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Merge remote-tracking branch 'upstream/master' into multiple_esm_esp

Conflicts:
	apps/openmw/mwrender/terrain.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/cellstore.hpp
	apps/openmw/mwworld/containerstore.cpp
	apps/openmw/mwworld/localscripts.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm_store/reclists.hpp
	components/esm_store/store.cpp
	extern/shiny

- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
This commit is contained in:
Mark Siewert 2012-11-25 14:12:44 +01:00
commit 8ea9f00e6f
198 changed files with 6532 additions and 2757 deletions

1
.gitignore vendored
View file

@ -14,3 +14,4 @@ Makefile
makefile makefile
data data
*.kdev4 *.kdev4
CMakeLists.txt.user

4
.gitmodules vendored
View file

@ -1,3 +1 @@
[submodule "extern/shiny"]
path = extern/shiny
url = git://github.com/scrawl/shiny.git

View file

@ -15,7 +15,7 @@ void printAIPackage(ESM::AIPackage p)
std::cout << " Time of Day: " << (int)p.mWander.mTimeOfDay << std::endl; std::cout << " Time of Day: " << (int)p.mWander.mTimeOfDay << std::endl;
if (p.mWander.mUnk != 1) if (p.mWander.mUnk != 1)
std::cout << " Unknown: " << (int)p.mWander.mUnk << std::endl; std::cout << " Unknown: " << (int)p.mWander.mUnk << std::endl;
std::cout << " Idle: "; std::cout << " Idle: ";
for (int i = 0; i != 8; i++) for (int i = 0; i != 8; i++)
std::cout << (int)p.mWander.mIdle[i] << " "; std::cout << (int)p.mWander.mIdle[i] << " ";
@ -28,7 +28,7 @@ void printAIPackage(ESM::AIPackage p)
std::cout << " Travel Unknown: " << (int)p.mTravel.mUnk << std::endl; std::cout << " Travel Unknown: " << (int)p.mTravel.mUnk << std::endl;
} }
else if (p.mType == ESM::AI_Follow || p.mType == ESM::AI_Escort) else if (p.mType == ESM::AI_Follow || p.mType == ESM::AI_Escort)
{ {
std::cout << " Follow Coordinates: (" << p.mTarget.mX << "," std::cout << " Follow Coordinates: (" << p.mTarget.mX << ","
<< p.mTarget.mY << "," << p.mTarget.mZ << ")" << std::endl; << p.mTarget.mY << "," << p.mTarget.mZ << ")" << std::endl;
std::cout << " Duration: " << p.mTarget.mDuration << std::endl; std::cout << " Duration: " << p.mTarget.mDuration << std::endl;
@ -43,7 +43,7 @@ void printAIPackage(ESM::AIPackage p)
else { else {
std::cout << " BadPackage: " << boost::format("0x%08x") % p.mType << std::endl; std::cout << " BadPackage: " << boost::format("0x%08x") % p.mType << std::endl;
} }
if (p.mCellName != "") if (p.mCellName != "")
std::cout << " Cell Name: " << p.mCellName << std::endl; std::cout << " Cell Name: " << p.mCellName << std::endl;
} }
@ -51,13 +51,13 @@ void printAIPackage(ESM::AIPackage p)
std::string ruleString(ESM::DialInfo::SelectStruct ss) std::string ruleString(ESM::DialInfo::SelectStruct ss)
{ {
std::string rule = ss.mSelectRule; std::string rule = ss.mSelectRule;
if (rule.length() < 5) if (rule.length() < 5)
return "INVALID"; return "INVALID";
char type = rule[1]; char type = rule[1];
char indicator = rule[2]; char indicator = rule[2];
std::string type_str = "INVALID"; std::string type_str = "INVALID";
std::string func_str = str(boost::format("INVALID=%s") % rule.substr(1,3)); std::string func_str = str(boost::format("INVALID=%s") % rule.substr(1,3));
int func; int func;
@ -71,14 +71,14 @@ std::string ruleString(ESM::DialInfo::SelectStruct ss)
func_str = ruleFunction(func); func_str = ruleFunction(func);
break; break;
case '2': case '2':
if (indicator == 's') type_str = "Global short"; if (indicator == 's') type_str = "Global short";
else if (indicator == 'l') type_str = "Global long"; else if (indicator == 'l') type_str = "Global long";
else if (indicator == 'f') type_str = "Global float"; else if (indicator == 'f') type_str = "Global float";
break; break;
case '3': case '3':
if (indicator == 's') type_str = "Local short"; if (indicator == 's') type_str = "Local short";
else if (indicator == 'l') type_str = "Local long"; else if (indicator == 'l') type_str = "Local long";
else if (indicator == 'f') type_str = "Local float"; else if (indicator == 'f') type_str = "Local float";
break; break;
case '4': if (indicator == 'J') type_str = "Journal"; break; case '4': if (indicator == 'J') type_str = "Journal"; break;
case '5': if (indicator == 'I') type_str = "Item type"; break; case '5': if (indicator == 'I') type_str = "Item type"; break;
@ -90,15 +90,15 @@ std::string ruleString(ESM::DialInfo::SelectStruct ss)
case 'B': if (indicator == 'L') type_str = "Not Cell"; break; case 'B': if (indicator == 'L') type_str = "Not Cell"; break;
case 'C': if (indicator == 's') type_str = "Not Local"; break; case 'C': if (indicator == 's') type_str = "Not Local"; break;
} }
// Append the variable name to the function string if any. // Append the variable name to the function string if any.
if (type != '1') func_str = rule.substr(5); if (type != '1') func_str = rule.substr(5);
// In the previous switch, we assumed that the second char was X // In the previous switch, we assumed that the second char was X
// for all types not qual to one. If this wasn't true, go back to // for all types not qual to one. If this wasn't true, go back to
// the error message. // the error message.
if (type != '1' && rule[3] != 'X') if (type != '1' && rule[3] != 'X')
func_str = str(boost::format("INVALID=%s") % rule.substr(1,3)); func_str = str(boost::format("INVALID=%s") % rule.substr(1,3));
char oper = rule[4]; char oper = rule[4];
std::string oper_str = "??"; std::string oper_str = "??";
@ -117,8 +117,8 @@ std::string ruleString(ESM::DialInfo::SelectStruct ss)
value_str = str(boost::format("%d") % ss.mI); value_str = str(boost::format("%d") % ss.mI);
else if (ss.mType == ESM::VT_Float) else if (ss.mType == ESM::VT_Float)
value_str = str(boost::format("%f") % ss.mF); value_str = str(boost::format("%f") % ss.mF);
std::string result = str(boost::format("%-12s %-32s %2s %s") std::string result = str(boost::format("%-12s %-32s %2s %s")
% type_str % func_str % oper_str % value_str); % type_str % func_str % oper_str % value_str);
return result; return result;
} }
@ -136,7 +136,7 @@ void printEffectList(ESM::EffectList effects)
<< " (" << (int)eit->mSkill << ")" << std::endl; << " (" << (int)eit->mSkill << ")" << std::endl;
if (eit->mAttribute != -1) if (eit->mAttribute != -1)
std::cout << " Attribute: " << attributeLabel(eit->mAttribute) std::cout << " Attribute: " << attributeLabel(eit->mAttribute)
<< " (" << (int)eit->mAttribute << ")" << std::endl; << " (" << (int)eit->mAttribute << ")" << std::endl;
std::cout << " Range: " << rangeTypeLabel(eit->mRange) std::cout << " Range: " << rangeTypeLabel(eit->mRange)
<< " (" << eit->mRange << ")" << std::endl; << " (" << eit->mRange << ")" << std::endl;
// Area is always zero if range type is "Self" // Area is always zero if range type is "Self"
@ -412,7 +412,7 @@ void Record<ESM::Armor>::print()
std::cout << " Weight: " << mData.mData.mWeight << std::endl; std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl; std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Health: " << mData.mData.mHealth << std::endl; std::cout << " Health: " << mData.mData.mHealth << std::endl;
std::cout << " Armor: " << mData.mData.mArmor << std::endl; std::cout << " Armor: " << mData.mData.mArmor << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl; std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
std::vector<ESM::PartReference>::iterator pit; std::vector<ESM::PartReference>::iterator pit;
for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++) for (pit = mData.mParts.mParts.begin(); pit != mData.mParts.mParts.end(); pit++)
@ -483,7 +483,7 @@ void Record<ESM::BirthSign>::print()
std::cout << " Description: " << mData.mDescription << std::endl; std::cout << " Description: " << mData.mDescription << std::endl;
std::vector<std::string>::iterator pit; std::vector<std::string>::iterator pit;
for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); pit++) for (pit = mData.mPowers.mList.begin(); pit != mData.mPowers.mList.end(); pit++)
std::cout << " Power: " << *pit << std::endl; std::cout << " Power: " << *pit << std::endl;
} }
template<> template<>
@ -495,12 +495,12 @@ void Record<ESM::Cell>::print()
if (mData.mRegion != "") if (mData.mRegion != "")
std::cout << " Region: " << mData.mRegion << std::endl; std::cout << " Region: " << mData.mRegion << std::endl;
std::cout << " Flags: " << cellFlags(mData.mData.mFlags) << std::endl; std::cout << " Flags: " << cellFlags(mData.mData.mFlags) << std::endl;
std::cout << " Coordinates: " << " (" << mData.getGridX() << "," std::cout << " Coordinates: " << " (" << mData.getGridX() << ","
<< mData.getGridY() << ")" << std::endl; << mData.getGridY() << ")" << std::endl;
if (mData.mData.mFlags & ESM::Cell::Interior && if (mData.mData.mFlags & ESM::Cell::Interior &&
!(mData.mData.mFlags & ESM::Cell::QuasiEx)) !(mData.mData.mFlags & ESM::Cell::QuasiEx))
{ {
std::cout << " Ambient Light Color: " << mData.mAmbi.mAmbient << std::endl; std::cout << " Ambient Light Color: " << mData.mAmbi.mAmbient << std::endl;
std::cout << " Sunlight Color: " << mData.mAmbi.mSunlight << std::endl; std::cout << " Sunlight Color: " << mData.mAmbi.mSunlight << std::endl;
@ -508,7 +508,7 @@ void Record<ESM::Cell>::print()
std::cout << " Fog Density: " << mData.mAmbi.mFogDensity << std::endl; std::cout << " Fog Density: " << mData.mAmbi.mFogDensity << std::endl;
std::cout << " Water Level: " << mData.mWater << std::endl; std::cout << " Water Level: " << mData.mWater << std::endl;
} }
else else
std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl; std::cout << " Map Color: " << boost::format("0x%08X") % mData.mMapColor << std::endl;
std::cout << " Water Level Int: " << mData.mWaterInt << std::endl; std::cout << " Water Level Int: " << mData.mWaterInt << std::endl;
std::cout << " NAM0: " << mData.mNAM0 << std::endl; std::cout << " NAM0: " << mData.mNAM0 << std::endl;
@ -530,7 +530,7 @@ void Record<ESM::Class>::print()
<< " (" << mData.mData.mSpecialization << ")" << std::endl; << " (" << mData.mData.mSpecialization << ")" << std::endl;
for (int i = 0; i != 5; i++) for (int i = 0; i != 5; i++)
std::cout << " Major Skill: " << skillLabel(mData.mData.mSkills[i][0]) std::cout << " Major Skill: " << skillLabel(mData.mData.mSkills[i][0])
<< " (" << mData.mData.mSkills[i][0] << ")" << std::endl; << " (" << mData.mData.mSkills[i][0] << ")" << std::endl;
for (int i = 0; i != 5; i++) for (int i = 0; i != 5; i++)
std::cout << " Minor Skill: " << skillLabel(mData.mData.mSkills[i][1]) std::cout << " Minor Skill: " << skillLabel(mData.mData.mSkills[i][1])
<< " (" << mData.mData.mSkills[i][1] << ")" << std::endl; << " (" << mData.mData.mSkills[i][1] << ")" << std::endl;
@ -573,7 +573,7 @@ void Record<ESM::Container>::print()
std::cout << " Weight: " << mData.mWeight << std::endl; std::cout << " Weight: " << mData.mWeight << std::endl;
std::vector<ESM::ContItem>::iterator cit; std::vector<ESM::ContItem>::iterator cit;
for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++) for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
<< " Item: " << cit->mItem.toString() << std::endl; << " Item: " << cit->mItem.toString() << std::endl;
} }
@ -608,17 +608,17 @@ void Record<ESM::Creature>::print()
std::cout << " Combat: " << mData.mData.mCombat << std::endl; std::cout << " Combat: " << mData.mData.mCombat << std::endl;
std::cout << " Magic: " << mData.mData.mMagic << std::endl; std::cout << " Magic: " << mData.mData.mMagic << std::endl;
std::cout << " Stealth: " << mData.mData.mStealth << std::endl; std::cout << " Stealth: " << mData.mData.mStealth << std::endl;
std::cout << " Attack1: " << mData.mData.mAttack[0] std::cout << " Attack1: " << mData.mData.mAttack[0]
<< "-" << mData.mData.mAttack[1] << std::endl; << "-" << mData.mData.mAttack[1] << std::endl;
std::cout << " Attack2: " << mData.mData.mAttack[2] std::cout << " Attack2: " << mData.mData.mAttack[2]
<< "-" << mData.mData.mAttack[3] << std::endl; << "-" << mData.mData.mAttack[3] << std::endl;
std::cout << " Attack3: " << mData.mData.mAttack[4] std::cout << " Attack3: " << mData.mData.mAttack[4]
<< "-" << mData.mData.mAttack[5] << std::endl; << "-" << mData.mData.mAttack[5] << std::endl;
std::cout << " Gold: " << mData.mData.mGold << std::endl; std::cout << " Gold: " << mData.mData.mGold << std::endl;
std::vector<ESM::ContItem>::iterator cit; std::vector<ESM::ContItem>::iterator cit;
for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++) for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
<< " Item: " << cit->mItem.toString() << std::endl; << " Item: " << cit->mItem.toString() << std::endl;
std::vector<std::string>::iterator sit; std::vector<std::string>::iterator sit;
@ -694,15 +694,15 @@ void Record<ESM::Faction>::print()
if (mData.mRanks[i] != "") if (mData.mRanks[i] != "")
{ {
std::cout << " Rank: " << mData.mRanks[i] << std::endl; std::cout << " Rank: " << mData.mRanks[i] << std::endl;
std::cout << " Attribute1 Requirement: " std::cout << " Attribute1 Requirement: "
<< mData.mData.mRankData[i].mAttribute1 << std::endl; << mData.mData.mRankData[i].mAttribute1 << std::endl;
std::cout << " Attribute2 Requirement: " std::cout << " Attribute2 Requirement: "
<< mData.mData.mRankData[i].mAttribute2 << std::endl; << mData.mData.mRankData[i].mAttribute2 << std::endl;
std::cout << " One Skill at Level: " std::cout << " One Skill at Level: "
<< mData.mData.mRankData[i].mSkill1 << std::endl; << mData.mData.mRankData[i].mSkill1 << std::endl;
std::cout << " Two Skills at Level: " std::cout << " Two Skills at Level: "
<< mData.mData.mRankData[i].mSkill2 << std::endl; << mData.mData.mRankData[i].mSkill2 << std::endl;
std::cout << " Faction Reaction: " std::cout << " Faction Reaction: "
<< mData.mData.mRankData[i].mFactReaction << std::endl; << mData.mData.mRankData[i].mFactReaction << std::endl;
} }
std::vector<ESM::Faction::Reaction>::iterator rit; std::vector<ESM::Faction::Reaction>::iterator rit;
@ -849,7 +849,7 @@ void Record<ESM::CreatureLevList>::print()
std::cout << " Number of items: " << mData.mList.size() << std::endl; std::cout << " Number of items: " << mData.mList.size() << std::endl;
std::vector<ESM::LeveledListBase::LevelItem>::iterator iit; std::vector<ESM::LeveledListBase::LevelItem>::iterator iit;
for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++) for (iit = mData.mList.begin(); iit != mData.mList.end(); iit++)
std::cout << " Creature: Level: " << iit->mLevel std::cout << " Creature: Level: " << iit->mLevel
<< " Creature: " << iit->mId << std::endl; << " Creature: " << iit->mId << std::endl;
} }
@ -1012,11 +1012,11 @@ void Record<ESM::NPC>::print()
std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl; std::cout << " Disposition: " << (int)mData.mNpdt12.mDisposition << std::endl;
std::cout << " Faction: " << (int)mData.mNpdt52.mFactionID << std::endl; std::cout << " Faction: " << (int)mData.mNpdt52.mFactionID << std::endl;
std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl; std::cout << " Rank: " << (int)mData.mNpdt12.mRank << std::endl;
std::cout << " Unknown1: " std::cout << " Unknown1: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl; << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown1) << std::endl;
std::cout << " Unknown2: " std::cout << " Unknown2: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl; << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown2) << std::endl;
std::cout << " Unknown3: " std::cout << " Unknown3: "
<< (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl; << (unsigned int)((unsigned char)mData.mNpdt12.mUnknown3) << std::endl;
std::cout << " Gold: " << (int)mData.mNpdt12.mGold << std::endl; std::cout << " Gold: " << (int)mData.mNpdt12.mGold << std::endl;
} }
@ -1038,9 +1038,9 @@ void Record<ESM::NPC>::print()
std::cout << " Skills:" << std::endl; std::cout << " Skills:" << std::endl;
for (int i = 0; i != 27; i++) for (int i = 0; i != 27; i++)
std::cout << " " << skillLabel(i) << ": " std::cout << " " << skillLabel(i) << ": "
<< (int)((unsigned char)mData.mNpdt52.mSkills[i]) << std::endl; << (int)((unsigned char)mData.mNpdt52.mSkills[i]) << std::endl;
std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl; std::cout << " Health: " << mData.mNpdt52.mHealth << std::endl;
std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl; std::cout << " Magicka: " << mData.mNpdt52.mMana << std::endl;
std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl; std::cout << " Fatigue: " << mData.mNpdt52.mFatigue << std::endl;
@ -1050,9 +1050,9 @@ void Record<ESM::NPC>::print()
std::vector<ESM::ContItem>::iterator cit; std::vector<ESM::ContItem>::iterator cit;
for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++) for (cit = mData.mInventory.mList.begin(); cit != mData.mInventory.mList.end(); cit++)
std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount std::cout << " Inventory: Count: " << boost::format("%4d") % cit->mCount
<< " Item: " << cit->mItem.toString() << std::endl; << " Item: " << cit->mItem.toString() << std::endl;
std::vector<std::string>::iterator sit; std::vector<std::string>::iterator sit;
for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++) for (sit = mData.mSpells.mList.begin(); sit != mData.mSpells.mList.end(); sit++)
std::cout << " Spell: " << *sit << std::endl; std::cout << " Spell: " << *sit << std::endl;
@ -1060,18 +1060,18 @@ void Record<ESM::NPC>::print()
std::vector<ESM::NPC::Dest>::iterator dit; std::vector<ESM::NPC::Dest>::iterator dit;
for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); dit++) for (dit = mData.mTransport.begin(); dit != mData.mTransport.end(); dit++)
{ {
std::cout << " Destination Position: " std::cout << " Destination Position: "
<< boost::format("%12.3f") % dit->mPos.pos[0] << "," << boost::format("%12.3f") % dit->mPos.pos[0] << ","
<< boost::format("%12.3f") % dit->mPos.pos[1] << "," << boost::format("%12.3f") % dit->mPos.pos[1] << ","
<< boost::format("%12.3f") % dit->mPos.pos[2] << ")" << std::endl; << boost::format("%12.3f") % dit->mPos.pos[2] << ")" << std::endl;
std::cout << " Destination Rotation: " std::cout << " Destination Rotation: "
<< boost::format("%9.6f") % dit->mPos.rot[0] << "," << boost::format("%9.6f") % dit->mPos.rot[0] << ","
<< boost::format("%9.6f") % dit->mPos.rot[1] << "," << boost::format("%9.6f") % dit->mPos.rot[1] << ","
<< boost::format("%9.6f") % dit->mPos.rot[2] << ")" << std::endl; << boost::format("%9.6f") % dit->mPos.rot[2] << ")" << std::endl;
if (dit->mCellName != "") if (dit->mCellName != "")
std::cout << " Destination Cell: " << dit->mCellName << std::endl; std::cout << " Destination Cell: " << dit->mCellName << std::endl;
} }
std::cout << " Artifical Intelligence: " << mData.mHasAI << std::endl; std::cout << " Artifical Intelligence: " << mData.mHasAI << std::endl;
std::cout << " AI Hello:" << (int)mData.mAiData.mHello << std::endl; std::cout << " AI Hello:" << (int)mData.mAiData.mHello << std::endl;
std::cout << " AI Fight:" << (int)mData.mAiData.mFight << std::endl; std::cout << " AI Fight:" << (int)mData.mAiData.mFight << std::endl;
@ -1104,7 +1104,7 @@ void Record<ESM::Pathgrid>::print()
for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++) for (pit = mData.mPoints.begin(); pit != mData.mPoints.end(); pit++)
{ {
std::cout << " Point[" << i << "]:" << std::endl; std::cout << " Point[" << i << "]:" << std::endl;
std::cout << " Coordinates: (" << pit->mX << "," std::cout << " Coordinates: (" << pit->mX << ","
<< pit->mY << "," << pit->mZ << ")" << std::endl; << pit->mY << "," << pit->mZ << ")" << std::endl;
std::cout << " Auto-Generated: " << (int)pit->mAutogenerated << std::endl; std::cout << " Auto-Generated: " << (int)pit->mAutogenerated << std::endl;
std::cout << " Connections: " << (int)pit->mConnectionNum << std::endl; std::cout << " Connections: " << (int)pit->mConnectionNum << std::endl;
@ -1213,7 +1213,7 @@ void Record<ESM::Region>::print()
template<> template<>
void Record<ESM::Script>::print() void Record<ESM::Script>::print()
{ {
std::cout << " Name: " << mData.mData.mName.toString() << std::endl; std::cout << " Name: " << mData.mId << std::endl;
std::cout << " Num Shorts: " << mData.mData.mNumShorts << std::endl; std::cout << " Num Shorts: " << mData.mData.mNumShorts << std::endl;
std::cout << " Num Longs: " << mData.mData.mNumLongs << std::endl; std::cout << " Num Longs: " << mData.mData.mNumLongs << std::endl;
@ -1267,7 +1267,7 @@ void Record<ESM::Sound>::print()
std::cout << " Sound: " << mData.mSound << std::endl; std::cout << " Sound: " << mData.mSound << std::endl;
std::cout << " Volume: " << (int)mData.mData.mVolume << std::endl; std::cout << " Volume: " << (int)mData.mData.mVolume << std::endl;
if (mData.mData.mMinRange != 0 && mData.mData.mMaxRange != 0) if (mData.mData.mMinRange != 0 && mData.mData.mMaxRange != 0)
std::cout << " Range: " << (int)mData.mData.mMinRange << " - " std::cout << " Range: " << (int)mData.mData.mMinRange << " - "
<< (int)mData.mData.mMaxRange << std::endl; << (int)mData.mData.mMaxRange << std::endl;
} }
@ -1308,7 +1308,7 @@ void Record<ESM::Weapon>::print()
if (mData.mScript != "") if (mData.mScript != "")
std::cout << " Script: " << mData.mScript << std::endl; std::cout << " Script: " << mData.mScript << std::endl;
if (mData.mEnchant != "") if (mData.mEnchant != "")
std::cout << " Enchantment: " << mData.mEnchant << std::endl; std::cout << " Enchantment: " << mData.mEnchant << std::endl;
std::cout << " Type: " << weaponTypeLabel(mData.mData.mType) std::cout << " Type: " << weaponTypeLabel(mData.mData.mType)
<< " (" << mData.mData.mType << ")" << std::endl; << " (" << mData.mData.mType << ")" << std::endl;
std::cout << " Flags: " << weaponFlags(mData.mData.mFlags) << std::endl; std::cout << " Flags: " << weaponFlags(mData.mData.mFlags) << std::endl;
@ -1319,23 +1319,14 @@ void Record<ESM::Weapon>::print()
std::cout << " Reach: " << mData.mData.mReach << std::endl; std::cout << " Reach: " << mData.mData.mReach << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl; std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
if (mData.mData.mChop[0] != 0 && mData.mData.mChop[1] != 0) if (mData.mData.mChop[0] != 0 && mData.mData.mChop[1] != 0)
std::cout << " Chop: " << (int)mData.mData.mChop[0] << "-" std::cout << " Chop: " << (int)mData.mData.mChop[0] << "-"
<< (int)mData.mData.mChop[1] << std::endl; << (int)mData.mData.mChop[1] << std::endl;
if (mData.mData.mSlash[0] != 0 && mData.mData.mSlash[1] != 0) if (mData.mData.mSlash[0] != 0 && mData.mData.mSlash[1] != 0)
std::cout << " Slash: " << (int)mData.mData.mSlash[0] << "-" std::cout << " Slash: " << (int)mData.mData.mSlash[0] << "-"
<< (int)mData.mData.mSlash[1] << std::endl; << (int)mData.mData.mSlash[1] << std::endl;
if (mData.mData.mThrust[0] != 0 && mData.mData.mThrust[1] != 0) if (mData.mData.mThrust[0] != 0 && mData.mData.mThrust[1] != 0)
std::cout << " Thrust: " << (int)mData.mData.mThrust[0] << "-" std::cout << " Thrust: " << (int)mData.mData.mThrust[0] << "-"
<< (int)mData.mData.mThrust[1] << std::endl; << (int)mData.mData.mThrust[1] << std::endl;
} }
template<>
void Record<ESM::CellRef>::print()
{
std::cout << " Refnum: " << mData.mRefnum << std::endl;
std::cout << " ID: '" << mData.mRefID << "'\n";
std::cout << " Owner: '" << mData.mOwner << "'\n";
std::cout << " INTV: " << mData.mIntv << " NAM9: " << mData.mIntv << std::endl;
}
} // end namespace } // end namespace

