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Remove redundant BulletShape getters
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parent
fc9a405dc5
commit
8e71c246bf
8 changed files with 11 additions and 25 deletions
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@ -24,7 +24,7 @@ namespace MWPhysics
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, mTaskScheduler(scheduler)
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{
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mPtr = ptr;
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mCollisionObject = BulletHelpers::makeCollisionObject(mShapeInstance->getCollisionShape(),
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mCollisionObject = BulletHelpers::makeCollisionObject(mShapeInstance->mCollisionShape.get(),
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Misc::Convert::toBullet(mPosition), Misc::Convert::toBullet(rotation));
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mCollisionObject->setUserPointer(this);
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mShapeInstance->setLocalScaling(mScale);
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@ -109,9 +109,9 @@ namespace MWPhysics
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if (mShapeInstance->mAnimatedShapes.empty())
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return false;
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assert (mShapeInstance->getCollisionShape()->isCompound());
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assert (mShapeInstance->mCollisionShape->isCompound());
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btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
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btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->mCollisionShape.get());
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for (const auto& [recIndex, shapeIndex] : mShapeInstance->mAnimatedShapes)
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{
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auto nodePathFound = mRecIndexToNodePath.find(recIndex);
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@ -481,7 +481,7 @@ namespace MWPhysics
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if (ptr.mRef->mData.mPhysicsPostponed)
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return;
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osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance = mShapeManager->getInstance(mesh);
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if (!shapeInstance || !shapeInstance->getCollisionShape())
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if (!shapeInstance || !shapeInstance->mCollisionShape)
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return;
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assert(!getObject(ptr));
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@ -132,7 +132,7 @@ namespace
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{
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btVector3 aabbMin;
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btVector3 aabbMax;
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object->getShapeInstance()->getCollisionShape()->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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object->getShapeInstance()->mCollisionShape->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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const auto center = (aabbMax + aabbMin) * 0.5f;
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@ -3948,7 +3948,7 @@ namespace MWWorld
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btVector3 aabbMin;
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btVector3 aabbMax;
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object->getShapeInstance()->getCollisionShape()->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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object->getShapeInstance()->mCollisionShape->getAabb(btTransform::getIdentity(), aabbMin, aabbMax);
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const auto toLocal = object->getTransform().inverse();
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const auto localFrom = toLocal(Misc::Convert::toBullet(position));
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@ -482,7 +482,7 @@ namespace
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osg::ref_ptr<const Resource::BulletShapeInstance> instance(new Resource::BulletShapeInstance(bulletShape));
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(instance->getCollisionShape()), ObjectShapes(instance), btTransform::getIdentity());
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mNavigator->addObject(ObjectId(instance->mCollisionShape.get()), ObjectShapes(instance), btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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@ -34,9 +34,9 @@ namespace DetourNavigator
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bool NavigatorImpl::addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
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CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->mCollisionShape};
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bool result = mNavMeshManager.addObject(id, collisionShape, transform, AreaType_ground);
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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{
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const ObjectId avoidId(avoidShape);
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CollisionShape avoidCollisionShape {shapes.mShapeInstance, *avoidShape};
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@ -64,9 +64,9 @@ namespace DetourNavigator
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bool NavigatorImpl::updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform)
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{
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const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->getCollisionShape()};
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const CollisionShape collisionShape {shapes.mShapeInstance, *shapes.mShapeInstance->mCollisionShape};
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bool result = mNavMeshManager.updateObject(id, collisionShape, transform, AreaType_ground);
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->getAvoidCollisionShape())
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if (const btCollisionShape* const avoidShape = shapes.mShapeInstance->mAvoidCollisionShape.get())
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{
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const ObjectId avoidId(avoidShape);
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const CollisionShape avoidCollisionShape {shapes.mShapeInstance, *avoidShape};
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@ -77,16 +77,6 @@ BulletShape::BulletShape(const BulletShape ©, const osg::CopyOp ©op)
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{
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}
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btCollisionShape *BulletShape::getCollisionShape() const
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{
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return mCollisionShape.get();
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}
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btCollisionShape *BulletShape::getAvoidCollisionShape() const
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{
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return mAvoidCollisionShape.get();
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}
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void BulletShape::setLocalScaling(const btVector3& scale)
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{
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mCollisionShape->setLocalScaling(scale);
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@ -47,10 +47,6 @@ namespace Resource
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// we store the node's record index mapped to the child index of the shape in the btCompoundShape.
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std::map<int, int> mAnimatedShapes;
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btCollisionShape* getCollisionShape() const;
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btCollisionShape* getAvoidCollisionShape() const;
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void setLocalScaling(const btVector3& scale);
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bool isAnimated() const;
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