExterior())
return false; return false;
MWWorld::CellRefList<ESM::Door>& doors = cell->get<ESM::Door>();
CellRefList<ESM::Door>::List& refList = doors.mList; // Search for a 'nearest' exterior, counting each cell between the starting
// cell and the exterior as a distance of 1. Will fail for isolated interiors.
std::set< std::string >checkedCells;
std::set< std::string >currentCells;
std::set< std::string >nextCells;
nextCells.insert( cell->getCell()->mName );
while ( !nextCells.empty() ) {
currentCells = nextCells;
nextCells.clear();
for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
MWWorld::CellStore *next = getInterior( *i );
if ( !next ) continue;
const MWWorld::CellRefList<ESM::Door>& doors = next->getReadOnly<ESM::Door>();
const CellRefList<ESM::Door>::List& refList = doors.mList;
// Check if any door in the cell leads to an exterior directly // Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::iterator it = refList.begin(); it != refList.end(); ++it) for (CellRefList<ESM::Door>::List::const_iterator it = refList.begin(); it != refList.end(); ++it)
{ {
MWWorld::LiveCellRef<ESM::Door>& ref = *it; const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (ref.mRef.getTeleport() && ref.mRef.getDestCell().empty()) if (!ref.mRef.getTeleport()) continue;
if (ref.mRef.getDestCell().empty())
{ {
ESM::Position pos = ref.mRef.getDoorDest(); ESM::Position pos = ref.mRef.getDoorDest();
result = Ogre::Vector3(pos.pos); result = Ogre::Vector3(pos.pos);
return true; return true;
} }
else
{
std::string dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
}
checkedCells.insert( *i );
}
} }
// No luck :( // No luck :(
return false; return false;
} }
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr, MWWorld::Ptr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
const std::string& id)
{ {
Ogre::Vector3 worldPos; // Search for a 'nearest' marker, counting each cell between the starting
if (!findInteriorPositionInWorldSpace(ptr.getCell(), worldPos)) // cell and the exterior as a distance of 1. If an exterior is found, jump
worldPos = mPlayer->getLastKnownExteriorPosition(); // to the nearest exterior marker, without further interior searching.
std::set< std::string >checkedCells;
std::set< std::string >currentCells;
std::set< std::string >nextCells;
MWWorld::Ptr closestMarker; MWWorld::Ptr closestMarker;
nextCells.insert( ptr.getCell()->getCell()->mName );
while ( !nextCells.empty() ) {
currentCells = nextCells;
nextCells.clear();
for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
MWWorld::CellStore *next = getInterior( *i );
checkedCells.insert( *i );
if ( !next ) continue;
closestMarker = next->search( id );
if ( !closestMarker.isEmpty() )
{
return closestMarker;
}
const MWWorld::CellRefList<ESM::Door>& doors = next->getReadOnly<ESM::Door>();
const CellRefList<ESM::Door>::List& doorList = doors.mList;
// Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::const_iterator it = doorList.begin(); it != doorList.end(); ++it)
{
const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (!ref.mRef.getTeleport()) continue;
if (ref.mRef.getDestCell().empty())
{
Ogre::Vector3 worldPos = Ogre::Vector3(ref.mRef.getDoorDest().pos);
float closestDistance = FLT_MAX; float closestDistance = FLT_MAX;
MWWorld::Ptr closestMarker;
std::vector<MWWorld::Ptr> markers; std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers); mCells.getExteriorPtrs(id, markers);
for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
for (std::vector<MWWorld::Ptr>::iterator it = markers.begin(); it != markers.end(); ++it)
{ {
ESM::Position pos = it->getRefData().getPosition(); ESM::Position pos = it2->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos); Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos); float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance) if (distance < closestDistance)
{ {
closestDistance = distance; closestDistance = distance;
closestMarker = *it; closestMarker = *it2;
} }
} }
MWWorld::ActionTeleport action("", closestMarker.getRefData().getPosition()); return closestMarker;
}
else
{
std::string dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
}
}
}
return MWWorld::Ptr();
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
{
MWWorld::Ptr closestMarker = getClosestMarker( ptr, id );
if ( closestMarker.isEmpty() )
{
std::cerr << "Failed to teleport: no closest marker found" << std::endl;
return;
}
std::string cellName;
if ( !closestMarker.mCell->isExterior() )
cellName = closestMarker.mCell->getCell()->mName;
MWWorld::ActionTeleport action(cellName, closestMarker.getRefData().getPosition());
action.execute(ptr); action.execute(ptr);
} }
@ -2978,31 +3065,21 @@ namespace MWWorld
void World::confiscateStolenItems(const Ptr &ptr) void World::confiscateStolenItems(const Ptr &ptr)
{ {
Ogre::Vector3 playerPos; MWWorld::Ptr prisonMarker = getClosestMarker( ptr, "prisonmarker" );
if (!findInteriorPositionInWorldSpace(ptr.getCell(), playerPos)) std::string prisonName = prisonMarker.mRef->mRef.getDestCell();
playerPos = mPlayer->getLastKnownExteriorPosition(); if ( prisonName.empty() )
MWWorld::Ptr closestChest;
float closestDistance = FLT_MAX;
//Find closest stolen_goods chest
std::vector<MWWorld::Ptr> chests;
mCells.getInteriorPtrs("stolen_goods", chests);
Ogre::Vector3 chestPos;
for (std::vector<MWWorld::Ptr>::iterator it = chests.begin(); it != chests.end(); ++it)
{ {
if (!findInteriorPositionInWorldSpace(it->getCell(), chestPos)) std::cerr << "Failed to confiscate items: prison marker not linked to prison interior" << std::endl;
continue; return;
float distance = playerPos.squaredDistance(chestPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestChest = *it;
} }
MWWorld::CellStore *prison = getInterior( prisonName );
if ( !prison )
{
std::cerr << "Failed to confiscate items: failed to load cell " << prisonName << std::endl;
return;
} }
MWWorld::Ptr closestChest = prison->search( "stolen_goods" );
if (!closestChest.isEmpty()) //Found a close chest if (!closestChest.isEmpty()) //Found a close chest
{ {
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItems(ptr, closestChest); MWBase::Environment::get().getMechanicsManager()->confiscateStolenItems(ptr, closestChest);

View file

@ -150,6 +150,8 @@ namespace MWWorld
float feetToGameUnits(float feet); float feetToGameUnits(float feet);
MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
public: public:
World (OEngine::Render::OgreRenderer& renderer, World (OEngine::Render::OgreRenderer& renderer,