View file

@ -2,6 +2,8 @@
#include <QFileInfo> #include <QFileInfo>
#include <QDir> #include <QDir>
#include <stdexcept>
#include <components/esm/esmreader.hpp> #include <components/esm/esmreader.hpp>
#include "esm/esmfile.hpp" #include "esm/esmfile.hpp"

View file

@ -20,6 +20,7 @@
#include "mwscript/scriptmanagerimp.hpp" #include "mwscript/scriptmanagerimp.hpp"
#include "mwscript/extensions.hpp" #include "mwscript/extensions.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwsound/soundmanagerimp.hpp" #include "mwsound/soundmanagerimp.hpp"
@ -368,7 +369,7 @@ void OMW::Engine::go()
// Create dialog system // Create dialog system
mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setJournal (new MWDialogue::Journal);
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions)); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts));
// Sets up the input system // Sets up the input system
mEnvironment.setInputManager (new MWInput::InputManager (*mOgre, mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,

View file

@ -33,13 +33,17 @@ namespace MWBase
virtual void goodbye() = 0; virtual void goodbye() = 0;
///get the faction of the actor you are talking with virtual MWWorld::Ptr getActor() const = 0;
virtual std::string getFaction() const = 0; ///< Return the actor the player is currently talking to.
//calbacks for the GUI //calbacks for the GUI
virtual void keywordSelected (const std::string& keyword) = 0; virtual void keywordSelected (const std::string& keyword) = 0;
virtual void goodbyeSelected() = 0; virtual void goodbyeSelected() = 0;
virtual void questionAnswered (const std::string& answer) = 0; virtual void questionAnswered (const std::string& answer) = 0;
virtual void persuade (int type) = 0;
virtual int getTemporaryDispositionChange () const = 0;
virtual void applyTemporaryDispositionChange (int delta) = 0;
}; };
} }

View file

@ -62,7 +62,7 @@ namespace MWBase
virtual void setPlayerName (const std::string& name) = 0; virtual void setPlayerName (const std::string& name) = 0;
///< Set player name. ///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male) = 0; virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair) = 0;
///< Set player race. ///< Set player race.
virtual void setPlayerBirthsign (const std::string& id) = 0; virtual void setPlayerBirthsign (const std::string& id) = 0;
@ -76,9 +76,28 @@ namespace MWBase
virtual void restoreDynamicStats() = 0; virtual void restoreDynamicStats() = 0;
///< If the player is sleeping, this should be called every hour. ///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0;
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0;
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const = 0; virtual int countDeaths (const std::string& id) const = 0;
///< Return the number of deaths for actors with the given ID. ///< Return the number of deaths for actors with the given ID.
enum PersuasionType
{
PT_Admire,
PT_Intimidate,
PT_Taunt,
PT_Bribe10,
PT_Bribe100,
PT_Bribe1000
};
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange) = 0;
///< Perform a persuasion action on NPC
}; };
} }

View file

@ -29,11 +29,7 @@ namespace ESM
struct Class; struct Class;
struct Potion; struct Potion;
struct Spell; struct Spell;
} struct NPC;
namespace ESMS
{
struct ESMStore;
} }
namespace MWRender namespace MWRender
@ -48,6 +44,7 @@ namespace MWWorld
class LocalScripts; class LocalScripts;
class Ptr; class Ptr;
class TimeStamp; class TimeStamp;
class ESMStore;
} }
namespace MWBase namespace MWBase
@ -68,7 +65,8 @@ namespace MWBase
Render_CollisionDebug, Render_CollisionDebug,
Render_Wireframe, Render_Wireframe,
Render_Pathgrid, Render_Pathgrid,
Render_Compositors Render_Compositors,
Render_BoundingBoxes
}; };
struct DoorMarker struct DoorMarker
@ -104,7 +102,7 @@ namespace MWBase
virtual MWWorld::Player& getPlayer() = 0; virtual MWWorld::Player& getPlayer() = 0;
virtual const ESMS::ESMStore& getStore() const = 0; virtual const MWWorld::ESMStore& getStore() const = 0;
virtual std::vector<ESM::ESMReader>& getEsmReader() = 0; virtual std::vector<ESM::ESMReader>& getEsmReader() = 0;
@ -234,24 +232,28 @@ namespace MWBase
///< Toggle a render mode. ///< Toggle a render mode.
///< \return Resulting mode ///< \return Resulting mode
virtual std::pair<std::string, const ESM::Potion *> createRecord (const ESM::Potion& record) virtual const ESM::Potion *createRecord (const ESM::Potion& record)
= 0; = 0;
///< Create a new recrod (of type potion) in the ESM store. ///< Create a new recrod (of type potion) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual std::pair<std::string, const ESM::Spell *> createRecord (const ESM::Spell& record) virtual const ESM::Spell *createRecord (const ESM::Spell& record)
= 0; = 0;
///< Create a new recrod (of type spell) in the ESM store. ///< Create a new recrod (of type spell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual std::pair<std::string, const ESM::Class *> createRecord (const ESM::Class& record) virtual const ESM::Class *createRecord (const ESM::Class& record)
= 0; = 0;
///< Create a new recrod (of type class) in the ESM store. ///< Create a new recrod (of type class) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0; virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
///< Create a new recrod (of type cell) in the ESM store. ///< Create a new recrod (of type cell) in the ESM store.
/// \return ID, pointer to created record /// \return pointer to created record
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
///< Create a new recrod (of type npc) in the ESM store.
/// \return pointer to created record
virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, virtual void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
int mode, int number = 1) = 0; int mode, int number = 1) = 0;

View file

@ -38,9 +38,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Activator> *ref = MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -52,7 +52,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref = MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
return ref->base->mName; return ref->mBase->mName;
} }
std::string Activator::getScript (const MWWorld::Ptr& ptr) const std::string Activator::getScript (const MWWorld::Ptr& ptr) const
@ -60,7 +60,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref = MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
return ref->base->mScript; return ref->mBase->mScript;
} }
void Activator::registerSelf() void Activator::registerSelf()
@ -75,7 +75,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref = MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -84,11 +84,11 @@ namespace MWClass
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
std::string text; std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text; info.text = text;
return info; return info;
@ -100,6 +100,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Activator> *ref = MWWorld::LiveCellRef<ESM::Activator> *ref =
ptr.get<ESM::Activator>(); ptr.get<ESM::Activator>();
return MWWorld::Ptr(&cell.activators.insert(*ref), &cell); return MWWorld::Ptr(&cell.mActivators.insert(*ref), &cell);
} }
} }

View file

@ -41,9 +41,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -55,7 +55,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Apparatus::activate (const MWWorld::Ptr& ptr,
@ -74,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Apparatus::getValue (const MWWorld::Ptr& ptr) const int Apparatus::getValue (const MWWorld::Ptr& ptr) const
@ -82,7 +82,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Apparatus::registerSelf() void Apparatus::registerSelf()
@ -107,7 +107,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Apparatus::hasToolTip (const MWWorld::Ptr& ptr) const bool Apparatus::hasToolTip (const MWWorld::Ptr& ptr) const
@ -115,7 +115,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Apparatus::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Apparatus::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -124,17 +124,17 @@ namespace MWClass
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -153,6 +153,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Apparatus> *ref = MWWorld::LiveCellRef<ESM::Apparatus> *ref =
ptr.get<ESM::Apparatus>(); ptr.get<ESM::Apparatus>();
return MWWorld::Ptr(&cell.appas.insert(*ref), &cell); return MWWorld::Ptr(&cell.mAppas.insert(*ref), &cell);
} }
} }

View file

@ -44,9 +44,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -58,7 +58,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Armor::activate (const MWWorld::Ptr& ptr,
@ -81,7 +81,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mData.mHealth; return ref->mBase->mData.mHealth;
} }
std::string Armor::getScript (const MWWorld::Ptr& ptr) const std::string Armor::getScript (const MWWorld::Ptr& ptr) const
@ -89,7 +89,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Armor::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -117,7 +117,7 @@ namespace MWClass
}; };
for (int i=0; i<size; ++i) for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType) if (sMapping[i][0]==ref->mBase->mData.mType)
{ {
slots.push_back (int (sMapping[i][1])); slots.push_back (int (sMapping[i][1]));
break; break;
@ -133,7 +133,7 @@ namespace MWClass
std::string typeGmst; std::string typeGmst;
switch (ref->base->mData.mType) switch (ref->mBase->mData.mType)
{ {
case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break; case ESM::Armor::Helmet: typeGmst = "iHelmWeight"; break;
case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break; case ESM::Armor::Cuirass: typeGmst = "iCuirassWeight"; break;
@ -151,14 +151,17 @@ namespace MWClass
if (typeGmst.empty()) if (typeGmst.empty())
return -1; return -1;
float iWeight = MWBase::Environment::get().getWorld()->getStore().gameSettings.find (typeGmst)->getInt(); const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fLightMaxMod")->getFloat()>= float iWeight = gmst.find (typeGmst)->getInt();
ref->base->mData.mWeight)
if (iWeight * gmst.find ("fLightMaxMod")->getFloat()>=
ref->mBase->mData.mWeight)
return ESM::Skill::LightArmor; return ESM::Skill::LightArmor;
if (iWeight * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMedMaxMod")->getFloat()>= if (iWeight * gmst.find ("fMedMaxMod")->getFloat()>=
ref->base->mData.mWeight) ref->mBase->mData.mWeight)
return ESM::Skill::MediumArmor; return ESM::Skill::MediumArmor;
return ESM::Skill::HeavyArmor; return ESM::Skill::HeavyArmor;
@ -169,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Armor::registerSelf() void Armor::registerSelf()
@ -206,7 +209,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const bool Armor::hasToolTip (const MWWorld::Ptr& ptr) const
@ -214,7 +217,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Armor::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -223,8 +226,8 @@ namespace MWClass
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
@ -238,20 +241,20 @@ namespace MWClass
else else
typeText = "#{sHeavy}"; typeText = "#{sHeavy}";
text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->base->mData.mArmor); text += "\n#{sArmorRating}: " + MWGui::ToolTips::toString(ref->mBase->mData.mArmor);
/// \todo store the current armor health somewhere /// \todo store the current armor health somewhere
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->base->mData.mHealth); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight) + " (" + typeText + ")"; text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight) + " (" + typeText + ")";
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.enchant = ref->base->mEnchant; info.enchant = ref->mBase->mEnchant;
info.text = text; info.text = text;
@ -263,7 +266,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return ref->base->mEnchant; return ref->mBase->mEnchant;
} }
boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
@ -281,6 +284,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Armor> *ref = MWWorld::LiveCellRef<ESM::Armor> *ref =
ptr.get<ESM::Armor>(); ptr.get<ESM::Armor>();
return MWWorld::Ptr(&cell.armors.insert(*ref), &cell); return MWWorld::Ptr(&cell.mArmors.insert(*ref), &cell);
} }
} }

View file

@ -40,9 +40,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -54,7 +54,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Book::activate (const MWWorld::Ptr& ptr,
@ -69,7 +69,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Book::getValue (const MWWorld::Ptr& ptr) const int Book::getValue (const MWWorld::Ptr& ptr) const
@ -77,7 +77,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Book::registerSelf() void Book::registerSelf()
@ -102,7 +102,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Book::hasToolTip (const MWWorld::Ptr& ptr) const bool Book::hasToolTip (const MWWorld::Ptr& ptr) const
@ -110,7 +110,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Book::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -119,20 +119,20 @@ namespace MWClass
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.enchant = ref->base->mEnchant; info.enchant = ref->mBase->mEnchant;
info.text = text; info.text = text;
@ -144,7 +144,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return ref->base->mEnchant; return ref->mBase->mEnchant;
} }
boost::shared_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Book::use (const MWWorld::Ptr& ptr) const
@ -158,6 +158,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Book> *ref = MWWorld::LiveCellRef<ESM::Book> *ref =
ptr.get<ESM::Book>(); ptr.get<ESM::Book>();
return MWWorld::Ptr(&cell.books.insert(*ref), &cell); return MWWorld::Ptr(&cell.mBooks.insert(*ref), &cell);
} }
} }

View file

@ -42,9 +42,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -56,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Clothing::activate (const MWWorld::Ptr& ptr,
@ -74,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Clothing::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -84,7 +84,7 @@ namespace MWClass
std::vector<int> slots; std::vector<int> slots;
if (ref->base->mData.mType==ESM::Clothing::Ring) if (ref->mBase->mData.mType==ESM::Clothing::Ring)
{ {
slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing)); slots.push_back (int (MWWorld::InventoryStore::Slot_LeftRing));
slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing)); slots.push_back (int (MWWorld::InventoryStore::Slot_RightRing));
@ -107,7 +107,7 @@ namespace MWClass
}; };
for (int i=0; i<size; ++i) for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType) if (sMapping[i][0]==ref->mBase->mData.mType)
{ {
slots.push_back (int (sMapping[i][1])); slots.push_back (int (sMapping[i][1]));
break; break;
@ -122,7 +122,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
if (ref->base->mData.mType==ESM::Clothing::Shoes) if (ref->mBase->mData.mType==ESM::Clothing::Shoes)
return ESM::Skill::Unarmored; return ESM::Skill::Unarmored;
return -1; return -1;
@ -133,7 +133,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Clothing::registerSelf() void Clothing::registerSelf()
@ -148,7 +148,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
if (ref->base->mData.mType == 8) if (ref->mBase->mData.mType == 8)
{ {
return std::string("Item Ring Up"); return std::string("Item Ring Up");
} }
@ -160,7 +160,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
if (ref->base->mData.mType == 8) if (ref->mBase->mData.mType == 8)
{ {
return std::string("Item Ring Down"); return std::string("Item Ring Down");
} }
@ -172,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const bool Clothing::hasToolTip (const MWWorld::Ptr& ptr) const
@ -180,7 +180,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Clothing::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -189,20 +189,20 @@ namespace MWClass
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.enchant = ref->base->mEnchant; info.enchant = ref->mBase->mEnchant;
info.text = text; info.text = text;
@ -214,7 +214,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return ref->base->mEnchant; return ref->mBase->mEnchant;
} }
boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
@ -232,6 +232,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Clothing> *ref = MWWorld::LiveCellRef<ESM::Clothing> *ref =
ptr.get<ESM::Clothing>(); ptr.get<ESM::Clothing>();
return MWWorld::Ptr(&cell.clothes.insert(*ref), &cell); return MWWorld::Ptr(&cell.mClothes.insert(*ref), &cell);
} }
} }

View file

@ -8,7 +8,7 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/failedaction.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp" #include "../mwworld/customdata.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
@ -73,9 +73,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -129,7 +129,7 @@ namespace MWClass
{ {
// Trap activation goes here // Trap activation goes here
std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl; std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction); boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(trapActivationSound); action->setSound(trapActivationSound);
ptr.getCellRef().mTrap = ""; ptr.getCellRef().mTrap = "";
return action; return action;
@ -137,7 +137,7 @@ namespace MWClass
} }
else else
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction); boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound); action->setSound(lockedSound);
return action; return action;
} }
@ -148,7 +148,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
return ref->base->mName; return ref->mBase->mName;
} }
MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr) MWWorld::ContainerStore& Container::getContainerStore (const MWWorld::Ptr& ptr)
@ -164,7 +164,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
return ref->base->mScript; return ref->mBase->mScript;
} }
void Container::registerSelf() void Container::registerSelf()
@ -179,7 +179,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Container::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -188,17 +188,17 @@ namespace MWClass
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName; info.caption = ref->mBase->mName;
std::string text; std::string text;
if (ref->ref.mLockLevel > 0) if (ref->mRef.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->ref.mLockLevel); text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->mRef.mLockLevel);
if (ref->ref.mTrap != "") if (ref->mRef.mTrap != "")
text += "\n#{sTrapped}"; text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -211,7 +211,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
return ref->base->mWeight; return ref->mBase->mWeight;
} }
float Container::getEncumbrance (const MWWorld::Ptr& ptr) const float Container::getEncumbrance (const MWWorld::Ptr& ptr) const
@ -238,6 +238,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Container> *ref = MWWorld::LiveCellRef<ESM::Container> *ref =
ptr.get<ESM::Container>(); ptr.get<ESM::Container>();
return MWWorld::Ptr(&cell.containers.insert(*ref), &cell); return MWWorld::Ptr(&cell.mContainers.insert(*ref), &cell);
} }
} }

View file

@ -48,28 +48,28 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
// creature stats // creature stats
data->mCreatureStats.getAttribute(0).set (ref->base->mData.mStrength); data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->base->mData.mIntelligence); data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->base->mData.mWillpower); data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->base->mData.mAgility); data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->base->mData.mSpeed); data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->base->mData.mEndurance); data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mData.mPersonality); data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mData.mLuck); data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck);
data->mCreatureStats.setHealth (ref->base->mData.mHealth); data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
data->mCreatureStats.setMagicka (ref->base->mData.mMana); data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
data->mCreatureStats.setFatigue (ref->base->mData.mFatigue); data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
data->mCreatureStats.setLevel(ref->base->mData.mLevel); data->mCreatureStats.setLevel(ref->mBase->mData.mLevel);
data->mCreatureStats.setHello(ref->base->mAiData.mHello); data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);
data->mCreatureStats.setFight(ref->base->mAiData.mFight); data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight);
data->mCreatureStats.setFlee(ref->base->mAiData.mFlee); data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm); data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm);
// spells // spells
for (std::vector<std::string>::const_iterator iter (ref->base->mSpells.mList.begin()); for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
iter!=ref->base->mSpells.mList.end(); ++iter) iter!=ref->mBase->mSpells.mList.end(); ++iter)
data->mCreatureStats.getSpells().add (*iter); data->mCreatureStats.getSpells().add (*iter);
// store // store
@ -82,7 +82,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
return ref->base->mId; return ref->mBase->mId;
} }
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -103,9 +103,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
assert (ref->base != NULL); assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -117,7 +117,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
return ref->base->mName; return ref->mBase->mName;
} }
MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const MWMechanics::CreatureStats& Creature::getCreatureStats (const MWWorld::Ptr& ptr) const
@ -149,7 +149,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
return ref->base->mScript; return ref->mBase->mScript;
} }
bool Creature::isEssential (const MWWorld::Ptr& ptr) const bool Creature::isEssential (const MWWorld::Ptr& ptr) const
@ -157,7 +157,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
return ref->base->mFlags & ESM::Creature::Essential; return ref->mBase->mFlags & ESM::Creature::Essential;
} }
void Creature::registerSelf() void Creature::registerSelf()
@ -180,11 +180,11 @@ namespace MWClass
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName; info.caption = ref->mBase->mName;
std::string text; std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text; info.text = text;
return info; return info;
@ -218,6 +218,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Creature> *ref = MWWorld::LiveCellRef<ESM::Creature> *ref =
ptr.get<ESM::Creature>(); ptr.get<ESM::Creature>();
return MWWorld::Ptr(&cell.creatures.insert(*ref), &cell); return MWWorld::Ptr(&cell.mCreatures.insert(*ref), &cell);
} }
} }

