Make pinnable windows hiding persistent (feature #4994)

pull/2347/head
Andrei Kortunov 6 years ago
parent a0ef6fee54
commit 8e48493264

@ -100,6 +100,7 @@
Feature #4958: Support eight blood types
Feature #4962: Add casting animations for magic items
Feature #4968: Scalable UI widget skins
Feature #4994: Persistent pinnable windows hiding
Task #4686: Upgrade media decoder to a more current FFmpeg API
Task #4695: Optimize Distant Terrain memory consumption
Task #4721: Add NMake support to the Windows prebuild script

@ -1480,6 +1480,32 @@ namespace MWGui
if (getMode() != GM_Inventory)
return;
std::string settingName;
switch (wnd)
{
case GW_Inventory:
settingName = "inventory";
break;
case GW_Map:
settingName = "map";
break;
case GW_Magic:
settingName = "spells";
break;
case GW_Stats:
settingName = "stats";
break;
default:
break;
}
if (!settingName.empty())
{
settingName += " hidden";
bool hidden = Settings::Manager::getBool(settingName, "Windows");
Settings::Manager::setBool(settingName, "Windows", !hidden);
}
mShown = (GuiWindow)(mShown ^ wnd);
updateVisible();
}
@ -1929,12 +1955,20 @@ namespace MWGui
void WindowManager::updatePinnedWindows()
{
mInventoryWindow->setPinned(Settings::Manager::getBool("inventory pin", "Windows"));
if (Settings::Manager::getBool("inventory hidden", "Windows"))
mShown = (GuiWindow)(mShown ^ GW_Inventory);
mMap->setPinned(Settings::Manager::getBool("map pin", "Windows"));
if (Settings::Manager::getBool("map hidden", "Windows"))
mShown = (GuiWindow)(mShown ^ GW_Map);
mSpellWindow->setPinned(Settings::Manager::getBool("spells pin", "Windows"));
if (Settings::Manager::getBool("spells hidden", "Windows"))
mShown = (GuiWindow)(mShown ^ GW_Magic);
mStatsWindow->setPinned(Settings::Manager::getBool("stats pin", "Windows"));
if (Settings::Manager::getBool("stats hidden", "Windows"))
mShown = (GuiWindow)(mShown ^ GW_Stats);
}
void WindowManager::pinWindow(GuiWindow window)

@ -484,24 +484,32 @@ stats x = 0.015
stats y = 0.015
stats w = 0.4275
stats h = 0.45
# Stats window pin status
stats pin = false
stats hidden = false
# Spells window displaying powers, spells, and magical items.
spells x = 0.63
spells y = 0.39
spells w = 0.36
spells h = 0.51
# Spells window pin status
spells pin = false
spells hidden = false
# Local and world map window.
map x = 0.63
map y = 0.015
map w = 0.36
map h = 0.37
# Map window pin status
map pin = false
map hidden = false
# Player inventory window when explicitly opened.
inventory x = 0.015
inventory y = 0.54
inventory w = 0.45
inventory h = 0.38
inventory pin = false
inventory hidden = false
# Dialog window for talking with NPCs.
dialogue x = 0.15
@ -521,14 +529,6 @@ console y = 0.015
console w = 1.0
console h = 0.5
# Player inventory window when explicitly opened.
inventory x = 0.015
inventory y = 0.54
inventory w = 0.45
inventory h = 0.38
# Inventory window pin status
inventory pin = false
# Player inventory window when searching a container.
inventory container x = 0.015
inventory container y = 0.54

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