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Merge branch 'lua_fix' into 'master'

Bugfix: add missing type validation in mwlua/objectvariant.hpp

See merge request OpenMW/openmw!2963
This commit is contained in:
psi29a 2023-04-24 12:11:14 +00:00
commit 8e8a539cb7

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@ -18,8 +18,10 @@ namespace MWLua
mVariant.emplace<SelfObject*>(obj.as<SelfObject*>());
else if (obj.is<LObject>())
mVariant.emplace<LObject>(obj.as<LObject>());
else
else if (obj.is<GObject>())
mVariant.emplace<GObject>(obj.as<GObject>());
else
throw std::runtime_error("Expected game object, got: " + LuaUtil::toString(obj));
}
bool isSelfObject() const { return std::holds_alternative<SelfObject*>(mVariant); }