View file

@ -10,6 +10,7 @@
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/actionteleport.hpp" #include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
@ -43,9 +44,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -57,10 +58,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
if (ref->ref.mTeleport && !ref->ref.mDestCell.empty()) // TODO doors that lead to exteriors if (ref->mRef.mTeleport && !ref->mRef.mDestCell.empty()) // TODO doors that lead to exteriors
return ref->ref.mDestCell; return ref->mRef.mDestCell;
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
@ -69,8 +70,8 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
const std::string &openSound = ref->base->mOpenSound; const std::string &openSound = ref->mBase->mOpenSound;
//const std::string &closeSound = ref->base->closeSound; //const std::string &closeSound = ref->mBase->closeSound;
const std::string lockedSound = "LockedDoor"; const std::string lockedSound = "LockedDoor";
const std::string trapActivationSound = "Disarm Trap Fail"; const std::string trapActivationSound = "Disarm Trap Fail";
@ -110,21 +111,20 @@ namespace MWClass
// Trap activation // Trap activation
std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl; std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction); boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(trapActivationSound); action->setSound(trapActivationSound);
ptr.getCellRef().mTrap = ""; ptr.getCellRef().mTrap = "";
return action; return action;
} }
if (ref->ref.mTeleport) if (ref->mRef.mTeleport)
{ {
// teleport door // teleport door
/// \todo remove this if clause once ActionTeleport can also support other actors /// \todo remove this if clause once ActionTeleport can also support other actors
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor) if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor)
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->ref.mDestCell, ref->ref.mDoorDest)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));
action->setSound(openSound); action->setSound(openSound);
@ -133,7 +133,7 @@ namespace MWClass
else else
{ {
// another NPC or a creature is using the door // another NPC or a creature is using the door
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction); return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
} }
} }
else else
@ -152,7 +152,7 @@ namespace MWClass
else else
{ {
// locked, and we can't open. // locked, and we can't open.
boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction); boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
action->setSound(lockedSound); action->setSound(lockedSound);
return action; return action;
} }
@ -176,7 +176,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
return ref->base->mScript; return ref->mBase->mScript;
} }
void Door::registerSelf() void Door::registerSelf()
@ -191,7 +191,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Door::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -200,31 +200,32 @@ namespace MWClass
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName; info.caption = ref->mBase->mName;
std::string text; std::string text;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (ref->ref.mTeleport) if (ref->mRef.mTeleport)
{ {
std::string dest; std::string dest;
if (ref->ref.mDestCell != "") if (ref->mRef.mDestCell != "")
{ {
// door leads to an interior, use interior name as tooltip // door leads to an interior, use interior name as tooltip
dest = ref->ref.mDestCell; dest = ref->mRef.mDestCell;
} }
else else
{ {
// door leads to exterior, use cell name (if any), otherwise translated region name // door leads to exterior, use cell name (if any), otherwise translated region name
int x,y; int x,y;
MWBase::Environment::get().getWorld()->positionToIndex (ref->ref.mDoorDest.pos[0], ref->ref.mDoorDest.pos[1], x, y); MWBase::Environment::get().getWorld()->positionToIndex (ref->mRef.mDoorDest.pos[0], ref->mRef.mDoorDest.pos[1], x, y);
const ESM::Cell* cell = store.cells.findExt(x,y); const ESM::Cell* cell = store.get<ESM::Cell>().find(x,y);
if (cell->mName != "") if (cell->mName != "")
dest = cell->mName; dest = cell->mName;
else else
{ {
const ESM::Region* region = store.regions.search(cell->mRegion); const ESM::Region* region =
store.get<ESM::Region>().find(cell->mRegion);
dest = region->mName; dest = region->mName;
} }
} }
@ -232,13 +233,13 @@ namespace MWClass
text += "\n"+dest; text += "\n"+dest;
} }
if (ref->ref.mLockLevel > 0) if (ref->mRef.mLockLevel > 0)
text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->ref.mLockLevel); text += "\n#{sLockLevel}: " + MWGui::ToolTips::toString(ref->mRef.mLockLevel);
if (ref->ref.mTrap != "") if (ref->mRef.mTrap != "")
text += "\n#{sTrapped}"; text += "\n#{sTrapped}";
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text; info.text = text;
@ -251,6 +252,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Door> *ref = MWWorld::LiveCellRef<ESM::Door> *ref =
ptr.get<ESM::Door>(); ptr.get<ESM::Door>();
return MWWorld::Ptr(&cell.doors.insert(*ref), &cell); return MWWorld::Ptr(&cell.mDoors.insert(*ref), &cell);
} }
} }

View file

@ -25,7 +25,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return ref->base->mId; return ref->mBase->mId;
} }
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -49,9 +49,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -63,7 +63,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Ingredient::activate (const MWWorld::Ptr& ptr,
@ -81,7 +81,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Ingredient::getValue (const MWWorld::Ptr& ptr) const int Ingredient::getValue (const MWWorld::Ptr& ptr) const
@ -89,7 +89,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
@ -124,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Ingredient::hasToolTip (const MWWorld::Ptr& ptr) const bool Ingredient::hasToolTip (const MWWorld::Ptr& ptr) const
@ -132,7 +132,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Ingredient::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -141,28 +141,28 @@ namespace MWClass
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
MWGui::Widgets::SpellEffectList list; MWGui::Widgets::SpellEffectList list;
for (int i=0; i<4; ++i) for (int i=0; i<4; ++i)
{ {
if (ref->base->mData.mEffectID[i] < 0) if (ref->mBase->mData.mEffectID[i] < 0)
continue; continue;
MWGui::Widgets::SpellEffectParams params; MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->base->mData.mEffectID[i]; params.mEffectID = ref->mBase->mData.mEffectID[i];
params.mAttribute = ref->base->mData.mAttributes[i]; params.mAttribute = ref->mBase->mData.mAttributes[i];
params.mSkill = ref->base->mData.mSkills[i]; params.mSkill = ref->mBase->mData.mSkills[i];
list.push_back(params); list.push_back(params);
} }
info.effects = list; info.effects = list;
@ -178,6 +178,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Ingredient> *ref = MWWorld::LiveCellRef<ESM::Ingredient> *ref =
ptr.get<ESM::Ingredient>(); ptr.get<ESM::Ingredient>();
return MWWorld::Ptr(&cell.ingreds.insert(*ref), &cell); return MWWorld::Ptr(&cell.mIngreds.insert(*ref), &cell);
} }
} }

View file

@ -12,6 +12,7 @@
#include "../mwworld/actiontake.hpp" #include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
@ -27,9 +28,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
assert (ref->base != NULL); assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
MWRender::Objects& objects = renderingInterface.getObjects(); MWRender::Objects& objects = renderingInterface.getObjects();
objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false); objects.insertBegin(ptr, ptr.getRefData().isEnabled(), false);
@ -37,11 +38,11 @@ namespace MWClass
if (!model.empty()) if (!model.empty())
objects.insertMesh(ptr, "meshes\\" + model); objects.insertMesh(ptr, "meshes\\" + model);
const int color = ref->base->mData.mColor; const int color = ref->mBase->mData.mColor;
const float r = ((color >> 0) & 0xFF) / 255.0f; const float r = ((color >> 0) & 0xFF) / 255.0f;
const float g = ((color >> 8) & 0xFF) / 255.0f; const float g = ((color >> 8) & 0xFF) / 255.0f;
const float b = ((color >> 16) & 0xFF) / 255.0f; const float b = ((color >> 16) & 0xFF) / 255.0f;
const float radius = float (ref->base->mData.mRadius); const float radius = float (ref->mBase->mData.mRadius);
objects.insertLight (ptr, r, g, b, radius); objects.insertLight (ptr, r, g, b, radius);
} }
@ -49,24 +50,24 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
assert (ref->base != NULL); assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if(!model.empty()) if(!model.empty())
physics.addObject(ptr); physics.addObject(ptr);
if (!ref->base->mSound.empty()) if (!ref->mBase->mSound.empty())
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->base->mSound, 1.0, 1.0, MWBase::SoundManager::Play_Loop); MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0, MWBase::SoundManager::Play_Loop);
} }
std::string Light::getModel(const MWWorld::Ptr &ptr) const std::string Light::getModel(const MWWorld::Ptr &ptr) const
{ {
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
assert (ref->base != NULL); assert (ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -78,10 +79,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
if (ref->base->mModel.empty()) if (ref->mBase->mModel.empty())
return ""; return "";
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
@ -90,8 +91,8 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
if (!(ref->base->mData.mFlags & ESM::Light::Carry)) if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction); return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
@ -105,7 +106,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -115,7 +116,7 @@ namespace MWClass
std::vector<int> slots; std::vector<int> slots;
if (ref->base->mData.mFlags & ESM::Light::Carry) if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft)); slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair (slots, false); return std::make_pair (slots, false);
@ -126,7 +127,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Light::registerSelf() void Light::registerSelf()
@ -152,7 +153,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Light::hasToolTip (const MWWorld::Ptr& ptr) const bool Light::hasToolTip (const MWWorld::Ptr& ptr) const
@ -160,7 +161,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -169,17 +170,17 @@ namespace MWClass
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -202,6 +203,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Light> *ref = MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>(); ptr.get<ESM::Light>();
return MWWorld::Ptr(&cell.lights.insert(*ref), &cell); return MWWorld::Ptr(&cell.mLights.insert(*ref), &cell);
} }
} }

View file

@ -42,9 +42,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -56,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Lockpick::activate (const MWWorld::Ptr& ptr,
@ -74,7 +74,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Lockpick::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -91,7 +91,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Lockpick::registerSelf() void Lockpick::registerSelf()
@ -116,7 +116,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Lockpick::hasToolTip (const MWWorld::Ptr& ptr) const bool Lockpick::hasToolTip (const MWWorld::Ptr& ptr) const
@ -124,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Lockpick::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Lockpick::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -133,21 +133,21 @@ namespace MWClass
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
/// \todo store remaining uses somewhere /// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses); text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -170,6 +170,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Tool> *ref = MWWorld::LiveCellRef<ESM::Tool> *ref =
ptr.get<ESM::Tool>(); ptr.get<ESM::Tool>();
return MWWorld::Ptr(&cell.lockpicks.insert(*ref), &cell); return MWWorld::Ptr(&cell.mLockpicks.insert(*ref), &cell);
} }
} }

View file

@ -45,9 +45,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -59,7 +59,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Miscellaneous::activate (const MWWorld::Ptr& ptr,
@ -77,7 +77,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const int Miscellaneous::getValue (const MWWorld::Ptr& ptr) const
@ -85,7 +85,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Miscellaneous::registerSelf() void Miscellaneous::registerSelf()
@ -100,7 +100,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
if (ref->base->mName == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString()) if (ref->mBase->mName == MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGold")->getString())
{ {
return std::string("Item Gold Up"); return std::string("Item Gold Up");
} }
@ -112,7 +112,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
if (ref->base->mName == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString()) if (ref->mBase->mName == MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGold")->getString())
{ {
return std::string("Item Gold Down"); return std::string("Item Gold Down");
} }
@ -124,7 +124,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Miscellaneous::hasToolTip (const MWWorld::Ptr& ptr) const bool Miscellaneous::hasToolTip (const MWWorld::Ptr& ptr) const
@ -132,7 +132,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Miscellaneous::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Miscellaneous::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -142,13 +142,13 @@ namespace MWClass
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
int count = ptr.getRefData().getCount(); int count = ptr.getRefData().getCount();
bool isGold = (ref->base->mName == store.gameSettings.find("sGold")->getString()); bool isGold = (ref->mBase->mName == store.get<ESM::GameSetting>().find("sGold")->getString());
if (isGold && count == 1) if (isGold && count == 1)
count = ref->base->mData.mValue; count = ref->mBase->mData.mValue;
std::string countString; std::string countString;
if (!isGold) if (!isGold)
@ -156,12 +156,12 @@ namespace MWClass
else // gold displays its count also if it's 1. else // gold displays its count also if it's 1.
countString = " (" + boost::lexical_cast<std::string>(count) + ")"; countString = " (" + boost::lexical_cast<std::string>(count) + ")";
info.caption = ref->base->mName + countString; info.caption = ref->mBase->mName + countString;
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
if (ref->ref.mSoul != "") if (ref->mRef.mSoul != "")
{ {
const ESM::Creature *creature = store.creatures.search(ref->ref.mSoul); const ESM::Creature *creature = store.get<ESM::Creature>().find(ref->mRef.mSoul);
info.caption += " (" + creature->mName + ")"; info.caption += " (" + creature->mName + ")";
} }
@ -169,13 +169,13 @@ namespace MWClass
if (!isGold) if (!isGold)
{ {
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
} }
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -188,10 +188,10 @@ namespace MWClass
{ {
MWWorld::Ptr newPtr; MWWorld::Ptr newPtr;
const ESMS::ESMStore &store = const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore(); MWBase::Environment::get().getWorld()->getStore();
if (MWWorld::Class::get(ptr).getName(ptr) == store.gameSettings.find("sGold")->getString()) { if (MWWorld::Class::get(ptr).getName(ptr) == store.get<ESM::GameSetting>().find("sGold")->getString()) {
int goldAmount = ptr.getRefData().getCount(); int goldAmount = ptr.getRefData().getCount();
std::string base = "Gold_001"; std::string base = "Gold_001";
@ -209,11 +209,11 @@ namespace MWClass
MWWorld::ManualRef newRef(store, base); MWWorld::ManualRef newRef(store, base);
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
newRef.getPtr().get<ESM::Miscellaneous>(); newRef.getPtr().get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell); newPtr = MWWorld::Ptr(&cell.mMiscItems.insert(*ref), &cell);
} else { } else {
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
newPtr = MWWorld::Ptr(&cell.miscItems.insert(*ref), &cell); newPtr = MWWorld::Ptr(&cell.mMiscItems.insert(*ref), &cell);
} }
return newPtr; return newPtr;
} }

View file

@ -62,39 +62,41 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
// NPC stats // NPC stats
if (!ref->base->mFaction.empty()) if (!ref->mBase->mFaction.empty())
{ {
std::string faction = ref->base->mFaction; std::string faction = ref->mBase->mFaction;
boost::algorithm::to_lower(faction); boost::algorithm::to_lower(faction);
if(ref->base->mNpdt52.mGold != -10) if(ref->mBase->mNpdt52.mGold != -10)
{ {
data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->mNpdt52.mRank; data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt52.mRank;
} }
else else
{ {
data->mNpcStats.getFactionRanks()[faction] = (int)ref->base->mNpdt12.mRank; data->mNpcStats.getFactionRanks()[faction] = (int)ref->mBase->mNpdt12.mRank;
} }
} }
// creature stats // creature stats
if(ref->base->mNpdt52.mGold != -10) if(ref->mBase->mNpdt52.mGold != -10)
{ {
for (int i=0; i<27; ++i) for (int i=0; i<27; ++i)
data->mNpcStats.getSkill (i).setBase (ref->base->mNpdt52.mSkills[i]); data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
data->mCreatureStats.getAttribute(0).set (ref->base->mNpdt52.mStrength); data->mCreatureStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
data->mCreatureStats.getAttribute(1).set (ref->base->mNpdt52.mIntelligence); data->mCreatureStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
data->mCreatureStats.getAttribute(2).set (ref->base->mNpdt52.mWillpower); data->mCreatureStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
data->mCreatureStats.getAttribute(3).set (ref->base->mNpdt52.mAgility); data->mCreatureStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
data->mCreatureStats.getAttribute(4).set (ref->base->mNpdt52.mSpeed); data->mCreatureStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
data->mCreatureStats.getAttribute(5).set (ref->base->mNpdt52.mEndurance); data->mCreatureStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
data->mCreatureStats.getAttribute(6).set (ref->base->mNpdt52.mPersonality); data->mCreatureStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
data->mCreatureStats.getAttribute(7).set (ref->base->mNpdt52.mLuck); data->mCreatureStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
data->mCreatureStats.setHealth (ref->base->mNpdt52.mHealth); data->mCreatureStats.setHealth (ref->mBase->mNpdt52.mHealth);
data->mCreatureStats.setMagicka (ref->base->mNpdt52.mMana); data->mCreatureStats.setMagicka (ref->mBase->mNpdt52.mMana);
data->mCreatureStats.setFatigue (ref->base->mNpdt52.mFatigue); data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
data->mCreatureStats.setLevel(ref->base->mNpdt52.mLevel); data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
} }
else else
{ {
@ -108,14 +110,14 @@ namespace MWClass
data->mCreatureStats.setLevel (1); data->mCreatureStats.setLevel (1);
} }
data->mCreatureStats.setHello(ref->base->mAiData.mHello); data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);
data->mCreatureStats.setFight(ref->base->mAiData.mFight); data->mCreatureStats.setAiSetting (1, ref->mBase->mAiData.mFight);
data->mCreatureStats.setFlee(ref->base->mAiData.mFlee); data->mCreatureStats.setAiSetting (2, ref->mBase->mAiData.mFlee);
data->mCreatureStats.setAlarm(ref->base->mAiData.mAlarm); data->mCreatureStats.setAiSetting (3, ref->mBase->mAiData.mAlarm);
// spells // spells
for (std::vector<std::string>::const_iterator iter (ref->base->mSpells.mList.begin()); for (std::vector<std::string>::const_iterator iter (ref->mBase->mSpells.mList.begin());
iter!=ref->base->mSpells.mList.end(); ++iter) iter!=ref->mBase->mSpells.mList.end(); ++iter)
data->mCreatureStats.getSpells().add (*iter); data->mCreatureStats.getSpells().add (*iter);
// store // store
@ -128,7 +130,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
return ref->base->mId; return ref->mBase->mId;
} }
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
@ -146,9 +148,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
std::string headID = ref->base->mHead; std::string headID = ref->mBase->mHead;
int end = headID.find_last_of("head_") - 4; int end = headID.find_last_of("head_") - 4;
std::string bodyRaceID = headID.substr(0, end); std::string bodyRaceID = headID.substr(0, end);
@ -170,7 +172,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
return ref->base->mName; return ref->mBase->mName;
} }
MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const MWMechanics::CreatureStats& Npc::getCreatureStats (const MWWorld::Ptr& ptr) const
@ -217,7 +219,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
return ref->base->mScript; return ref->mBase->mScript;
} }
void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const void Npc::setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const
@ -325,7 +327,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
return ref->base->mFlags & ESM::NPC::Essential; return ref->mBase->mFlags & ESM::NPC::Essential;
} }
void Npc::registerSelf() void Npc::registerSelf()
@ -347,11 +349,11 @@ namespace MWClass
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName; info.caption = ref->mBase->mName;
std::string text; std::string text;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) if (MWBase::Environment::get().getWindowManager()->getFullHelp())
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
info.text = text; info.text = text;
return info; return info;
@ -395,8 +397,10 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC> *ref = ptr.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find ( const ESM::Class *class_ =
ref->base->mClass); MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find (
ref->mBase->mClass
);
stats.useSkill (skill, *class_, usageType); stats.useSkill (skill, *class_, usageType);
} }
@ -413,6 +417,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::NPC> *ref = MWWorld::LiveCellRef<ESM::NPC> *ref =
ptr.get<ESM::NPC>(); ptr.get<ESM::NPC>();
return MWWorld::Ptr(&cell.npcs.insert(*ref), &cell); return MWWorld::Ptr(&cell.mNpcs.insert(*ref), &cell);
} }
} }

View file

@ -42,9 +42,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -56,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Potion::activate (const MWWorld::Ptr& ptr,
@ -75,7 +75,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Potion::getValue (const MWWorld::Ptr& ptr) const int Potion::getValue (const MWWorld::Ptr& ptr) const
@ -83,7 +83,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Potion::registerSelf() void Potion::registerSelf()
@ -108,7 +108,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Potion::hasToolTip (const MWWorld::Ptr& ptr) const bool Potion::hasToolTip (const MWWorld::Ptr& ptr) const
@ -116,7 +116,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Potion::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -125,20 +125,20 @@ namespace MWClass
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->base->mEffects); info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
info.isPotion = true; info.isPotion = true;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -156,7 +156,7 @@ namespace MWClass
MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
boost::shared_ptr<MWWorld::Action> action ( boost::shared_ptr<MWWorld::Action> action (
new MWWorld::ActionApply (actor, ref->base->mId)); new MWWorld::ActionApply (actor, ref->mBase->mId));
action->setSound ("Drink"); action->setSound ("Drink");
@ -169,6 +169,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
return MWWorld::Ptr(&cell.potions.insert(*ref), &cell); return MWWorld::Ptr(&cell.mPotions.insert(*ref), &cell);
} }
} }

View file

@ -42,9 +42,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -56,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Probe::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const const MWWorld::Ptr& actor) const
@ -73,7 +73,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Probe::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Probe::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -90,7 +90,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Probe::registerSelf() void Probe::registerSelf()
@ -115,7 +115,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Probe::hasToolTip (const MWWorld::Ptr& ptr) const bool Probe::hasToolTip (const MWWorld::Ptr& ptr) const
@ -123,7 +123,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Probe::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Probe::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -132,21 +132,21 @@ namespace MWClass
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
/// \todo store remaining uses somewhere /// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses); text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -169,6 +169,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Probe> *ref = MWWorld::LiveCellRef<ESM::Probe> *ref =
ptr.get<ESM::Probe>(); ptr.get<ESM::Probe>();
return MWWorld::Ptr(&cell.probes.insert(*ref), &cell); return MWWorld::Ptr(&cell.mProbes.insert(*ref), &cell);
} }
} }

View file

@ -40,9 +40,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -54,7 +54,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Repair::activate (const MWWorld::Ptr& ptr,
@ -72,7 +72,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return ref->base->mScript; return ref->mBase->mScript;
} }
int Repair::getValue (const MWWorld::Ptr& ptr) const int Repair::getValue (const MWWorld::Ptr& ptr) const
@ -80,7 +80,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Repair::registerSelf() void Repair::registerSelf()
@ -105,7 +105,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Repair::hasToolTip (const MWWorld::Ptr& ptr) const bool Repair::hasToolTip (const MWWorld::Ptr& ptr) const
@ -113,7 +113,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Repair::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -122,21 +122,21 @@ namespace MWClass
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
std::string text; std::string text;
/// \todo store remaining uses somewhere /// \todo store remaining uses somewhere
text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->base->mData.mUses); text += "\n#{sUses}: " + MWGui::ToolTips::toString(ref->mBase->mData.mUses);
text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->base->mData.mQuality); text += "\n#{sQuality}: " + MWGui::ToolTips::toString(ref->mBase->mData.mQuality);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -150,6 +150,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
ptr.get<ESM::Repair>(); ptr.get<ESM::Repair>();
return MWWorld::Ptr(&cell.repairs.insert(*ref), &cell); return MWWorld::Ptr(&cell.mRepairs.insert(*ref), &cell);
} }
} }

View file

@ -32,9 +32,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Static> *ref = MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>(); ptr.get<ESM::Static>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -59,6 +59,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Static> *ref = MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>(); ptr.get<ESM::Static>();
return MWWorld::Ptr(&cell.statics.insert(*ref), &cell); return MWWorld::Ptr(&cell.mStatics.insert(*ref), &cell);
} }
} }

View file

@ -42,9 +42,9 @@ namespace MWClass
{ {
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
assert(ref->base != NULL); assert(ref->mBase != NULL);
const std::string &model = ref->base->mModel; const std::string &model = ref->mBase->mModel;
if (!model.empty()) { if (!model.empty()) {
return "meshes\\" + model; return "meshes\\" + model;
} }
@ -56,7 +56,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mName; return ref->mBase->mName;
} }
boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> Weapon::activate (const MWWorld::Ptr& ptr,
@ -79,7 +79,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mData.mHealth; return ref->mBase->mData.mHealth;
} }
std::string Weapon::getScript (const MWWorld::Ptr& ptr) const std::string Weapon::getScript (const MWWorld::Ptr& ptr) const
@ -87,7 +87,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mScript; return ref->mBase->mScript;
} }
std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const std::pair<std::vector<int>, bool> Weapon::getEquipmentSlots (const MWWorld::Ptr& ptr) const
@ -98,12 +98,12 @@ namespace MWClass
std::vector<int> slots; std::vector<int> slots;
bool stack = false; bool stack = false;
if (ref->base->mData.mType==ESM::Weapon::Arrow || ref->base->mData.mType==ESM::Weapon::Bolt) if (ref->mBase->mData.mType==ESM::Weapon::Arrow || ref->mBase->mData.mType==ESM::Weapon::Bolt)
{ {
slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition)); slots.push_back (int (MWWorld::InventoryStore::Slot_Ammunition));
stack = true; stack = true;
} }
else if (ref->base->mData.mType==ESM::Weapon::MarksmanThrown) else if (ref->mBase->mData.mType==ESM::Weapon::MarksmanThrown)
{ {
slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight)); slots.push_back (int (MWWorld::InventoryStore::Slot_CarriedRight));
stack = true; stack = true;
@ -138,7 +138,7 @@ namespace MWClass
}; };
for (int i=0; i<size; ++i) for (int i=0; i<size; ++i)
if (sMapping[i][0]==ref->base->mData.mType) if (sMapping[i][0]==ref->mBase->mData.mType)
return sMapping[i][1]; return sMapping[i][1];
return -1; return -1;
@ -149,7 +149,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mData.mValue; return ref->mBase->mData.mValue;
} }
void Weapon::registerSelf() void Weapon::registerSelf()
@ -164,7 +164,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
int type = ref->base->mData.mType; int type = ref->mBase->mData.mType;
// Ammo // Ammo
if (type == 12 || type == 13) if (type == 12 || type == 13)
{ {
@ -210,7 +210,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
int type = ref->base->mData.mType; int type = ref->mBase->mData.mType;
// Ammo // Ammo
if (type == 12 || type == 13) if (type == 12 || type == 13)
{ {
@ -256,7 +256,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mIcon; return ref->mBase->mIcon;
} }
bool Weapon::hasToolTip (const MWWorld::Ptr& ptr) const bool Weapon::hasToolTip (const MWWorld::Ptr& ptr) const
@ -264,7 +264,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return (ref->base->mName != ""); return (ref->mBase->mName != "");
} }
MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::Ptr& ptr) const MWGui::ToolTipInfo Weapon::getToolTipInfo (const MWWorld::Ptr& ptr) const
@ -273,15 +273,15 @@ namespace MWClass
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
MWGui::ToolTipInfo info; MWGui::ToolTipInfo info;
info.caption = ref->base->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount()); info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->base->mIcon; info.icon = ref->mBase->mIcon;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
std::string text; std::string text;
// weapon type & damage. arrows / bolts don't have his info. // weapon type & damage. arrows / bolts don't have his info.
if (ref->base->mData.mType < 12) if (ref->mBase->mData.mType < 12)
{ {
text += "\n#{sType} "; text += "\n#{sType} ";
@ -299,49 +299,49 @@ namespace MWClass
mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanCrossbow] = std::make_pair("sSkillMarksman", "");
mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", ""); mapping[ESM::Weapon::MarksmanThrown] = std::make_pair("sSkillMarksman", "");
std::string type = mapping[ref->base->mData.mType].first; std::string type = mapping[ref->mBase->mData.mType].first;
std::string oneOrTwoHanded = mapping[ref->base->mData.mType].second; std::string oneOrTwoHanded = mapping[ref->mBase->mData.mType].second;
text += store.gameSettings.find(type)->getString() + text += store.get<ESM::GameSetting>().find(type)->getString() +
((oneOrTwoHanded != "") ? ", " + store.gameSettings.find(oneOrTwoHanded)->getString() : ""); ((oneOrTwoHanded != "") ? ", " + store.get<ESM::GameSetting>().find(oneOrTwoHanded)->getString() : "");
// weapon damage // weapon damage
if (ref->base->mData.mType >= 9) if (ref->mBase->mData.mType >= 9)
{ {
// marksman // marksman
text += "\n#{sAttack}: " text += "\n#{sAttack}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[0])) + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[1])); + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
} }
else else
{ {
// Chop // Chop
text += "\n#{sChop}: " text += "\n#{sChop}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[0])) + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mChop[1])); + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mChop[1]));
// Slash // Slash
text += "\n#{sSlash}: " text += "\n#{sSlash}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mSlash[0])) + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mSlash[1])); + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mSlash[1]));
// Thrust // Thrust
text += "\n#{sThrust}: " text += "\n#{sThrust}: "
+ MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mThrust[0])) + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[0]))
+ " - " + MWGui::ToolTips::toString(static_cast<int>(ref->base->mData.mThrust[1])); + " - " + MWGui::ToolTips::toString(static_cast<int>(ref->mBase->mData.mThrust[1]));
} }
} }
/// \todo store the current weapon health somewhere /// \todo store the current weapon health somewhere
if (ref->base->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity if (ref->mBase->mData.mType < 11) // thrown weapons and arrows/bolts don't have health, only quantity
text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->base->mData.mHealth); text += "\n#{sCondition}: " + MWGui::ToolTips::toString(ref->mBase->mData.mHealth);
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->base->mData.mWeight); text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(ref->base->mData.mValue, "#{sValue}"); text += MWGui::ToolTips::getValueString(ref->mBase->mData.mValue, "#{sValue}");
info.enchant = ref->base->mEnchant; info.enchant = ref->mBase->mEnchant;
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) { if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->ref.mOwner, "Owner"); text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->base->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
info.text = text; info.text = text;
@ -354,7 +354,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return ref->base->mEnchant; return ref->mBase->mEnchant;
} }
boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
@ -372,6 +372,6 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Weapon> *ref = MWWorld::LiveCellRef<ESM::Weapon> *ref =
ptr.get<ESM::Weapon>(); ptr.get<ESM::Weapon>();
return MWWorld::Ptr(&cell.weapons.insert(*ref), &cell); return MWWorld::Ptr(&cell.mWeapons.insert(*ref), &cell);
} }
} }

File diff suppressed because it is too large Load diff

View file

@ -3,55 +3,52 @@
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include <components/esm/loadinfo.hpp> #include <map>
#include <list>
#include <components/compiler/streamerrorhandler.hpp> #include <components/compiler/streamerrorhandler.hpp>
#include "../mwscript/compilercontext.hpp"
#include "../mwscript/interpretercontext.hpp"
#include <components/compiler/output.hpp>
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include <map> #include "../mwscript/compilercontext.hpp"
namespace MWDialogue namespace MWDialogue
{ {
class DialogueManager : public MWBase::DialogueManager class DialogueManager : public MWBase::DialogueManager
{ {
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo::SelectStruct& select) const; std::map<std::string, ESM::Dialogue> mDialogueMap;
std::map<std::string, bool> mKnownTopics;// Those are the topics the player knows.
bool isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const;
bool functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice);
void parseText(std::string text);
void updateTopics();
std::map<std::string,ESM::Dialogue> mDialogueMap;
std::map<std::string,bool> mKnownTopics;// Those are the topics the player knows.
std::list<std::string> mActorKnownTopics; std::list<std::string> mActorKnownTopics;
MWScript::CompilerContext mCompilerContext; MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream; std::ostream mErrorStream;
Compiler::StreamErrorHandler mErrorHandler; Compiler::StreamErrorHandler mErrorHandler;
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript(std::string script);
MWWorld::Ptr mActor; MWWorld::Ptr mActor;
bool mTalkedTo;
void printError(std::string error);
int mChoice; int mChoice;
std::map<std::string,int> mChoiceMap; std::map<std::string, int> mChoiceMap;
std::string mLastTopic; std::string mLastTopic;
ESM::DialInfo mLastDialogue; ESM::DialInfo mLastDialogue;
bool mIsInChoice; bool mIsInChoice;
float mTemporaryDispositionChange;
float mPermanentDispositionChange;
bool mScriptVerbose;
void parseText (const std::string& text);
void updateTopics();
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript (const std::string& script);
void printError (const std::string& error);
public: public:
DialogueManager (const Compiler::Extensions& extensions); DialogueManager (const Compiler::Extensions& extensions, bool scriptVerbose);
virtual void startDialogue (const MWWorld::Ptr& actor); virtual void startDialogue (const MWWorld::Ptr& actor);
@ -61,14 +58,17 @@ namespace MWDialogue
virtual void goodbye(); virtual void goodbye();
///get the faction of the actor you are talking with virtual MWWorld::Ptr getActor() const;
virtual std::string getFaction() const; ///< Return the actor the player is currently talking to.
//calbacks for the GUI //calbacks for the GUI
virtual void keywordSelected (const std::string& keyword); virtual void keywordSelected (const std::string& keyword);
virtual void goodbyeSelected(); virtual void goodbyeSelected();
virtual void questionAnswered (const std::string& answer); virtual void questionAnswered (const std::string& answer);
virtual void persuade (int type);
virtual int getTemporaryDispositionChange () const;
virtual void applyTemporaryDispositionChange (int delta);
}; };
} }

View file

@ -0,0 +1,570 @@
#include "filter.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "selectwrapper.hpp"
namespace
{
std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
}
bool MWDialogue::Filter::testActor (const ESM::DialInfo& info) const
{
// actor id
if (!info.mActor.empty())
if (toLower (info.mActor)!=MWWorld::Class::get (mActor).getId (mActor))
return false;
bool isCreature = (mActor.getTypeName() != typeid (ESM::NPC).name());
// NPC race
if (!info.mRace.empty())
{
if (isCreature)
return false;
MWWorld::LiveCellRef<ESM::NPC> *cellRef = mActor.get<ESM::NPC>();
if (toLower (info.mRace)!=toLower (cellRef->mBase->mRace))
return false;
}
// NPC class
if (!info.mClass.empty())
{
if (isCreature)
return false;
MWWorld::LiveCellRef<ESM::NPC> *cellRef = mActor.get<ESM::NPC>();
if (toLower (info.mClass)!=toLower (cellRef->mBase->mClass))
return false;
}
// NPC faction
if (!info.mNpcFaction.empty())
{
if (isCreature)
return false;
MWMechanics::NpcStats& stats = MWWorld::Class::get (mActor).getNpcStats (mActor);
std::map<std::string, int>::iterator iter = stats.getFactionRanks().find (toLower (info.mNpcFaction));
if (iter==stats.getFactionRanks().end())
return false;
// check rank
if (iter->second < info.mData.mRank)
return false;
}
// Gender
if (!isCreature)
{
MWWorld::LiveCellRef<ESM::NPC>* npc = mActor.get<ESM::NPC>();
if (info.mData.mGender==(npc->mBase->mFlags & npc->mBase->Female ? 0 : 1))
return false;
}
return true;
}
bool MWDialogue::Filter::testPlayer (const ESM::DialInfo& info) const
{
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
// check player faction
if (!info.mPcFaction.empty())
{
MWMechanics::NpcStats& stats = MWWorld::Class::get (player).getNpcStats (player);
std::map<std::string,int>::iterator iter = stats.getFactionRanks().find (toLower (info.mPcFaction));
if(iter==stats.getFactionRanks().end())
return false;
// check rank
if (iter->second < info.mData.mPCrank)
return false;
}
// check cell
if (!info.mCell.empty())
if (toLower (player.getCell()->mCell->mName) != toLower (info.mCell))
return false;
return true;
}
bool MWDialogue::Filter::testSelectStructs (const ESM::DialInfo& info) const
{
for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.mSelects.begin());
iter != info.mSelects.end(); ++iter)
if (!testSelectStruct (*iter))
return false;
return true;
}
bool MWDialogue::Filter::testSelectStruct (const SelectWrapper& select) const
{
if (select.isNpcOnly() && mActor.getTypeName()!=typeid (ESM::NPC).name())
return select.isInverted();
switch (select.getType())
{
case SelectWrapper::Type_None: return true;
case SelectWrapper::Type_Integer: return select.selectCompare (getSelectStructInteger (select));
case SelectWrapper::Type_Numeric: return testSelectStructNumeric (select);
case SelectWrapper::Type_Boolean: return select.selectCompare (getSelectStructBoolean (select));
}
return true;
}
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
switch (select.getFunction())
{
case SelectWrapper::Function_Global:
// internally all globals are float :(
return select.selectCompare (
MWBase::Environment::get().getWorld()->getGlobalVariable (select.getName()).mFloat);
case SelectWrapper::Function_Local:
{
std::string scriptName = MWWorld::Class::get (mActor).getScript (mActor);
if (scriptName.empty())
return false; // no script
const ESM::Script *script =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Script>().find (scriptName);
std::string name = select.getName();
int i = 0;
for (; i<static_cast<int> (script->mVarNames.size()); ++i)
if (script->mVarNames[i]==name)
break;
if (i>=static_cast<int> (script->mVarNames.size()))
return false; // script does not have a variable of this name
const MWScript::Locals& locals = mActor.getRefData().getLocals();
if (i<script->mData.mNumShorts)
return select.selectCompare (static_cast<int> (locals.mShorts[i]));
i -= script->mData.mNumShorts;
if (i<script->mData.mNumLongs)
return select.selectCompare (locals.mLongs[i]);
i -= script->mData.mNumShorts;
return select.selectCompare (locals.mFloats.at (i));
}
case SelectWrapper::Function_PcHealthPercent:
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
float ratio = MWWorld::Class::get (player).getCreatureStats (player).getHealth().getCurrent() /
MWWorld::Class::get (player).getCreatureStats (player).getHealth().getModified();
return select.selectCompare (ratio);
}
case SelectWrapper::Function_PcDynamicStat:
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
float value = MWWorld::Class::get (player).getCreatureStats (player).
getDynamic (select.getArgument()).getCurrent();
return select.selectCompare (value);
}
case SelectWrapper::Function_HealthPercent:
{
float ratio = MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getCurrent() /
MWWorld::Class::get (mActor).getCreatureStats (mActor).getHealth().getModified();
return select.selectCompare (ratio);
}
default:
throw std::runtime_error ("unknown numeric select function");
}
}
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_Journal:
return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());
case SelectWrapper::Function_Item:
{
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
int sum = 0;
std::string name = select.getName();
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (toLower(iter->getCellRef().mRefID) == name)
sum += iter->getRefData().getCount();
return sum;
}
case SelectWrapper::Function_Dead:
return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());
case SelectWrapper::Function_Choice:
return mChoice;
case SelectWrapper::Function_AiSetting:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAiSetting (select.getArgument());
case SelectWrapper::Function_PcAttribute:
return MWWorld::Class::get (player).getCreatureStats (player).
getAttribute (select.getArgument()).getModified();
case SelectWrapper::Function_PcSkill:
return static_cast<int> (MWWorld::Class::get (player).
getNpcStats (player).getSkill (select.getArgument()).getModified());
case SelectWrapper::Function_FriendlyHit:
{
int hits = MWWorld::Class::get (mActor).getCreatureStats (mActor).getFriendlyHits();
return hits>4 ? 4 : hits;
}
case SelectWrapper::Function_PcLevel:
return MWWorld::Class::get (player).getCreatureStats (player).getLevel();
case SelectWrapper::Function_PcGender:
return player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female ? 0 : 1;
case SelectWrapper::Function_PcClothingModifier:
{
MWWorld::InventoryStore& store = MWWorld::Class::get (player).getInventoryStore (player);
int value = 0;
for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);
if (slot!=store.end())
value += MWWorld::Class::get (*slot).getValue (*slot);
}
return value;
}
case SelectWrapper::Function_PcCrimeLevel:
return MWWorld::Class::get (player).getNpcStats (player).getBounty();
case SelectWrapper::Function_RankRequirement:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::string faction =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
int rank = getFactionRank (player, faction);
if (rank>=9)
return 0; // max rank
int result = 0;
if (hasFactionRankSkillRequirements (player, faction, rank+1))
result += 1;
if (hasFactionRankReputationRequirements (player, faction, rank+1))
result += 2;
return result;
}
case SelectWrapper::Function_Level:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getLevel();
case SelectWrapper::Function_PCReputation:
return MWWorld::Class::get (player).getNpcStats (player).getReputation();
case SelectWrapper::Function_Weather:
return MWBase::Environment::get().getWorld()->getCurrentWeather();
case SelectWrapper::Function_Reputation:
return MWWorld::Class::get (mActor).getNpcStats (mActor).getReputation();
case SelectWrapper::Function_FactionRankDiff:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::pair<std::string, int> faction =
*MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin();
int rank = getFactionRank (player, faction.first);
return rank-faction.second;
}
case SelectWrapper::Function_WerewolfKills:
return MWWorld::Class::get (player).getNpcStats (player).getWerewolfKills();
case SelectWrapper::Function_RankLow:
case SelectWrapper::Function_RankHigh:
{
bool low = select.getFunction()==SelectWrapper::Function_RankLow;
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::string factionId =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
int value = 0;
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
MWMechanics::NpcStats& playerStats = MWWorld::Class::get (player).getNpcStats (player);
for (std::vector<ESM::Faction::Reaction>::const_iterator iter (faction.mReactions.begin());
iter!=faction.mReactions.end(); ++iter)
if (playerStats.getFactionRanks().find (iter->mFaction)!=playerStats.getFactionRanks().end())
if (low ? iter->mReaction<value : iter->mReaction>value)
value = iter->mReaction;
return value;
}
default:
throw std::runtime_error ("unknown integer select function");
}
}
bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_False:
return false;
case SelectWrapper::Function_Id:
return select.getName()==toLower (MWWorld::Class::get (mActor).getId (mActor));
case SelectWrapper::Function_Faction:
return toLower (mActor.get<ESM::NPC>()->mBase->mFaction)==select.getName();
case SelectWrapper::Function_Class:
return toLower (mActor.get<ESM::NPC>()->mBase->mClass)==select.getName();
case SelectWrapper::Function_Race:
return toLower (mActor.get<ESM::NPC>()->mBase->mRace)==select.getName();
case SelectWrapper::Function_Cell:
return toLower (mActor.getCell()->mCell->mName)==select.getName();
case SelectWrapper::Function_SameGender:
return (player.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female)==
(mActor.get<ESM::NPC>()->mBase->mFlags & ESM::NPC::Female);
case SelectWrapper::Function_SameRace:
return toLower (mActor.get<ESM::NPC>()->mBase->mRace)!=
toLower (player.get<ESM::NPC>()->mBase->mRace);
case SelectWrapper::Function_SameFaction:
return MWWorld::Class::get (mActor).getNpcStats (mActor).isSameFaction (
MWWorld::Class::get (player).getNpcStats (player));
case SelectWrapper::Function_PcCommonDisease:
return MWWorld::Class::get (player).getCreatureStats (player).hasCommonDisease();
case SelectWrapper::Function_PcBlightDisease:
return MWWorld::Class::get (player).getCreatureStats (player).hasBlightDisease();
case SelectWrapper::Function_PcCorprus:
return MWWorld::Class::get (player).getCreatureStats (player).
getMagicEffects().get (132).mMagnitude!=0;
case SelectWrapper::Function_PcExpelled:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return false;
std::string faction =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
std::set<std::string>& expelled = MWWorld::Class::get (player).getNpcStats (player).getExpelled();
return expelled.find (faction)!=expelled.end();
}
case SelectWrapper::Function_PcVampire:
return MWWorld::Class::get (player).getNpcStats (player).isVampire();
case SelectWrapper::Function_TalkedToPc:
return mTalkedToPlayer;
case SelectWrapper::Function_Alarmed:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).isAlarmed();
case SelectWrapper::Function_Detected:
return MWWorld::Class::get (mActor).hasDetected (mActor, player);
case SelectWrapper::Function_Attacked:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAttacked();
case SelectWrapper::Function_ShouldAttack:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).isHostile();
case SelectWrapper::Function_CreatureTargetted:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getCreatureTargetted();
case SelectWrapper::Function_PCWerewolf:
return MWWorld::Class::get (player).getNpcStats (player).isWerewolf();
default:
throw std::runtime_error ("unknown boolean select function");
}
}
int MWDialogue::Filter::getFactionRank (const MWWorld::Ptr& actor, const std::string& factionId) const
{
MWMechanics::NpcStats& stats = MWWorld::Class::get (actor).getNpcStats (actor);
std::map<std::string, int>::const_iterator iter = stats.getFactionRanks().find (factionId);
if (iter==stats.getFactionRanks().end())
return -1;
return iter->second;
}
bool MWDialogue::Filter::hasFactionRankSkillRequirements (const MWWorld::Ptr& actor,
const std::string& factionId, int rank) const
{
if (rank<0 || rank>=10)
throw std::runtime_error ("rank index out of range");
if (!MWWorld::Class::get (actor).getNpcStats (actor).hasSkillsForRank (factionId, rank))
return false;
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
MWMechanics::CreatureStats& stats = MWWorld::Class::get (actor).getCreatureStats (actor);
return stats.getAttribute (faction.mData.mAttribute1).getBase()>=faction.mData.mRankData[rank].mAttribute1 &&
stats.getAttribute (faction.mData.mAttribute2).getBase()>=faction.mData.mRankData[rank].mAttribute2;
}
bool MWDialogue::Filter::hasFactionRankReputationRequirements (const MWWorld::Ptr& actor,
const std::string& factionId, int rank) const
{
if (rank<0 || rank>=10)
throw std::runtime_error ("rank index out of range");
MWMechanics::NpcStats& stats = MWWorld::Class::get (actor).getNpcStats (actor);
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
return stats.getFactionReputation (factionId)>=faction.mData.mRankData[rank].mFactReaction;
}
MWDialogue::Filter::Filter (const MWWorld::Ptr& actor, int choice, bool talkedToPlayer)
: mActor (actor), mChoice (choice), mTalkedToPlayer (talkedToPlayer)
{}
bool MWDialogue::Filter::operator() (const ESM::DialInfo& info) const
{
return testActor (info) && testPlayer (info) && testSelectStructs (info);
}
const ESM::DialInfo *MWDialogue::Filter::search (const ESM::Dialogue& dialogue) const
{
for (std::vector<ESM::DialInfo>::const_iterator iter = dialogue.mInfo.begin();
iter!=dialogue.mInfo.end(); ++iter)
if ((*this) (*iter))
return &*iter;
return 0;
}

View file

@ -0,0 +1,58 @@
#ifndef GAME_MWDIALOGUE_FILTER_H
#define GAME_MWDIALOGUE_FILTER_H
#include "../mwworld/ptr.hpp"
namespace ESM
{
struct DialInfo;
struct Dialogue;
}
namespace MWDialogue
{
class SelectWrapper;
class Filter
{
MWWorld::Ptr mActor;
int mChoice;
bool mTalkedToPlayer;
bool testActor (const ESM::DialInfo& info) const;
///< Is this the right actor for this \a info?
bool testPlayer (const ESM::DialInfo& info) const;
///< Do the player and the cell the player is currently in match \a info?
bool testSelectStructs (const ESM::DialInfo& info) const;
///< Are all select structs matching?
bool testSelectStruct (const SelectWrapper& select) const;
bool testSelectStructNumeric (const SelectWrapper& select) const;
int getSelectStructInteger (const SelectWrapper& select) const;
bool getSelectStructBoolean (const SelectWrapper& select) const;
int getFactionRank (const MWWorld::Ptr& actor, const std::string& factionId) const;
bool hasFactionRankSkillRequirements (const MWWorld::Ptr& actor, const std::string& factionId,
int rank) const;
bool hasFactionRankReputationRequirements (const MWWorld::Ptr& actor, const std::string& factionId,
int rank) const;
public:
Filter (const MWWorld::Ptr& actor, int choice, bool talkedToPlayer);
bool operator() (const ESM::DialInfo& info) const;
///< \return does the dialogue match?
const ESM::DialInfo *search (const ESM::Dialogue& dialogue) const;
};
}
#endif

View file

@ -3,11 +3,11 @@
#include <stdexcept> #include <stdexcept>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWDialogue namespace MWDialogue
{ {
JournalEntry::JournalEntry() {} JournalEntry::JournalEntry() {}
@ -16,9 +16,10 @@ namespace MWDialogue
: mTopic (topic), mInfoId (infoId) : mTopic (topic), mInfoId (infoId)
{} {}
std::string JournalEntry::getText (const ESMS::ESMStore& store) const std::string JournalEntry::getText (const MWWorld::ESMStore& store) const
{ {
const ESM::Dialogue *dialogue = store.dialogs.find (mTopic); const ESM::Dialogue *dialogue =
store.get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin()); for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter) iter!=dialogue->mInfo.end(); ++iter)
@ -35,7 +36,8 @@ namespace MWDialogue
std::string JournalEntry::idFromIndex (const std::string& topic, int index) std::string JournalEntry::idFromIndex (const std::string& topic, int index)
{ {
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (topic); const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (topic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin()); for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter) iter!=dialogue->mInfo.end(); ++iter)

View file

@ -3,7 +3,7 @@
#include <string> #include <string>
namespace ESMS namespace MWWorld
{ {
struct ESMStore; struct ESMStore;
} }
@ -20,7 +20,7 @@ namespace MWDialogue
JournalEntry (const std::string& topic, const std::string& infoId); JournalEntry (const std::string& topic, const std::string& infoId);
std::string getText (const ESMS::ESMStore& store) const; std::string getText (const MWWorld::ESMStore& store) const;
static JournalEntry makeFromQuest (const std::string& topic, int index); static JournalEntry makeFromQuest (const std::string& topic, int index);

View file

@ -1,7 +1,7 @@
#include "journalimp.hpp" #include "journalimp.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

View file

@ -1,7 +1,7 @@
#include "quest.hpp" #include "quest.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -18,7 +18,8 @@ namespace MWDialogue
const std::string Quest::getName() const const std::string Quest::getName() const
{ {
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (mTopic); const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin()); for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter) iter!=dialogue->mInfo.end(); ++iter)
@ -35,7 +36,8 @@ namespace MWDialogue
void Quest::setIndex (int index) void Quest::setIndex (int index)
{ {
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (mTopic); const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin()); for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter) iter!=dialogue->mInfo.end(); ++iter)
@ -63,7 +65,8 @@ namespace MWDialogue
{ {
int index = -1; int index = -1;
const ESM::Dialogue *dialogue = MWBase::Environment::get().getWorld()->getStore().dialogs.find (entry.mTopic); const ESM::Dialogue *dialogue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (entry.mTopic);
for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin()); for (std::vector<ESM::DialInfo>::const_iterator iter (dialogue->mInfo.begin());
iter!=dialogue->mInfo.end(); ++iter) iter!=dialogue->mInfo.end(); ++iter)

View file

@ -0,0 +1,311 @@
#include "selectwrapper.hpp"
#include <cctype>
#include <stdexcept>
#include <algorithm>
#include <sstream>
#include <iterator>
namespace
{
std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
template<typename T1, typename T2>
bool selectCompareImp (char comp, T1 value1, T2 value2)
{
switch (comp)
{
case '0': return value1==value2;
case '1': return value1!=value2;
case '2': return value1>value2;
case '3': return value1>=value2;
case '4': return value1<value2;
case '5': return value1<=value2;
}
throw std::runtime_error ("unknown compare type in dialogue info select");
}
template<typename T>
bool selectCompareImp (const ESM::DialInfo::SelectStruct& select, T value1)
{
if (select.mType==ESM::VT_Short || select.mType==ESM::VT_Int ||
select.mType==ESM::VT_Long)
{
return selectCompareImp (select.mSelectRule[4], value1, select.mI);
}
else if (select.mType==ESM::VT_Float)
{
return selectCompareImp (select.mSelectRule[4], value1, select.mF);
}
else
throw std::runtime_error (
"unsupported variable type in dialogue info select");
}
}
MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::decodeFunction() const
{
int index = 0;
std::istringstream (mSelect.mSelectRule.substr(2,2)) >> index;
switch (index)
{
case 0: return Function_RankLow;
case 1: return Function_RankHigh;
case 2: return Function_RankRequirement;
case 3: return Function_Reputation;
case 4: return Function_HealthPercent;
case 5: return Function_PCReputation;
case 6: return Function_PcLevel;
case 7: return Function_PcHealthPercent;
case 8: case 9: return Function_PcDynamicStat;
case 10: return Function_PcAttribute;
case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: case 20:
case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: case 29: case 30:
case 31: case 32: case 33: case 34: case 35: case 36: case 37: return Function_PcSkill;
case 38: return Function_PcGender;
case 39: return Function_PcExpelled;
case 40: return Function_PcCommonDisease;
case 41: return Function_PcBlightDisease;
case 42: return Function_PcClothingModifier;
case 43: return Function_PcCrimeLevel;
case 44: return Function_SameGender;
case 45: return Function_SameRace;
case 46: return Function_SameFaction;
case 47: return Function_FactionRankDiff;
case 48: return Function_Detected;
case 49: return Function_Alarmed;
case 50: return Function_Choice;
case 51: case 52: case 53: case 54: case 55: case 56: case 57: return Function_PcAttribute;
case 58: return Function_PcCorprus;
case 59: return Function_Weather;
case 60: return Function_PcVampire;
case 61: return Function_Level;
case 62: return Function_Attacked;
case 63: return Function_TalkedToPc;
case 64: return Function_PcDynamicStat;
case 65: return Function_CreatureTargetted;
case 66: return Function_FriendlyHit;
case 67: case 68: case 69: case 70: return Function_AiSetting;
case 71: return Function_ShouldAttack;
case 72: return Function_PCWerewolf;
case 73: return Function_WerewolfKills;
}
return Function_False;
}
MWDialogue::SelectWrapper::SelectWrapper (const ESM::DialInfo::SelectStruct& select) : mSelect (select) {}
MWDialogue::SelectWrapper::Function MWDialogue::SelectWrapper::getFunction() const
{
char type = mSelect.mSelectRule[1];
switch (type)
{
case '1': return decodeFunction();
case '2': return Function_Global;
case '3': return Function_Local;
case '4': return Function_Journal;
case '5': return Function_Item;
case '6': return Function_Dead;
case '7': return Function_Id;
case '8': return Function_Faction;
case '9': return Function_Class;
case 'A': return Function_Race;
case 'B': return Function_Cell;
case 'C': return Function_Local;
}
return Function_None;
}
int MWDialogue::SelectWrapper::getArgument() const
{
if (mSelect.mSelectRule[1]!='1')
return 0;
int index = 0;
std::istringstream (mSelect.mSelectRule.substr(2,2)) >> index;
switch (index)
{
// AI settings
case 67: return 1;
case 68: return 0;
case 69: return 3;
case 70: return 2;
// attributes
case 10: return 0;
case 51: return 1;
case 52: return 2;
case 53: return 3;
case 54: return 4;
case 55: return 5;
case 56: return 6;
case 57: return 7;
// skills
case 11: return 0;
case 12: return 1;
case 13: return 2;
case 14: return 3;
case 15: return 4;
case 16: return 5;
case 17: return 6;
case 18: return 7;
case 19: return 8;
case 20: return 9;
case 21: return 10;
case 22: return 11;
case 23: return 12;
case 24: return 13;
case 25: return 14;
case 26: return 15;
case 27: return 16;
case 28: return 17;
case 29: return 18;
case 30: return 19;
case 31: return 20;
case 32: return 21;
case 33: return 22;
case 34: return 23;
case 35: return 24;
case 36: return 25;
case 37: return 26;
// dynamic stats
case 8: return 1;
case 9: return 2;
case 64: return 0;
}
return 0;
}
MWDialogue::SelectWrapper::Type MWDialogue::SelectWrapper::getType() const
{
static const Function integerFunctions[] =
{
Function_Journal, Function_Item, Function_Dead,
Function_Choice,
Function_AiSetting,
Function_PcAttribute, Function_PcSkill,
Function_FriendlyHit,
Function_PcLevel, Function_PcGender, Function_PcClothingModifier,
Function_PcCrimeLevel,
Function_RankRequirement,
Function_Level, Function_PCReputation,
Function_Weather,
Function_Reputation, Function_FactionRankDiff,
Function_WerewolfKills,
Function_RankLow, Function_RankHigh,
Function_None // end marker
};
static const Function numericFunctions[] =
{
Function_Global, Function_Local,
Function_PcDynamicStat, Function_PcHealthPercent,
Function_HealthPercent,
Function_None // end marker
};
static const Function booleanFunctions[] =
{
Function_False,
Function_Id, Function_Faction, Function_Class, Function_Race, Function_Cell,
Function_SameGender, Function_SameRace, Function_SameFaction,
Function_PcCommonDisease, Function_PcBlightDisease, Function_PcCorprus,
Function_PcExpelled,
Function_PcVampire, Function_TalkedToPc,
Function_Alarmed, Function_Detected,
Function_Attacked, Function_ShouldAttack,
Function_CreatureTargetted,
Function_PCWerewolf,
Function_None // end marker
};
Function function = getFunction();
for (int i=0; integerFunctions[i]!=Function_None; ++i)
if (integerFunctions[i]==function)
return Type_Integer;
for (int i=0; numericFunctions[i]!=Function_None; ++i)
if (numericFunctions[i]==function)
return Type_Numeric;
for (int i=0; booleanFunctions[i]!=Function_None; ++i)
if (booleanFunctions[i]==function)
return Type_Boolean;
return Type_None;
}
bool MWDialogue::SelectWrapper::isInverted() const
{
char type = mSelect.mSelectRule[1];
return type=='7' || type=='8' || type=='9' || type=='A' || type=='B' || type=='C';
}
bool MWDialogue::SelectWrapper::isNpcOnly() const
{
static const Function functions[] =
{
Function_Faction, SelectWrapper::Function_Class, SelectWrapper::Function_Race,
Function_SameGender, Function_SameRace, Function_SameFaction,
Function_PcSkill,
Function_PcExpelled,
Function_PcVampire,
Function_PcCrimeLevel,
Function_RankRequirement,
Function_Reputation, Function_FactionRankDiff,
Function_PCWerewolf, Function_WerewolfKills,
Function_RankLow, Function_RankHigh,
Function_None // end marker
};
Function function = getFunction();
for (int i=0; functions[i]!=Function_None; ++i)
if (functions[i]==function)
return true;
return false;
}
bool MWDialogue::SelectWrapper::selectCompare (int value) const
{
return selectCompareImp (mSelect, value)!=isInverted(); // logic XOR
}
bool MWDialogue::SelectWrapper::selectCompare (float value) const
{
return selectCompareImp (mSelect, value)!=isInverted(); // logic XOR
}
bool MWDialogue::SelectWrapper::selectCompare (bool value) const
{
return selectCompareImp (mSelect, static_cast<int> (value))!=isInverted(); // logic XOR
}
std::string MWDialogue::SelectWrapper::getName() const
{
return toLower (mSelect.mSelectRule.substr (5));
}

View file

@ -0,0 +1,86 @@
#ifndef GAME_MWDIALOGUE_SELECTWRAPPER_H
#define GAME_MWDIALOGUE_SELECTWRAPPER_H
#include <components/esm/loadinfo.hpp>
namespace MWDialogue
{
class SelectWrapper
{
const ESM::DialInfo::SelectStruct& mSelect;
public:
enum Function
{
Function_None, Function_False,
Function_Journal,
Function_Item,
Function_Dead,
Function_Id,
Function_Faction,
Function_Class,
Function_Race,
Function_Cell,
Function_Local,
Function_Global,
Function_SameGender, Function_SameRace, Function_SameFaction,
Function_Choice,
Function_PcCommonDisease, Function_PcBlightDisease, Function_PcCorprus,
Function_AiSetting,
Function_PcAttribute, Function_PcSkill,
Function_PcExpelled,
Function_PcVampire,
Function_FriendlyHit,
Function_TalkedToPc,
Function_PcLevel, Function_PcHealthPercent, Function_PcDynamicStat,
Function_PcGender, Function_PcClothingModifier, Function_PcCrimeLevel,
Function_RankRequirement,
Function_HealthPercent, Function_Level, Function_PCReputation,
Function_Weather,
Function_Reputation, Function_Alarmed, Function_FactionRankDiff, Function_Detected,
Function_Attacked, Function_ShouldAttack,
Function_CreatureTargetted,
Function_PCWerewolf, Function_WerewolfKills,
Function_RankLow, Function_RankHigh
};
enum Type
{
Type_None,
Type_Integer,
Type_Numeric,
Type_Boolean
};
private:
Function decodeFunction() const;
public:
SelectWrapper (const ESM::DialInfo::SelectStruct& select);
Function getFunction() const;
int getArgument() const;
Type getType() const;
bool isInverted() const;
bool isNpcOnly() const;
///< \attention Do not call any of the select functions for this select struct!
bool selectCompare (int value) const;
bool selectCompare (float value) const;
bool selectCompare (bool value) const;
std::string getName() const;
///< Return case-smashed name.
};
}
#endif

View file

@ -1,7 +1,7 @@
#include "topic.hpp" #include "topic.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
namespace MWDialogue namespace MWDialogue
{ {

View file

@ -3,7 +3,7 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include "components/esm_store/store.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -130,19 +130,18 @@ void BirthDialog::updateBirths()
{ {
mBirthList->removeAllItems(); mBirthList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::Store<ESM::BirthSign> &signs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
int index = 0; int index = 0;
// sort by name // sort by name
std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns; std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns;
for (; it!=end; ++it)
MWWorld::Store<ESM::BirthSign>::iterator it = signs.begin();
for (; it != signs.end(); ++it)
{ {
std::string id = it->first; birthSigns.push_back(std::make_pair(it->mId, &(*it)));
const ESM::BirthSign* sign = &it->second;
birthSigns.push_back(std::make_pair(id, sign));
} }
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns); std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
@ -170,8 +169,11 @@ void BirthDialog::updateSpells()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), 18); MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store =
const ESM::BirthSign *birth = store.birthSigns.find(mCurrentBirthId); MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign *birth =
store.get<ESM::BirthSign>().find(mCurrentBirthId);
std::string texturePath = std::string("textures\\") + birth->mTexture; std::string texturePath = std::string("textures\\") + birth->mTexture;
fixTexturePath(texturePath); fixTexturePath(texturePath);
@ -184,7 +186,7 @@ void BirthDialog::updateSpells()
for (; it != end; ++it) for (; it != end; ++it)
{ {
const std::string &spellId = *it; const std::string &spellId = *it;
const ESM::Spell *spell = store.spells.search(spellId); const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
if (!spell) if (!spell)
continue; // Skip spells which cannot be found continue; // Skip spells which cannot be found
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType); ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
@ -200,11 +202,17 @@ void BirthDialog::updateSpells()
} }
int i = 0; int i = 0;
struct{ const std::vector<std::string> &spells; const char *label; } categories[3] = {
struct {
const std::vector<std::string> &spells;
const char *label;
}
categories[3] = {
{abilities, "sBirthsignmenu1"}, {abilities, "sBirthsignmenu1"},
{powers, "sPowers"}, {powers, "sPowers"},
{spells, "sBirthsignmenu2"} {spells, "sBirthsignmenu2"}
}; };
for (int category = 0; category < 3; ++category) for (int category = 0; category < 3; ++category)
{ {
if (!categories[category].spells.empty()) if (!categories[category].spells.empty())

View file

@ -60,7 +60,7 @@ void BookWindow::open (MWWorld::Ptr book)
MWWorld::LiveCellRef<ESM::Book> *ref = mBook.get<ESM::Book>(); MWWorld::LiveCellRef<ESM::Book> *ref = mBook.get<ESM::Book>();
BookTextParser parser; BookTextParser parser;
std::vector<std::string> results = parser.split(ref->base->mText, mLeftPage->getSize().width, mLeftPage->getSize().height); std::vector<std::string> results = parser.split(ref->mBase->mText, mLeftPage->getSize().width, mLeftPage->getSize().height);
int i=0; int i=0;
for (std::vector<std::string>::iterator it=results.begin(); for (std::vector<std::string>::iterator it=results.begin();

View file

@ -7,6 +7,7 @@
#include "review.hpp" #include "review.hpp"
#include "dialogue.hpp" #include "dialogue.hpp"
#include "mode.hpp" #include "mode.hpp"
#include "inventorywindow.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
@ -357,7 +358,9 @@ void CharacterCreation::onPickClassDialogDone(WindowBase* parWindow)
const std::string &classId = mPickClassDialog->getClassId(); const std::string &classId = mPickClassDialog->getClassId();
if (!classId.empty()) if (!classId.empty())
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(classId); MWBase::Environment::get().getMechanicsManager()->setPlayerClass(classId);
const ESM::Class *klass = MWBase::Environment::get().getWorld()->getStore().classes.find(classId);
const ESM::Class *klass =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(classId);
if (klass) if (klass)
{ {
mPlayerClass = *klass; mPlayerClass = *klass;
@ -457,9 +460,16 @@ void CharacterCreation::onRaceDialogBack()
{ {
if (mRaceDialog) if (mRaceDialog)
{ {
mPlayerRaceId = mRaceDialog->getRaceId(); const ESM::NPC &data = mRaceDialog->getResult();
if (!mPlayerRaceId.empty()) mPlayerRaceId = data.mRace;
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male); if (!mPlayerRaceId.empty()) {
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
data.mRace,
data.isMale(),
data.mHead,
data.mHair
);
}
mWM->removeDialog(mRaceDialog); mWM->removeDialog(mRaceDialog);
mRaceDialog = 0; mRaceDialog = 0;
} }
@ -472,10 +482,18 @@ void CharacterCreation::onRaceDialogDone(WindowBase* parWindow)
{ {
if (mRaceDialog) if (mRaceDialog)
{ {
mPlayerRaceId = mRaceDialog->getRaceId(); const ESM::NPC &data = mRaceDialog->getResult();
mWM->setValue("race", mPlayerRaceId); mPlayerRaceId = data.mRace;
if (!mPlayerRaceId.empty()) if (!mPlayerRaceId.empty()) {
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(mPlayerRaceId, mRaceDialog->getGender() == RaceDialog::GM_Male); MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
data.mRace,
data.isMale(),
data.mHead,
data.mHair
);
}
mWM->getInventoryWindow()->rebuildAvatar();
mWM->removeDialog(mRaceDialog); mWM->removeDialog(mRaceDialog);
mRaceDialog = 0; mRaceDialog = 0;
} }
@ -557,6 +575,7 @@ void CharacterCreation::onCreateClassDialogDone(WindowBase* parWindow)
klass.mData.mSkills[i][1] = majorSkills[i]; klass.mData.mSkills[i][1] = majorSkills[i];
klass.mData.mSkills[i][0] = minorSkills[i]; klass.mData.mSkills[i][0] = minorSkills[i];
} }
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass); MWBase::Environment::get().getMechanicsManager()->setPlayerClass(klass);
mPlayerClass = klass; mPlayerClass = klass;
mWM->setPlayerClass(klass); mWM->setPlayerClass(klass);
@ -729,7 +748,10 @@ void CharacterCreation::onGenerateClassDone(WindowBase* parWindow)
mGenerateClassResultDialog = 0; mGenerateClassResultDialog = 0;
MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass); MWBase::Environment::get().getMechanicsManager()->setPlayerClass(mGenerateClass);
const ESM::Class *klass = MWBase::Environment::get().getWorld()->getStore().classes.find(mGenerateClass);
const ESM::Class *klass =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mGenerateClass);
mPlayerClass = *klass; mPlayerClass = *klass;
mWM->setPlayerClass(mPlayerClass); mWM->setPlayerClass(mPlayerClass);

View file

@ -1,7 +1,7 @@
#ifndef CHARACTER_CREATION_HPP #ifndef CHARACTER_CREATION_HPP
#define CHARACTER_CREATION_HPP #define CHARACTER_CREATION_HPP
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"

View file

@ -5,7 +5,7 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -50,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
{ {
mCurrentClassId = classId; mCurrentClassId = classId;
mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds"); mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().classes.find(mCurrentClassId)->mName); mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mCurrentClassId)->mName);
} }
// widget controls // widget controls
@ -185,20 +185,18 @@ void PickClassDialog::updateClasses()
{ {
mClassList->removeAllItems(); mClassList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
int index = 0; int index = 0;
for (; it != end; ++it) MWWorld::Store<ESM::Class>::iterator it = store.get<ESM::Class>().begin();
for (; it != store.get<ESM::Class>().end(); ++it)
{ {
const ESM::Class &klass = it->second; bool playable = (it->mData.mIsPlayable != 0);
bool playable = (klass.mData.mIsPlayable != 0);
if (!playable) // Only display playable classes if (!playable) // Only display playable classes
continue; continue;
const std::string &id = it->first; const std::string &id = it->mId;
mClassList->addItem(klass.mName, id); mClassList->addItem(it->mName, id);
if (boost::iequals(id, mCurrentClassId)) if (boost::iequals(id, mCurrentClassId))
mClassList->setIndexSelected(index); mClassList->setIndexSelected(index);
++index; ++index;
@ -209,8 +207,8 @@ void PickClassDialog::updateStats()
{ {
if (mCurrentClassId.empty()) if (mCurrentClassId.empty())
return; return;
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Class *klass = store.classes.search(mCurrentClassId); const ESM::Class *klass = store.get<ESM::Class>().search(mCurrentClassId);
if (!klass) if (!klass)
return; return;

View file

@ -4,11 +4,10 @@
#include <algorithm> #include <algorithm>
#include <fstream> #include <fstream>
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
#include <components/compiler/exception.hpp> #include <components/compiler/exception.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwscript/extensions.hpp" #include "../mwscript/extensions.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -93,12 +92,12 @@ namespace MWGui
scanner.listKeywords (mNames); scanner.listKeywords (mNames);
// identifier // identifier
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store =
MWBase::Environment::get().getWorld()->getStore();
for (ESMS::RecListList::const_iterator iter (store.recLists.begin()); for (MWWorld::ESMStore::iterator it = store.begin(); it != store.end(); ++it)
iter!=store.recLists.end(); ++iter)
{ {
iter->second->listIdentifier (mNames); it->second->listIdentifier (mNames);
} }
// sort // sort

View file

@ -127,10 +127,13 @@ void ContainerBase::onSelectedItem(MyGUI::Widget* _sender)
if (isInventory()) if (isInventory())
{ {
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// the player is trying to sell an item, check if the merchant accepts it // the player is trying to sell an item, check if the merchant accepts it
// also, don't allow selling gold (let's be better than Morrowind at this, can we?) // also, don't allow selling gold (let's be better than Morrowind at this, can we?)
if (!MWBase::Environment::get().getWindowManager()->getTradeWindow()->npcAcceptsItem(object) || if (!MWBase::Environment::get().getWindowManager()->getTradeWindow()->npcAcceptsItem(object) ||
MWWorld::Class::get(object).getName(object) == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString()) MWWorld::Class::get(object).getName(object) == gmst.find("sGold")->getString())
{ {
// user notification "i don't buy this item" // user notification "i don't buy this item"
MWBase::Environment::get().getWindowManager()-> MWBase::Environment::get().getWindowManager()->
@ -274,7 +277,7 @@ void ContainerBase::onContainerClicked(MyGUI::Widget* _sender)
if (mPtr.getTypeName() == typeid(ESM::Container).name()) if (mPtr.getTypeName() == typeid(ESM::Container).name())
{ {
MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>(); MWWorld::LiveCellRef<ESM::Container>* ref = mPtr.get<ESM::Container>();
if (ref->base->mFlags & ESM::Container::Organic) if (ref->mBase->mFlags & ESM::Container::Organic)
{ {
// user notification // user notification
MWBase::Environment::get().getWindowManager()-> MWBase::Environment::get().getWindowManager()->

View file

@ -1,7 +1,7 @@
#ifndef MGUI_CONTAINER_H #ifndef MGUI_CONTAINER_H
#define MGUI_CONTAINER_H #define MGUI_CONTAINER_H
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "window_base.hpp" #include "window_base.hpp"
#include "referenceinterface.hpp" #include "referenceinterface.hpp"

View file

@ -6,12 +6,15 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "dialogue_history.hpp" #include "dialogue_history.hpp"
#include "widgets.hpp" #include "widgets.hpp"
@ -45,17 +48,95 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
return lower_string(str).find(lower_string(substr),pos); return lower_string(str).find(lower_string(substr),pos);
} }
bool sortByLength (const std::string& left, const std::string& right)
{
return left.size() > right.size();
}
} }
PersuasionDialog::PersuasionDialog(MWBase::WindowManager &parWindowManager)
: WindowModal("openmw_persuasion_dialog.layout", parWindowManager)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mAdmireButton, "AdmireButton");
getWidget(mIntimidateButton, "IntimidateButton");
getWidget(mTauntButton, "TauntButton");
getWidget(mBribe10Button, "Bribe10Button");
getWidget(mBribe100Button, "Bribe100Button");
getWidget(mBribe1000Button, "Bribe1000Button");
getWidget(mGoldLabel, "GoldLabel");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onCancel);
mAdmireButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mIntimidateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mTauntButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe10Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe100Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
mBribe1000Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
}
void PersuasionDialog::onCancel(MyGUI::Widget *sender)
{
setVisible(false);
}
void PersuasionDialog::onPersuade(MyGUI::Widget *sender)
{
MWBase::MechanicsManager::PersuasionType type;
if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire;
else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate;
else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt;
else if (sender == mBribe10Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-10);
type = MWBase::MechanicsManager::PT_Bribe10;
}
else if (sender == mBribe100Button)
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-100);
type = MWBase::MechanicsManager::PT_Bribe100;
}
else /*if (sender == mBribe1000Button)*/
{
mWindowManager.getTradeWindow()->addOrRemoveGold(-1000);
type = MWBase::MechanicsManager::PT_Bribe1000;
}
MWBase::Environment::get().getDialogueManager()->persuade(type);
setVisible(false);
}
void PersuasionDialog::open()
{
WindowModal::open();
center();
int playerGold = mWindowManager.getInventoryWindow()->getPlayerGold();
mBribe10Button->setEnabled (playerGold >= 10);
mBribe100Button->setEnabled (playerGold >= 100);
mBribe1000Button->setEnabled (playerGold >= 1000);
mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
}
// --------------------------------------------------------------------------------------------------
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager) DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window.layout", parWindowManager) : WindowBase("openmw_dialogue_window.layout", parWindowManager)
, mEnabled(true) , mPersuasionDialog(parWindowManager)
, mEnabled(false)
, mServices(0) , mServices(0)
{ {
// Centre dialog // Centre dialog
center(); center();
mPersuasionDialog.setVisible(false);
//History view //History view
getWidget(mHistory, "History"); getWidget(mHistory, "History");
mHistory->setOverflowToTheLeft(true); mHistory->setOverflowToTheLeft(true);
@ -127,33 +208,40 @@ void DialogueWindow::onSelectTopic(std::string topic)
{ {
if (!mEnabled) return; if (!mEnabled) return;
if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString()) const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (topic == gmst.find("sBarter")->getString())
{ {
/// \todo check if the player is allowed to trade with this actor (e.g. faction rank high enough)? /// \todo check if the player is allowed to trade with this actor (e.g. faction rank high enough)?
mWindowManager.pushGuiMode(GM_Barter); mWindowManager.pushGuiMode(GM_Barter);
mWindowManager.getTradeWindow()->startTrade(mPtr); mWindowManager.getTradeWindow()->startTrade(mPtr);
} }
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString()) if (topic == gmst.find("sPersuasion")->getString())
{
mPersuasionDialog.setVisible(true);
}
else if (topic == gmst.find("sSpells")->getString())
{ {
mWindowManager.pushGuiMode(GM_SpellBuying); mWindowManager.pushGuiMode(GM_SpellBuying);
mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr); mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr);
} }
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString()) else if (topic == gmst.find("sTravel")->getString())
{ {
mWindowManager.pushGuiMode(GM_Travel); mWindowManager.pushGuiMode(GM_Travel);
mWindowManager.getTravelWindow()->startTravel(mPtr); mWindowManager.getTravelWindow()->startTravel(mPtr);
} }
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellMakingMenuTitle")->getString()) else if (topic == gmst.find("sSpellMakingMenuTitle")->getString())
{ {
mWindowManager.pushGuiMode(GM_SpellCreation); mWindowManager.pushGuiMode(GM_SpellCreation);
mWindowManager.startSpellMaking (mPtr); mWindowManager.startSpellMaking (mPtr);
} }
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString()) else if (topic == gmst.find("sEnchanting")->getString())
{ {
mWindowManager.pushGuiMode(GM_Enchanting); mWindowManager.pushGuiMode(GM_Enchanting);
mWindowManager.startEnchanting (mPtr); mWindowManager.startEnchanting (mPtr);
} }
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString()) else if (topic == gmst.find("sServiceTrainingTitle")->getString())
{ {
mWindowManager.pushGuiMode(GM_Training); mWindowManager.pushGuiMode(GM_Training);
mWindowManager.startTraining (mPtr); mWindowManager.startTraining (mPtr);
@ -180,25 +268,31 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
bool anyService = mServices > 0; bool anyService = mServices > 0;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if (mPtr.getTypeName() == typeid(ESM::NPC).name())
mTopicsList->addItem(gmst.find("sPersuasion")->getString());
if (mServices & Service_Trade) if (mServices & Service_Trade)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString()); mTopicsList->addItem(gmst.find("sBarter")->getString());
if (mServices & Service_BuySpells) if (mServices & Service_BuySpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString()); mTopicsList->addItem(gmst.find("sSpells")->getString());
if (mServices & Service_Travel) if (mServices & Service_Travel)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString()); mTopicsList->addItem(gmst.find("sTravel")->getString());
if (mServices & Service_CreateSpells) if (mServices & Service_CreateSpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellmakingMenuTitle")->getString()); mTopicsList->addItem(gmst.find("sSpellmakingMenuTitle")->getString());
// if (mServices & Service_Enchant) // if (mServices & Service_Enchant)
// mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString()); // mTopicsList->addItem(gmst.find("sEnchanting")->getString());
if (mServices & Service_Training) if (mServices & Service_Training)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString()); mTopicsList->addItem(gmst.find("sServiceTrainingTitle")->getString());
if (anyService) if (anyService || mPtr.getTypeName() == typeid(ESM::NPC).name())
mTopicsList->addSeparator(); mTopicsList->addSeparator();
for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); ++it) for(std::list<std::string>::iterator it = keyWords.begin(); it != keyWords.end(); ++it)
@ -222,43 +316,36 @@ void addColorInString(std::string& str, const std::string& keyword,std::string c
size_t pos = 0; size_t pos = 0;
while((pos = find_str_ci(str,keyword, pos)) != std::string::npos) while((pos = find_str_ci(str,keyword, pos)) != std::string::npos)
{ {
if(pos==0) str.insert(pos,color1);
{ pos += color1.length();
str.insert(pos,color1); pos += keyword.length();
pos += color1.length(); str.insert(pos,color2);
pos += keyword.length(); pos+= color2.length();
str.insert(pos,color2);
pos+= color2.length();
}
else
{
if(str.substr(pos -1,1) == " ")
{
str.insert(pos,color1);
pos += color1.length();
pos += keyword.length();
str.insert(pos,color2);
pos+= color2.length();
}
else
{
pos += keyword.length();
}
}
} }
} }
std::string DialogueWindow::parseText(std::string text) std::string DialogueWindow::parseText(std::string text)
{ {
bool separatorReached = false; // only parse topics that are below the separator (this prevents actions like "Barter" that are not topics from getting blue-colored) bool separatorReached = false; // only parse topics that are below the separator (this prevents actions like "Barter" that are not topics from getting blue-colored)
std::vector<std::string> topics;
for(unsigned int i = 0;i<mTopicsList->getItemCount();i++) for(unsigned int i = 0;i<mTopicsList->getItemCount();i++)
{ {
std::string keyWord = mTopicsList->getItemNameAt(i); std::string keyWord = mTopicsList->getItemNameAt(i);
if (separatorReached && keyWord != "") if (separatorReached)
addColorInString(text,keyWord,"#686EBA","#B29154"); topics.push_back(keyWord);
else else if (keyWord == "")
separatorReached = true; separatorReached = true;
} }
// sort by length to make sure longer topics are replaced first
std::sort(topics.begin(), topics.end(), sortByLength);
for(std::vector<std::string>::const_iterator it = topics.begin(); it != topics.end(); ++it)
{
addColorInString(text,*it,"#686EBA","#B29154");
}
return text; return text;
} }
@ -293,15 +380,18 @@ void DialogueWindow::updateOptions()
mTopicsList->clear(); mTopicsList->clear();
mHistory->eraseText(0, mHistory->getTextLength()); mHistory->eraseText(0, mHistory->getTextLength());
mDispositionBar->setProgressRange(100); if (mPtr.getTypeName() == typeid(ESM::NPC).name())
mDispositionBar->setProgressPosition(40); {
mDispositionText->eraseText(0, mDispositionText->getTextLength()); mDispositionBar->setProgressRange(100);
mDispositionText->addText("#B29154"+std::string("40/100")+"#B29154"); mDispositionBar->setProgressPosition(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr));
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
}
} }
void DialogueWindow::goodbye() void DialogueWindow::goodbye()
{ {
mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGoodbye")->getString()); mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->getString());
mTopicsList->setEnabled(false); mTopicsList->setEnabled(false);
mEnabled = false; mEnabled = false;
} }
@ -310,3 +400,17 @@ void DialogueWindow::onReferenceUnavailable()
{ {
mWindowManager.removeGuiMode(GM_Dialogue); mWindowManager.removeGuiMode(GM_Dialogue);
} }
void DialogueWindow::onFrame()
{
if(mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{
int disp = std::max(0, std::min(100,
MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()));
mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(disp);
mDispositionText->eraseText(0, mDispositionText->getTextLength());
mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(disp)+std::string("/100")+"#B29154");
}
}

View file

@ -26,6 +26,27 @@ namespace MWGui
{ {
class DialogueHistory; class DialogueHistory;
class PersuasionDialog : public WindowModal
{
public:
PersuasionDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
private:
MyGUI::Button* mCancelButton;
MyGUI::Button* mAdmireButton;
MyGUI::Button* mIntimidateButton;
MyGUI::Button* mTauntButton;
MyGUI::Button* mBribe10Button;
MyGUI::Button* mBribe100Button;
MyGUI::Button* mBribe1000Button;
MyGUI::TextBox* mGoldLabel;
void onCancel (MyGUI::Widget* sender);
void onPersuade (MyGUI::Widget* sender);
};
class DialogueWindow: public WindowBase, public ReferenceInterface class DialogueWindow: public WindowBase, public ReferenceInterface
{ {
public: public:
@ -47,6 +68,7 @@ namespace MWGui
void addTitle(std::string text); void addTitle(std::string text);
void askQuestion(std::string question); void askQuestion(std::string question);
void goodbye(); void goodbye();
void onFrame();
// make sure to call these before setKeywords() // make sure to call these before setKeywords()
void setServices(int services) { mServices = services; } void setServices(int services) { mServices = services; }
@ -85,6 +107,8 @@ namespace MWGui
Widgets::MWList* mTopicsList; Widgets::MWList* mTopicsList;
MyGUI::ProgressPtr mDispositionBar; MyGUI::ProgressPtr mDispositionBar;
MyGUI::EditPtr mDispositionText; MyGUI::EditPtr mDispositionText;
PersuasionDialog mPersuasionDialog;
}; };
} }
#endif #endif

View file

@ -3,7 +3,8 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "widgets.hpp" #include "widgets.hpp"
#include "components/esm_store/store.hpp"
#include "../mwworld/esmstore.hpp"
#include <iostream> #include <iostream>
#include <iterator> #include <iterator>

View file

@ -341,7 +341,9 @@ void HUD::onResChange(int width, int height)
void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent) void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
std::string spellName = spell->mName; std::string spellName = spell->mName;
if (spellName != mSpellName && mSpellVisible) if (spellName != mSpellName && mSpellVisible)
{ {
@ -361,7 +363,9 @@ void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
mSpellBox->setUserString("Spell", spellId); mSpellBox->setUserString("Spell", spellId);
// use the icon of the first effect // use the icon of the first effect
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(spell->mEffects.mList.front().mEffectID); const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string icon = effect->mIcon; std::string icon = effect->mIcon;
int slashPos = icon.find("\\"); int slashPos = icon.find("\\");
icon.insert(slashPos+1, "b_"); icon.insert(slashPos+1, "b_");

View file

@ -28,6 +28,10 @@ namespace MWGui
MWWorld::Ptr getAvatarSelectedItem(int x, int y); MWWorld::Ptr getAvatarSelectedItem(int x, int y);
void rebuildAvatar() {
mPreview.rebuild();
}
protected: protected:
MyGUI::Widget* mAvatar; MyGUI::Widget* mAvatar;
MyGUI::ImageBox* mAvatarImage; MyGUI::ImageBox* mAvatarImage;

View file

@ -8,14 +8,12 @@
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/stat.hpp" #include "../mwmechanics/stat.hpp"
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
namespace MWGui namespace MWGui
{ {
@ -110,7 +108,8 @@ namespace MWGui
void LevelupDialog::open() void LevelupDialog::open()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -121,17 +120,13 @@ namespace MWGui
setAttributeValues(); setAttributeValues();
const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;
// set class image // set class image
const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass (); const ESM::Class *cls =
// retrieve the ID to this class world->getStore().get<ESM::Class>().find(playerData->mClass);
std::string classId;
std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list; mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");
for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
{
if (playerClass.mName == it->second.mName)
classId = it->first;
}
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
/// \todo replace this with INI-imported texts /// \todo replace this with INI-imported texts
int level = creatureStats.getLevel ()+1; int level = creatureStats.getLevel ()+1;

View file

@ -269,10 +269,12 @@ MapWindow::MapWindow(MWBase::WindowManager& parWindowManager, const std::string&
getWidget(mLocalMap, "LocalMap"); getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap"); getWidget(mGlobalMap, "GlobalMap");
getWidget(mGlobalMapImage, "GlobalMapImage"); getWidget(mGlobalMapImage, "GlobalMapImage");
getWidget(mGlobalMapOverlay, "GlobalMapOverlay");
getWidget(mPlayerArrowLocal, "CompassLocal"); getWidget(mPlayerArrowLocal, "CompassLocal");
getWidget(mPlayerArrowGlobal, "CompassGlobal"); getWidget(mPlayerArrowGlobal, "CompassGlobal");
mGlobalMapImage->setImageTexture("GlobalMap.png"); mGlobalMapImage->setImageTexture("GlobalMap.png");
mGlobalMapOverlay->setImageTexture("GlobalMapOverlay");
mGlobalMap->setVisible (false); mGlobalMap->setVisible (false);
@ -328,6 +330,11 @@ void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
markerWidget->setUserString("Caption_Text", name); markerWidget->setUserString("Caption_Text", name);
} }
void MapWindow::cellExplored(int x, int y)
{
mGlobalMapRender->exploreCell(x,y);
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{ {
if (_id!=MyGUI::MouseButton::Left) return; if (_id!=MyGUI::MouseButton::Left) return;

View file

@ -70,6 +70,7 @@ namespace MWGui
void setCellName(const std::string& cellName); void setCellName(const std::string& cellName);
void addVisitedLocation(const std::string& name, int x, int y); // adds the marker to the global map void addVisitedLocation(const std::string& name, int x, int y); // adds the marker to the global map
void cellExplored(int x, int y);
virtual void open(); virtual void open();
@ -82,6 +83,7 @@ namespace MWGui
MyGUI::ScrollView* mGlobalMap; MyGUI::ScrollView* mGlobalMap;
MyGUI::ImageBox* mGlobalMapImage; MyGUI::ImageBox* mGlobalMapImage;
MyGUI::ImageBox* mGlobalMapOverlay;
MyGUI::ImageBox* mPlayerArrowLocal; MyGUI::ImageBox* mPlayerArrowLocal;
MyGUI::ImageBox* mPlayerArrowGlobal; MyGUI::ImageBox* mPlayerArrowGlobal;
MyGUI::Button* mButton; MyGUI::Button* mButton;

View file

@ -29,8 +29,11 @@ namespace
bool sortSpells(const std::string& left, const std::string& right) bool sortSpells(const std::string& left, const std::string& right)
{ {
const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left); const MWWorld::Store<ESM::Spell> &spells =
const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right); MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
const ESM::Spell* a = spells.find(left);
const ESM::Spell* b = spells.find(right);
int cmp = a->mName.compare(b->mName); int cmp = a->mName.compare(b->mName);
return cmp < 0; return cmp < 0;
@ -234,9 +237,15 @@ namespace MWGui
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default); MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// use the icon of the first effect // use the icon of the first effect
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(spell->mEffects.mList.front().mEffectID);
const ESM::MagicEffect* effect =
esmStore.get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string path = effect->mIcon; std::string path = effect->mIcon;
int slashPos = path.find("\\"); int slashPos = path.find("\\");
path.insert(slashPos+1, "b_"); path.insert(slashPos+1, "b_");
@ -434,11 +443,14 @@ namespace MWGui
spellList.push_back(*it); spellList.push_back(*it);
} }
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
std::vector<std::string> powers; std::vector<std::string> powers;
std::vector<std::string>::iterator it = spellList.begin(); std::vector<std::string>::iterator it = spellList.begin();
while (it != spellList.end()) while (it != spellList.end())
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
if (spell->mData.mType == ESM::Spell::ST_Power) if (spell->mData.mType == ESM::Spell::ST_Power)
{ {
powers.push_back(*it); powers.push_back(*it);
@ -465,7 +477,9 @@ namespace MWGui
if (enchantId != "") if (enchantId != "")
{ {
// only add items with "Cast once" or "Cast on use" // only add items with "Cast once" or "Cast on use"
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId); const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(enchantId);
int type = enchant->mData.mType; int type = enchant->mData.mType;
if (type != ESM::Enchantment::CastOnce if (type != ESM::Enchantment::CastOnce
&& type != ESM::Enchantment::WhenUsed) && type != ESM::Enchantment::WhenUsed)
@ -487,7 +501,7 @@ namespace MWGui
for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText", MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName); t->setCaption(spell->mName);
@ -504,7 +518,7 @@ namespace MWGui
addGroup("#{sSpells}", ""); addGroup("#{sSpells}", "");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText", MyGUI::Button* t = mMagicList->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName); t->setCaption(spell->mName);

View file

@ -5,8 +5,9 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -108,6 +109,16 @@ void RaceDialog::open()
MWBase::Environment::get().getWorld ()->setupExternalRendering (*mPreview); MWBase::Environment::get().getWorld ()->setupExternalRendering (*mPreview);
mPreview->update (0); mPreview->update (0);
const ESM::NPC proto = mPreview->getPrototype();
setRaceId(proto.mRace);
recountParts();
std::string index = proto.mHead.substr(proto.mHead.size() - 2, 2);
mFaceIndex = boost::lexical_cast<int>(index) - 1;
index = proto.mHair.substr(proto.mHair.size() - 2, 2);
mHairIndex = boost::lexical_cast<int>(index) - 1;
mPreviewImage->setImageTexture ("CharacterHeadPreview"); mPreviewImage->setImageTexture ("CharacterHeadPreview");
} }
@ -143,6 +154,35 @@ int wrap(int index, int max)
return index; return index;
} }
int countParts(const std::string &part, const std::string &race, bool male)
{
const MWWorld::Store<ESM::BodyPart> &store =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
std::string prefix =
"b_n_" + race + ((male) ? "_m_" : "_f_") + part;
std::string suffix;
suffix.reserve(prefix.size() + 3);
int count = -1;
do {
++count;
suffix = "_" + (boost::format("%02d") % (count + 1)).str();
}
while (store.search(prefix + suffix) != 0);
if (count == 0 && part == "hair") {
count = -1;
do {
++count;
suffix = (boost::format("%02d") % (count + 1)).str();
}
while (store.search(prefix + suffix) != 0);
}
return count;
}
void RaceDialog::close() void RaceDialog::close()
{ {
delete mPreview; delete mPreview;
@ -174,31 +214,41 @@ void RaceDialog::onHeadRotate(MyGUI::ScrollBar*, size_t _position)
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*) void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
{ {
mGenderIndex = wrap(mGenderIndex - 1, 2); mGenderIndex = wrap(mGenderIndex - 1, 2);
recountParts();
updatePreview();
} }
void RaceDialog::onSelectNextGender(MyGUI::Widget*) void RaceDialog::onSelectNextGender(MyGUI::Widget*)
{ {
mGenderIndex = wrap(mGenderIndex + 1, 2); mGenderIndex = wrap(mGenderIndex + 1, 2);
recountParts();
updatePreview();
} }
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*) void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{ {
mFaceIndex = wrap(mFaceIndex - 1, mFaceCount); mFaceIndex = wrap(mFaceIndex - 1, mFaceCount);
updatePreview();
} }
void RaceDialog::onSelectNextFace(MyGUI::Widget*) void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{ {
mFaceIndex = wrap(mFaceIndex + 1, mFaceCount); mFaceIndex = wrap(mFaceIndex + 1, mFaceCount);
updatePreview();
} }
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*) void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{ {
mHairIndex = wrap(mHairIndex - 1, mHairCount); mHairIndex = wrap(mHairIndex - 1, mHairCount);
updatePreview();
} }
void RaceDialog::onSelectNextHair(MyGUI::Widget*) void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{ {
mHairIndex = wrap(mHairIndex - 1, mHairCount); mHairIndex = wrap(mHairIndex + 1, mHairCount);
updatePreview();
} }
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index) void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
@ -214,30 +264,67 @@ void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
return; return;
mCurrentRaceId = *raceId; mCurrentRaceId = *raceId;
recountParts();
updatePreview();
updateSkills(); updateSkills();
updateSpellPowers(); updateSpellPowers();
} }
void RaceDialog::recountParts()
{
mFaceIndex = 0;
mHairIndex = 0;
mFaceCount = countParts("head", mCurrentRaceId, mGenderIndex == 0);
mHairCount = countParts("hair", mCurrentRaceId, mGenderIndex == 0);
}
// update widget content // update widget content
void RaceDialog::updatePreview()
{
ESM::NPC record = mPreview->getPrototype();
record.mRace = mCurrentRaceId;
record.setIsMale(mGenderIndex == 0);
std::string prefix =
"b_n_" + mCurrentRaceId + ((record.isMale()) ? "_m_" : "_f_");
std::string headIndex = (boost::format("%02d") % (mFaceIndex + 1)).str();
std::string hairIndex = (boost::format("%02d") % (mHairIndex + 1)).str();
record.mHead = prefix + "head_" + headIndex;
record.mHair = prefix + "hair_" + hairIndex;
const MWWorld::Store<ESM::BodyPart> &parts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
if (parts.search(record.mHair) == 0) {
record.mHair = prefix + "hair" + hairIndex;
}
mPreview->setPrototype(record);
}
void RaceDialog::updateRaces() void RaceDialog::updateRaces()
{ {
mRaceList->removeAllItems(); mRaceList->removeAllItems();
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::Store<ESM::Race> &races =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>();
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
int index = 0; int index = 0;
for (; it != end; ++it) MWWorld::Store<ESM::Race>::iterator it = races.begin();
for (; it != races.end(); ++it)
{ {
const ESM::Race &race = it->second; bool playable = it->mData.mFlags & ESM::Race::Playable;
bool playable = race.mData.mFlags & ESM::Race::Playable;
if (!playable) // Only display playable races if (!playable) // Only display playable races
continue; continue;
mRaceList->addItem(race.mName, it->first); mRaceList->addItem(it->mName, it->mId);
if (boost::iequals(it->first, mCurrentRaceId)) if (boost::iequals(it->mId, mCurrentRaceId))
mRaceList->setIndexSelected(index); mRaceList->setIndexSelected(index);
++index; ++index;
} }
@ -258,8 +345,8 @@ void RaceDialog::updateSkills()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18); MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId); const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
int count = sizeof(race->mData.mBonus)/sizeof(race->mData.mBonus[0]); // TODO: Find a portable macro for this ARRAYSIZE? int count = sizeof(race->mData.mBonus)/sizeof(race->mData.mBonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i) for (int i = 0; i < count; ++i)
{ {
@ -296,8 +383,8 @@ void RaceDialog::updateSpellPowers()
const int lineHeight = 18; const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18); MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.races.find(mCurrentRaceId); const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
std::vector<std::string>::const_iterator it = race->mPowers.mList.begin(); std::vector<std::string>::const_iterator it = race->mPowers.mList.begin();
std::vector<std::string>::const_iterator end = race->mPowers.mList.end(); std::vector<std::string>::const_iterator end = race->mPowers.mList.end();

View file

@ -4,7 +4,7 @@
#include <boost/array.hpp> #include <boost/array.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwrender/characterpreview.hpp" #include "../mwrender/characterpreview.hpp"
@ -34,6 +34,7 @@ namespace MWGui
GM_Female GM_Female
}; };
const ESM::NPC &getResult() const { return mPreview->getPrototype(); }
const std::string &getRaceId() const { return mCurrentRaceId; } const std::string &getRaceId() const { return mCurrentRaceId; }
Gender getGender() const { return mGenderIndex == 0 ? GM_Male : GM_Female; } Gender getGender() const { return mGenderIndex == 0 ? GM_Male : GM_Female; }
// getFace() // getFace()
@ -77,6 +78,8 @@ namespace MWGui
void updateRaces(); void updateRaces();
void updateSkills(); void updateSkills();
void updateSpellPowers(); void updateSpellPowers();
void updatePreview();
void recountParts();
MyGUI::ImageBox* mPreviewImage; MyGUI::ImageBox* mPreviewImage;
MyGUI::ListBox* mRaceList; MyGUI::ListBox* mRaceList;

View file

@ -5,7 +5,7 @@
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -108,7 +108,9 @@ void ReviewDialog::setPlayerName(const std::string &name)
void ReviewDialog::setRace(const std::string &raceId) void ReviewDialog::setRace(const std::string &raceId)
{ {
mRaceId = raceId; mRaceId = raceId;
const ESM::Race *race = MWBase::Environment::get().getWorld()->getStore().races.search(mRaceId);
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().search(mRaceId);
if (race) if (race)
{ {
ToolTips::createRaceToolTip(mRaceWidget, race); ToolTips::createRaceToolTip(mRaceWidget, race);
@ -126,7 +128,9 @@ void ReviewDialog::setClass(const ESM::Class& class_)
void ReviewDialog::setBirthSign(const std::string& signId) void ReviewDialog::setBirthSign(const std::string& signId)
{ {
mBirthSignId = signId; mBirthSignId = signId;
const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.search(mBirthSignId);
const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BirthSign>().search(mBirthSignId);
if (sign) if (sign)
{ {
mBirthSignWidget->setCaption(sign->mName); mBirthSignWidget->setCaption(sign->mName);
@ -281,7 +285,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue; continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length); assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId]; const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second; const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second;
float base = stat.getBase(); float base = stat.getBase();
float modified = stat.getModified(); float modified = stat.getModified();

View file

@ -36,7 +36,7 @@ void ScrollWindow::open (MWWorld::Ptr scroll)
MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>(); MWWorld::LiveCellRef<ESM::Book> *ref = mScroll.get<ESM::Book>();
BookTextParser parser; BookTextParser parser;
MyGUI::IntSize size = parser.parse(ref->base->mText, mTextView, 390); MyGUI::IntSize size = parser.parse(ref->mBase->mText, mTextView, 390);
if (size.height > mTextView->getSize().height) if (size.height > mTextView->getSize().height)
mTextView->setCanvasSize(MyGUI::IntSize(410, size.height)); mTextView->setCanvasSize(MyGUI::IntSize(410, size.height));

View file

@ -8,6 +8,7 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
@ -49,8 +50,12 @@ namespace MWGui
void SpellBuyingWindow::addSpell(const std::string& spellId) void SpellBuyingWindow::addSpell(const std::string& spellId)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const MWWorld::ESMStore &store =
int price = spell->mData.mCost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat(); MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd = MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>( mSpellsView->createWidget<MyGUI::Button>(
@ -63,7 +68,6 @@ namespace MWGui
); );
mCurrentY += sLineHeight; mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
toAdd->setUserData(price); toAdd->setUserData(price);
toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}"); toAdd->setCaptionWithReplacing(spell->mName+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
@ -97,7 +101,8 @@ namespace MWGui
for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter) for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mType!=ESM::Spell::ST_Spell) if (spell->mData.mType!=ESM::Spell::ST_Spell)
continue; // don't try to sell diseases, curses or powers continue; // don't try to sell diseases, curses or powers

View file

@ -2,14 +2,14 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
@ -29,8 +29,11 @@ namespace
bool sortMagicEffects (short id1, short id2) bool sortMagicEffects (short id1, short id2)
{ {
return MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id1))->getString() const MWWorld::Store<ESM::GameSetting> &gmst =
< MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id2))->getString(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
return gmst.find(ESM::MagicEffect::effectIdToString (id1))->getString()
< gmst.find(ESM::MagicEffect::effectIdToString (id2))->getString();
} }
} }
@ -106,7 +109,8 @@ namespace MWGui
void EditEffectDialog::editEffect (ESM::ENAMstruct effect) void EditEffectDialog::editEffect (ESM::ENAMstruct effect)
{ {
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effect.mEffectID); const ESM::MagicEffect* magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effect.mEffectID);
setMagicEffect(magicEffect); setMagicEffect(magicEffect);
@ -333,12 +337,12 @@ namespace MWGui
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
std::pair<std::string, const ESM::Spell*> result = MWBase::Environment::get().getWorld()->createRecord(mSpell); const ESM::Spell* spell = MWBase::Environment::get().getWorld()->createRecord(mSpell);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells(); MWMechanics::Spells& spells = stats.getSpells();
spells.add (result.first); spells.add (spell->mId);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
@ -360,16 +364,23 @@ namespace MWGui
{ {
float y = 0; float y = 0;
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it) for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{ {
float x = 0.5 * it->mMagnMin + it->mMagnMax; float x = 0.5 * it->mMagnMin + it->mMagnMax;
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->mEffectID); const ESM::MagicEffect* effect =
store.get<ESM::MagicEffect>().find(it->mEffectID);
x *= 0.1 * effect->mData.mBaseCost; x *= 0.1 * effect->mData.mBaseCost;
x *= 1 + it->mDuration; x *= 1 + it->mDuration;
x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost; x += 0.05 * std::max(1, it->mArea) * effect->mData.mBaseCost;
float fEffectCostMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fEffectCostMult")->getFloat(); float fEffectCostMult =
store.get<ESM::GameSetting>().find("fEffectCostMult")->getFloat();
y += x * fEffectCostMult; y += x * fEffectCostMult;
y = std::max(1.f,y); y = std::max(1.f,y);
@ -386,10 +397,10 @@ namespace MWGui
mMagickaCost->setCaption(boost::lexical_cast<std::string>(int(y))); mMagickaCost->setCaption(boost::lexical_cast<std::string>(int(y)));
float fSpellMakingValueMult = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellMakingValueMult")->getFloat(); float fSpellMakingValueMult =
store.get<ESM::GameSetting>().find("fSpellMakingValueMult")->getFloat();
/// \todo mercantile int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,int(y) * fSpellMakingValueMult,true);
int price = int(y) * fSpellMakingValueMult;
mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price))); mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price)));
@ -424,7 +435,8 @@ namespace MWGui
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it) for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(*it);
// only normal spells count // only normal spells count
if (spell->mData.mType != ESM::Spell::ST_Spell) if (spell->mData.mType != ESM::Spell::ST_Spell)
@ -444,14 +456,14 @@ namespace MWGui
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it) for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{ {
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find( mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString (*it))->getString()); ESM::MagicEffect::effectIdToString (*it))->getString());
} }
mAvailableEffectsList->adjustSize (); mAvailableEffectsList->adjustSize ();
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it) for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{ {
std::string name = MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find( std::string name = MWBase::Environment::get().getWorld ()->getStore ().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString (*it))->getString(); ESM::MagicEffect::effectIdToString (*it))->getString();
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name); MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
w->setUserData(*it); w->setUserData(*it);
@ -517,7 +529,8 @@ namespace MWGui
} }
} }
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effectId); const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
mAddEffectDialog.newEffect (effect); mAddEffectDialog.newEffect (effect);

View file

@ -4,7 +4,7 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <boost/format.hpp> #include <boost/format.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -26,8 +26,11 @@ namespace
{ {
bool sortSpells(const std::string& left, const std::string& right) bool sortSpells(const std::string& left, const std::string& right)
{ {
const ESM::Spell* a = MWBase::Environment::get().getWorld()->getStore().spells.find(left); const MWWorld::Store<ESM::Spell> &spells =
const ESM::Spell* b = MWBase::Environment::get().getWorld()->getStore().spells.find(right); MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>();
const ESM::Spell* a = spells.find(left);
const ESM::Spell* b = spells.find(right);
int cmp = a->mName.compare(b->mName); int cmp = a->mName.compare(b->mName);
return cmp < 0; return cmp < 0;
@ -139,11 +142,15 @@ namespace MWGui
spellList.push_back(*it); spellList.push_back(*it);
} }
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
std::vector<std::string> powers; std::vector<std::string> powers;
std::vector<std::string>::iterator it = spellList.begin(); std::vector<std::string>::iterator it = spellList.begin();
while (it != spellList.end()) while (it != spellList.end())
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
if (spell->mData.mType == ESM::Spell::ST_Power) if (spell->mData.mType == ESM::Spell::ST_Power)
{ {
powers.push_back(*it); powers.push_back(*it);
@ -170,7 +177,9 @@ namespace MWGui
if (enchantId != "") if (enchantId != "")
{ {
// only add items with "Cast once" or "Cast on use" // only add items with "Cast once" or "Cast on use"
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(enchantId); const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(enchantId);
int type = enchant->mData.mType; int type = enchant->mData.mType;
if (type != ESM::Enchantment::CastOnce if (type != ESM::Enchantment::CastOnce
&& type != ESM::Enchantment::WhenUsed) && type != ESM::Enchantment::WhenUsed)
@ -191,7 +200,7 @@ namespace MWGui
for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it) for (std::vector<std::string>::const_iterator it = powers.begin(); it != powers.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName); t->setCaption(spell->mName);
@ -211,7 +220,7 @@ namespace MWGui
addGroup("#{sSpells}", "#{sCostChance}"); addGroup("#{sSpells}", "#{sCostChance}");
for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it) for (std::vector<std::string>::const_iterator it = spellList.begin(); it != spellList.end(); ++it)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it); const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(*it);
MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText", MyGUI::Button* t = mSpellView->createWidget<MyGUI::Button>("SpellText",
MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top); MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell->mName); t->setCaption(spell->mName);
@ -244,7 +253,8 @@ namespace MWGui
{ {
MWWorld::Ptr item = *it; MWWorld::Ptr item = *it;
const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item)); const ESM::Enchantment* enchant =
esmStore.get<ESM::Enchantment>().find(MWWorld::Class::get(item).getEnchantment(item));
// check if the item is currently equipped (will display in a different color) // check if the item is currently equipped (will display in a different color)
bool equipped = false; bool equipped = false;
@ -378,7 +388,9 @@ namespace MWGui
if (MyGUI::InputManager::getInstance().isShiftPressed()) if (MyGUI::InputManager::getInstance().isShiftPressed())
{ {
// delete spell, if allowed // delete spell, if allowed
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
if (spell->mData.mFlags & ESM::Spell::F_Always if (spell->mData.mFlags & ESM::Spell::F_Always
|| spell->mData.mType == ESM::Spell::ST_Power) || spell->mData.mType == ESM::Spell::ST_Power)
{ {

View file

@ -54,10 +54,10 @@ StatsWindow::StatsWindow (MWBase::WindowManager& parWindowManager)
{ 0, 0 } { 0, 0 }
}; };
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for (int i=0; names[i][0]; ++i) for (int i=0; names[i][0]; ++i)
{ {
setText (names[i][0], store.gameSettings.find (names[i][1])->getString()); setText (names[i][0], store.get<ESM::GameSetting>().find (names[i][1])->getString());
} }
getWidget(mSkillView, "SkillView"); getWidget(mSkillView, "SkillView");
@ -253,7 +253,12 @@ void StatsWindow::onFrame ()
setFactions(PCstats.getFactionRanks()); setFactions(PCstats.getFactionRanks());
setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign()); const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
setBirthSign(signId);
setReputation (PCstats.getReputation ());
setBounty (PCstats.getBounty ());
if (mChanged) if (mChanged)
updateSkillArea(); updateSkillArea();
@ -357,18 +362,22 @@ void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId,
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue; continue;
assert(skillId >= 0 && skillId < ESM::Skill::Length); assert(skillId >= 0 && skillId < ESM::Skill::Length);
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId]; const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second; const MWMechanics::Stat<float> &stat = mSkillValues.find(skillId)->second;
float base = stat.getBase(); float base = stat.getBase();
float modified = stat.getModified(); float modified = stat.getModified();
int progressPercent = (modified - float(static_cast<int>(modified))) * 100; int progressPercent = (modified - float(static_cast<int>(modified))) * 100;
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(skillId); const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Skill* skill = esmStore.get<ESM::Skill>().find(skillId);
assert(skill); assert(skill);
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId]; std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
const ESM::Attribute* attr = MWBase::Environment::get().getWorld()->getStore().attributes.search(skill->mData.mAttribute); const ESM::Attribute* attr =
esmStore.get<ESM::Attribute>().find(skill->mData.mAttribute);
assert(attr); assert(attr);
std::string state = "normal"; std::string state = "normal";
@ -422,10 +431,14 @@ void StatsWindow::updateSkillArea()
if (!mMiscSkills.empty()) if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2); addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
// race tooltip // race tooltip
const ESM::Race* playerRace = store.races.find (MWBase::Environment::get().getWorld()->getPlayer().getRace()); const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
MyGUI::Widget* raceWidget; MyGUI::Widget* raceWidget;
getWidget(raceWidget, "RaceText"); getWidget(raceWidget, "RaceText");
ToolTips::createRaceToolTip(raceWidget, playerRace); ToolTips::createRaceToolTip(raceWidget, playerRace);
@ -434,11 +447,14 @@ void StatsWindow::updateSkillArea()
// class tooltip // class tooltip
MyGUI::Widget* classWidget; MyGUI::Widget* classWidget;
const ESM::Class& playerClass = MWBase::Environment::get().getWorld()->getPlayer().getClass();
const ESM::Class *playerClass =
store.get<ESM::Class>().find(player->mClass);
getWidget(classWidget, "ClassText"); getWidget(classWidget, "ClassText");
ToolTips::createClassToolTip(classWidget, playerClass); ToolTips::createClassToolTip(classWidget, *playerClass);
getWidget(classWidget, "Class_str"); getWidget(classWidget, "Class_str");
ToolTips::createClassToolTip(classWidget, playerClass); ToolTips::createClassToolTip(classWidget, *playerClass);
if (!mFactions.empty()) if (!mFactions.empty())
{ {
@ -450,7 +466,8 @@ void StatsWindow::updateSkillArea()
FactionList::const_iterator end = mFactions.end(); FactionList::const_iterator end = mFactions.end();
for (FactionList::const_iterator it = mFactions.begin(); it != end; ++it) for (FactionList::const_iterator it = mFactions.begin(); it != end; ++it)
{ {
const ESM::Faction *faction = store.factions.find(it->first); const ESM::Faction *faction =
store.get<ESM::Faction>().find(it->first);
MyGUI::Widget* w = addItem(faction->mName, coord1, coord2); MyGUI::Widget* w = addItem(faction->mName, coord1, coord2);
std::string text; std::string text;
@ -464,8 +481,8 @@ void StatsWindow::updateSkillArea()
text += std::string("\n\n#DDC79E#{sNextRank} ") + faction->mRanks[it->second+1]; text += std::string("\n\n#DDC79E#{sNextRank} ") + faction->mRanks[it->second+1];
ESM::RankData rankData = faction->mData.mRankData[it->second+1]; ESM::RankData rankData = faction->mData.mRankData[it->second+1];
const ESM::Attribute* attr1 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->mData.mAttribute1); const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute1);
const ESM::Attribute* attr2 = MWBase::Environment::get().getWorld()->getStore().attributes.search(faction->mData.mAttribute2); const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute2);
assert(attr1 && attr2); assert(attr1 && attr2);
text += "\n#BF9959#{" + attr1->mName + "}: " + boost::lexical_cast<std::string>(rankData.mAttribute1) text += "\n#BF9959#{" + attr1->mName + "}: " + boost::lexical_cast<std::string>(rankData.mAttribute1)
@ -501,7 +518,8 @@ void StatsWindow::updateSkillArea()
addSeparator(coord1, coord2); addSeparator(coord1, coord2);
addGroup(mWindowManager.getGameSettingString("sBirthSign", "Sign"), coord1, coord2); addGroup(mWindowManager.getGameSettingString("sBirthSign", "Sign"), coord1, coord2);
const ESM::BirthSign *sign = store.birthSigns.find(mBirthSignId); const ESM::BirthSign *sign =
store.get<ESM::BirthSign>().find(mBirthSignId);
MyGUI::Widget* w = addItem(sign->mName, coord1, coord2); MyGUI::Widget* w = addItem(sign->mName, coord1, coord2);
ToolTips::createBirthsignToolTip(w, mBirthSignId); ToolTips::createBirthsignToolTip(w, mBirthSignId);

View file

@ -1,7 +1,7 @@
#ifndef MWGUI_STATS_WINDOW_H #ifndef MWGUI_STATS_WINDOW_H
#define MWGUI_STATS_WINDOW_H #define MWGUI_STATS_WINDOW_H
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include <sstream> #include <sstream>
#include <set> #include <set>
@ -38,8 +38,8 @@ namespace MWGui
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value); void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
void configureSkills (const SkillList& major, const SkillList& minor); void configureSkills (const SkillList& major, const SkillList& minor);
void setReputation (int reputation) { this->mReputation = reputation; } void setReputation (int reputation) { if (reputation != mReputation) mChanged = true; this->mReputation = reputation; }
void setBounty (int bounty) { this->mBounty = bounty; } void setBounty (int bounty) { if (bounty != mBounty) mChanged = true; this->mBounty = bounty; }
void updateSkillArea(); void updateSkillArea();
private: private:

View file

@ -179,7 +179,9 @@ void ToolTips::onFrame(float frameDuration)
else if (type == "Spell") else if (type == "Spell")
{ {
ToolTipInfo info; ToolTipInfo info;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find(focus->getUserString("Spell"));
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(focus->getUserString("Spell"));
info.caption = spell->mName; info.caption = spell->mName;
Widgets::SpellEffectList effects; Widgets::SpellEffectList effects;
std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end(); std::vector<ESM::ENAMstruct>::const_iterator end = spell->mEffects.mList.end();
@ -368,10 +370,10 @@ IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info)
caption[0] = toupper(caption[0]); caption[0] = toupper(caption[0]);
const ESM::Enchantment* enchant = 0; const ESM::Enchantment* enchant = 0;
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
if (info.enchant != "") if (info.enchant != "")
{ {
enchant = store.enchants.search(info.enchant); enchant = store.get<ESM::Enchantment>().find(info.enchant);
if (enchant->mData.mType == ESM::Enchantment::CastOnce) if (enchant->mData.mType == ESM::Enchantment::CastOnce)
text += "\n#{sItemCastOnce}"; text += "\n#{sItemCastOnce}";
else if (enchant->mData.mType == ESM::Enchantment::WhenStrikes) else if (enchant->mData.mType == ESM::Enchantment::WhenStrikes)
@ -574,10 +576,15 @@ void ToolTips::createSkillToolTip(MyGUI::Widget* widget, int skillId)
if (skillId == -1) if (skillId == -1)
return; return;
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId]; const MWWorld::ESMStore &store =
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().skills.search(skillId); MWBase::Environment::get().getWorld()->getStore();
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const ESM::Skill* skill = store.get<ESM::Skill>().find(skillId);
assert(skill); assert(skill);
const ESM::Attribute* attr = MWBase::Environment::get().getWorld()->getStore().attributes.search(skill->mData.mAttribute);
const ESM::Attribute* attr =
store.get<ESM::Attribute>().find(skill->mData.mAttribute);
assert(attr); assert(attr);
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId]; std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
@ -610,12 +617,14 @@ void ToolTips::createSpecializationToolTip(MyGUI::Widget* widget, const std::str
widget->setUserString("Caption_CenteredCaption", name); widget->setUserString("Caption_CenteredCaption", name);
std::string specText; std::string specText;
// get all skills of this specialisation // get all skills of this specialisation
std::map<int, ESM::Skill> skills = MWBase::Environment::get().getWorld()->getStore().skills.list; const MWWorld::Store<ESM::Skill> &skills =
for (std::map<int, ESM::Skill>::const_iterator it = skills.begin(); MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>();
it != skills.end(); ++it)
MWWorld::Store<ESM::Skill>::iterator it = skills.begin();
for (; it != skills.end(); ++it)
{ {
if (it->second.mData.mSpecialization == specId) if (it->mData.mSpecialization == specId)
specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->second.mIndex] + "}"; specText += std::string("\n#{") + ESM::Skill::sSkillNameIds[it->mIndex] + "}";
} }
widget->setUserString("Caption_CenteredCaptionText", specText); widget->setUserString("Caption_CenteredCaptionText", specText);
widget->setUserString("ToolTipLayout", "TextWithCenteredCaptionToolTip"); widget->setUserString("ToolTipLayout", "TextWithCenteredCaptionToolTip");
@ -624,7 +633,10 @@ void ToolTips::createSpecializationToolTip(MyGUI::Widget* widget, const std::str
void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId) void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId)
{ {
const ESM::BirthSign *sign = MWBase::Environment::get().getWorld()->getStore().birthSigns.find(birthsignId); const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::BirthSign *sign = store.get<ESM::BirthSign>().find(birthsignId);
widget->setUserString("ToolTipType", "Layout"); widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "BirthSignToolTip"); widget->setUserString("ToolTipLayout", "BirthSignToolTip");
@ -643,7 +655,7 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
for (; it != end; ++it) for (; it != end; ++it)
{ {
const std::string &spellId = *it; const std::string &spellId = *it;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.search(spellId); const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
if (!spell) if (!spell)
continue; // Skip spells which cannot be found continue; // Skip spells which cannot be found
ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType); ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
@ -658,7 +670,11 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
spells.push_back(spellId); spells.push_back(spellId);
} }
struct{ const std::vector<std::string> &spells; std::string label; } categories[3] = { struct {
const std::vector<std::string> &spells;
std::string label;
}
categories[3] = {
{abilities, "sBirthsignmenu1"}, {abilities, "sBirthsignmenu1"},
{powers, "sPowers"}, {powers, "sPowers"},
{spells, "sBirthsignmenu2"} {spells, "sBirthsignmenu2"}
@ -675,7 +691,7 @@ void ToolTips::createBirthsignToolTip(MyGUI::Widget* widget, const std::string&
const std::string &spellId = *it; const std::string &spellId = *it;
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.search(spellId); const ESM::Spell *spell = store.get<ESM::Spell>().find(spellId);
text += "\n#BF9959" + spell->mName; text += "\n#BF9959" + spell->mName;
} }
} }
@ -714,7 +730,8 @@ void ToolTips::createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playe
void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id) void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
{ {
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld ()->getStore ().magicEffects.find(id); const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::MagicEffect>().find(id);
const std::string &name = ESM::MagicEffect::effectIdToString (id); const std::string &name = ESM::MagicEffect::effectIdToString (id);
std::string icon = effect->mIcon; std::string icon = effect->mIcon;

View file

@ -6,10 +6,17 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/player.hpp"
#include "inventorywindow.hpp" #include "inventorywindow.hpp"
namespace MWGui namespace MWGui
@ -52,6 +59,8 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onCancelButtonClicked);
mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked); mOfferButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onOfferButtonClicked);
mIncreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onIncreaseButtonClicked);
mDecreaseButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TradeWindow::onDecreaseButtonClicked);
setCoord(400, 0, 400, 300); setCoord(400, 0, 400, 300);
@ -63,6 +72,7 @@ namespace MWGui
setTitle(MWWorld::Class::get(actor).getName(actor)); setTitle(MWWorld::Class::get(actor).getName(actor));
mCurrentBalance = 0; mCurrentBalance = 0;
mCurrentMerchantOffer = 0;
mWindowManager.getInventoryWindow()->startTrade(); mWindowManager.getInventoryWindow()->startTrade();
@ -107,10 +117,14 @@ namespace MWGui
bool goldFound = false; bool goldFound = false;
MWWorld::Ptr gold; MWWorld::Ptr gold;
MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore(); MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (MWWorld::ContainerStoreIterator it = playerStore.begin(); for (MWWorld::ContainerStoreIterator it = playerStore.begin();
it != playerStore.end(); ++it) it != playerStore.end(); ++it)
{ {
if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sGold")->getString()) if (MWWorld::Class::get(*it).getName(*it) == gmst.find("sGold")->getString())
{ {
goldFound = true; goldFound = true;
gold = *it; gold = *it;
@ -131,6 +145,9 @@ namespace MWGui
void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender) void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
{ {
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// were there any items traded at all? // were there any items traded at all?
MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems(); MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
MWWorld::ContainerStore& merchantBought = getBoughtItems(); MWWorld::ContainerStore& merchantBought = getBoughtItems();
@ -156,15 +173,15 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name()) if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{ {
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mNpdt52.mGold == -10) if (ref->mBase->mNpdt52.mGold == -10)
merchantgold = ref->base->mNpdt12.mGold; merchantgold = ref->mBase->mNpdt12.mGold;
else else
merchantgold = ref->base->mNpdt52.mGold; merchantgold = ref->mBase->mNpdt52.mGold;
} }
else // ESM::Creature else // ESM::Creature
{ {
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>(); MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->mData.mGold; merchantgold = ref->mBase->mData.mGold;
} }
if (mCurrentBalance > 0 && merchantgold < mCurrentBalance) if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
{ {
@ -174,6 +191,59 @@ namespace MWGui
return; return;
} }
if(mCurrentBalance > mCurrentMerchantOffer)
{
//if npc is a creature: reject (no haggle)
if (mPtr.getTypeName() != typeid(ESM::NPC).name())
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
return;
}
int a = abs(mCurrentMerchantOffer);
int b = abs(mCurrentBalance);
int d = 0;
if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a);
else d = int(100 * (b - a) / a);
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
float a1 = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d1 = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat();
if (mCurrentMerchantOffer<0) x += abs(int(pcTerm - npcTerm));
else x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}", std::vector<std::string>());
int iBarterFailDisposition = gmst.find("iBarterFailDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterFailDisposition);
return;
}
}
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);
// success! make the item transfer. // success! make the item transfer.
transferBoughtItems(); transferBoughtItems();
mWindowManager.getInventoryWindow()->transferBoughtItems(); mWindowManager.getInventoryWindow()->transferBoughtItems();
@ -198,6 +268,20 @@ namespace MWGui
mWindowManager.removeGuiMode(GM_Barter); mWindowManager.removeGuiMode(GM_Barter);
} }
void TradeWindow::onIncreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<=-1) mCurrentBalance -= 1;
if(mCurrentBalance>=1) mCurrentBalance += 1;
updateLabels();
}
void TradeWindow::onDecreaseButtonClicked(MyGUI::Widget* _sender)
{
if(mCurrentBalance<-1) mCurrentBalance += 1;
if(mCurrentBalance>1) mCurrentBalance -= 1;
updateLabels();
}
void TradeWindow::updateLabels() void TradeWindow::updateLabels()
{ {
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold())); mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
@ -217,15 +301,15 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name()) if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{ {
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mNpdt52.mGold == -10) if (ref->mBase->mNpdt52.mGold == -10)
merchantgold = ref->base->mNpdt12.mGold; merchantgold = ref->mBase->mNpdt12.mGold;
else else
merchantgold = ref->base->mNpdt52.mGold; merchantgold = ref->mBase->mNpdt52.mGold;
} }
else // ESM::Creature else // ESM::Creature
{ {
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>(); MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
merchantgold = ref->base->mData.mGold; merchantgold = ref->mBase->mData.mGold;
} }
mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(merchantgold)); mMerchantGold->setCaptionWithReplacing("#{sSellerGold} " + boost::lexical_cast<std::string>(merchantgold));
@ -261,14 +345,14 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name()) if (mPtr.getTypeName() == typeid(ESM::NPC).name())
{ {
MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
if (ref->base->mHasAI) if (ref->mBase->mHasAI)
services = ref->base->mAiData.mServices; services = ref->mBase->mAiData.mServices;
} }
else if (mPtr.getTypeName() == typeid(ESM::Creature).name()) else if (mPtr.getTypeName() == typeid(ESM::Creature).name())
{ {
MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>(); MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
if (ref->base->mHasAI) if (ref->mBase->mHasAI)
services = ref->base->mAiData.mServices; services = ref->mBase->mAiData.mServices;
} }
/// \todo what about potions, there doesn't seem to be a flag for them?? /// \todo what about potions, there doesn't seem to be a flag for them??
@ -316,19 +400,17 @@ namespace MWGui
void TradeWindow::sellToNpc(MWWorld::Ptr item, int count) void TradeWindow::sellToNpc(MWWorld::Ptr item, int count)
{ {
/// \todo price adjustment depending on merchantile skill
mCurrentBalance -= MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
mCurrentMerchantOffer -= MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,true);
updateLabels(); updateLabels();
} }
void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count) void TradeWindow::buyFromNpc(MWWorld::Ptr item, int count)
{ {
/// \todo price adjustment depending on merchantile skill
mCurrentBalance += MWWorld::Class::get(item).getValue(item) * count;
mCurrentBalance += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
mCurrentMerchantOffer += MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, MWWorld::Class::get(item).getValue(item) * count,false);
updateLabels(); updateLabels();
} }

View file

@ -55,11 +55,14 @@ namespace MWGui
MyGUI::TextBox* mMerchantGold; MyGUI::TextBox* mMerchantGold;
int mCurrentBalance; int mCurrentBalance;
int mCurrentMerchantOffer;
void onWindowResize(MyGUI::Window* _sender); void onWindowResize(MyGUI::Window* _sender);
void onFilterChanged(MyGUI::Widget* _sender); void onFilterChanged(MyGUI::Widget* _sender);
void onOfferButtonClicked(MyGUI::Widget* _sender); void onOfferButtonClicked(MyGUI::Widget* _sender);
void onCancelButtonClicked(MyGUI::Widget* _sender); void onCancelButtonClicked(MyGUI::Widget* _sender);
void onIncreaseButtonClicked(MyGUI::Widget* _sender);
void onDecreaseButtonClicked(MyGUI::Widget* _sender);
// don't show items that the NPC has equipped in his trade-window. // don't show items that the NPC has equipped in his trade-window.
virtual bool ignoreEquippedItems() { return true; } virtual bool ignoreEquippedItems() { return true; }

View file

@ -7,6 +7,7 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
@ -73,10 +74,13 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
{ {
/// \todo mercantile skill int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt (); (mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton"; std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
@ -113,8 +117,11 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
/// \todo mercantile skill const MWWorld::ESMStore &store =
int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt (); MWBase::Environment::get().getWorld()->getStore();
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price) if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return; return;
@ -128,8 +135,9 @@ namespace MWGui
// increase skill // increase skill
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
playerRef->base->mClass); const ESM::Class *class_ =
store.get<ESM::Class>().find(playerRef->mBase->mClass);
pcStats.increaseSkill (skillId, *class_, true); pcStats.increaseSkill (skillId, *class_, true);
// remove gold // remove gold

View file

@ -54,21 +54,25 @@ namespace MWGui
{ {
int price = 0; int price = 0;
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
if(interior) if(interior)
{ {
price = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fMagesGuildTravel")->getFloat(); price = gmst.find("fMagesGuildTravel")->getFloat();
} }
else else
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position PlayerPos = player.getRefData().getPosition(); ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
price = d/MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelMult")->getFloat(); price = d/gmst.find("fTravelMult")->getFloat();
} }
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight; mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
if(interior) if(interior)
toAdd->setUserString("interior","y"); toAdd->setUserString("interior","y");
else else
@ -104,15 +108,15 @@ namespace MWGui
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++) for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->mBase->mTransport.size();i++)
{ {
std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName; std::string cellname = mPtr.get<ESM::NPC>()->mBase->mTransport[i].mCellName;
bool interior = true; bool interior = true;
int x,y; int x,y;
MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[0], MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos.pos[0],
mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[1],x,y); mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos.pos[1],x,y);
if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->mName; interior= false;} if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->mCell->mName; interior= false;}
addDestination(cellname,mPtr.get<ESM::NPC>()->base->mTransport[i].mPos,interior); addDestination(cellname,mPtr.get<ESM::NPC>()->mBase->mTransport[i].mPos,interior);
} }
updateLabels(); updateLabels();
@ -142,7 +146,7 @@ namespace MWGui
cell = MWBase::Environment::get().getWorld()->getExterior(x,y); cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
ESM::Position PlayerPos = player.getRefData().getPosition(); ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat()); int time = int(d /MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fTravelTimeMult")->getFloat());
for(int i = 0;i < time;i++) for(int i = 0;i < time;i++)
{ {
MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats (); MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();

View file

@ -120,6 +120,7 @@ namespace MWGui
int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour (); int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
bool pm = hour >= 12; bool pm = hour >= 12;
if (hour >= 13) hour -= 12; if (hour >= 13) hour -= 12;
if (hour == 0) hour = 12;
std::string dateTimeText = std::string dateTimeText =
boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()) + " " boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()) + " "

View file

@ -2,12 +2,12 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include "components/esm_store/store.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/esmstore.hpp"
#undef min #undef min
#undef max #undef max
@ -228,8 +228,10 @@ void MWSpell::setSpellId(const std::string &spellId)
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags) void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord, int flags)
{ {
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store =
const ESM::Spell *spell = store.spells.search(mId); MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found"); MYGUI_ASSERT(spell, "spell with id '" << mId << "' not found");
MWSpellEffectPtr effect = nullptr; MWSpellEffectPtr effect = nullptr;
@ -259,8 +261,10 @@ void MWSpell::updateWidgets()
{ {
if (mSpellNameWidget && mWindowManager) if (mSpellNameWidget && mWindowManager)
{ {
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore &store =
const ESM::Spell *spell = store.spells.search(mId); MWBase::Environment::get().getWorld()->getStore();
const ESM::Spell *spell = store.get<ESM::Spell>().search(mId);
if (spell) if (spell)
static_cast<MyGUI::TextBox*>(mSpellNameWidget)->setCaption(spell->mName); static_cast<MyGUI::TextBox*>(mSpellNameWidget)->setCaption(spell->mName);
else else
@ -386,8 +390,14 @@ void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
void MWSpellEffect::updateWidgets() void MWSpellEffect::updateWidgets()
{ {
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore(); if (!mWindowManager)
const ESM::MagicEffect *magicEffect = store.magicEffects.search(mEffectParams.mEffectID); return;
const MWWorld::ESMStore &store =
MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magicEffect =
store.get<ESM::MagicEffect>().search(mEffectParams.mEffectID);
assert(magicEffect); assert(magicEffect);
assert(mWindowManager); assert(mWindowManager);

View file

@ -1,7 +1,7 @@
#ifndef MWGUI_WIDGETS_H #ifndef MWGUI_WIDGETS_H
#define MWGUI_WIDGETS_H #define MWGUI_WIDGETS_H
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include <MyGUI.h> #include <MyGUI.h>

View file

@ -83,7 +83,6 @@ WindowManager::WindowManager(
, mSpellCreationDialog(NULL) , mSpellCreationDialog(NULL)
, mEnchantingDialog(NULL) , mEnchantingDialog(NULL)
, mTrainingWindow(NULL) , mTrainingWindow(NULL)
, mPlayerClass()
, mPlayerName() , mPlayerName()
, mPlayerRaceId() , mPlayerRaceId()
, mPlayerAttributes() , mPlayerAttributes()
@ -499,8 +498,7 @@ void WindowManager::setValue (const std::string& id, int value)
void WindowManager::setPlayerClass (const ESM::Class &class_) void WindowManager::setPlayerClass (const ESM::Class &class_)
{ {
mPlayerClass = class_; mStatsWindow->setValue("class", class_.mName);
mStatsWindow->setValue("class", mPlayerClass.mName);
} }
void WindowManager::configureSkills (const SkillList& major, const SkillList& minor) void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
@ -554,7 +552,9 @@ int WindowManager::readPressedButton ()
std::string WindowManager::getGameSettingString(const std::string &id, const std::string &default_) std::string WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
{ {
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.search(id); const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search(id);
if (setting && setting->mType == ESM::VT_String) if (setting && setting->mType == ESM::VT_String)
return setting->getString(); return setting->getString();
return default_; return default_;
@ -582,6 +582,8 @@ void WindowManager::onFrame (float frameDuration)
mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition()); mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
} }
mDialogueWindow->onFrame();
mInventoryWindow->onFrame(); mInventoryWindow->onFrame();
mStatsWindow->onFrame(); mStatsWindow->onFrame();
@ -604,37 +606,40 @@ void WindowManager::onFrame (float frameDuration)
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell) void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
{ {
if (!(cell->cell->mData.mFlags & ESM::Cell::Interior)) if (cell->mCell->isExterior())
{ {
std::string name; std::string name;
if (cell->cell->mName != "") if (cell->mCell->mName != "")
{ {
name = cell->cell->mName; name = cell->mCell->mName;
mMap->addVisitedLocation (name, cell->cell->getGridX (), cell->cell->getGridY ()); mMap->addVisitedLocation (name, cell->mCell->getGridX (), cell->mCell->getGridY ());
} }
else else
{ {
const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->mRegion); const ESM::Region* region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
if (region) if (region)
name = region->mName; name = region->mName;
else else
name = getGameSettingString("sDefaultCellname", "Wilderness"); name = getGameSettingString("sDefaultCellname", "Wilderness");
} }
mMap->cellExplored(cell->mCell->getGridX(), cell->mCell->getGridY());
mMap->setCellName( name ); mMap->setCellName( name );
mHud->setCellName( name ); mHud->setCellName( name );
mMap->setCellPrefix("Cell"); mMap->setCellPrefix("Cell");
mHud->setCellPrefix("Cell"); mHud->setCellPrefix("Cell");
mMap->setActiveCell( cell->cell->mData.mX, cell->cell->mData.mY ); mMap->setActiveCell( cell->mCell->getGridX(), cell->mCell->getGridY() );
mHud->setActiveCell( cell->cell->mData.mX, cell->cell->mData.mY ); mHud->setActiveCell( cell->mCell->getGridX(), cell->mCell->getGridY() );
} }
else else
{ {
mMap->setCellName( cell->cell->mName ); mMap->setCellName( cell->mCell->mName );
mHud->setCellName( cell->cell->mName ); mHud->setCellName( cell->mCell->mName );
mMap->setCellPrefix( cell->cell->mName ); mMap->setCellPrefix( cell->mCell->mName );
mHud->setCellPrefix( cell->cell->mName ); mHud->setCellPrefix( cell->mCell->mName );
} }
} }
@ -717,7 +722,9 @@ void WindowManager::setDragDrop(bool dragDrop)
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result) void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
{ {
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.find(_tag); const ESM::GameSetting *setting =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(_tag);
if (setting && setting->mType == ESM::VT_String) if (setting && setting->mType == ESM::VT_String)
_result = setting->getString(); _result = setting->getString();
else else
@ -769,6 +776,13 @@ void WindowManager::pushGuiMode(GuiMode mode)
if (mode==GM_Inventory && mAllowed==GW_None) if (mode==GM_Inventory && mAllowed==GW_None)
return; return;
// If this mode already exists somewhere in the stack, just bring it to the front.
if (std::find(mGuiModes.begin(), mGuiModes.end(), mode) != mGuiModes.end())
{
mGuiModes.erase(std::find(mGuiModes.begin(), mGuiModes.end(), mode));
}
mGuiModes.push_back(mode); mGuiModes.push_back(mode);
bool gameMode = !isGuiMode(); bool gameMode = !isGuiMode();
@ -808,7 +822,10 @@ void WindowManager::removeGuiMode(GuiMode mode)
void WindowManager::setSelectedSpell(const std::string& spellId, int successChancePercent) void WindowManager::setSelectedSpell(const std::string& spellId, int successChancePercent)
{ {
mHud->setSelectedSpell(spellId, successChancePercent); mHud->setSelectedSpell(spellId, successChancePercent);
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
mSpellWindow->setTitle(spell->mName); mSpellWindow->setTitle(spell->mName);
} }

View file

@ -261,7 +261,6 @@ namespace MWGui
/// \todo get rid of this stuff. Move it to the respective UI element classes, if needed. /// \todo get rid of this stuff. Move it to the respective UI element classes, if needed.
// Various stats about player as needed by window manager // Various stats about player as needed by window manager
ESM::Class mPlayerClass;
std::string mPlayerName; std::string mPlayerName;
std::string mPlayerRaceId; std::string mPlayerRaceId;
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes; std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;

View file

@ -9,7 +9,7 @@
#include <components/esm/loadmgef.hpp> #include <components/esm/loadmgef.hpp>
#include <components/esm/loadskil.hpp> #include <components/esm/loadskil.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -86,7 +86,7 @@ namespace MWMechanics
if (effects.second) if (effects.second)
{ {
const ESM::MagicEffect *magicEffect = const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find ( MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
iter->mEffectID); iter->mEffectID);
if (iter->mDuration==0) if (iter->mDuration==0)
@ -114,18 +114,18 @@ namespace MWMechanics
std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const
{ {
if (const ESM::Spell *spell = if (const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().spells.search (id)) MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search (id))
return std::make_pair (spell->mEffects, false); return std::make_pair (spell->mEffects, false);
if (const ESM::Potion *potion = if (const ESM::Potion *potion =
MWBase::Environment::get().getWorld()->getStore().potions.search (id)) MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>().search (id))
return std::make_pair (potion->mEffects, false); return std::make_pair (potion->mEffects, false);
if (const ESM::Ingredient *ingredient = if (const ESM::Ingredient *ingredient =
MWBase::Environment::get().getWorld()->getStore().ingreds.search (id)) MWBase::Environment::get().getWorld()->getStore().get<ESM::Ingredient>().search (id))
{ {
const ESM::MagicEffect *magicEffect = const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find ( MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
ingredient->mData.mEffectID[0]); ingredient->mData.mEffectID[0]);
ESM::ENAMstruct effect; ESM::ENAMstruct effect;

View file

@ -7,7 +7,7 @@
#include <components/esm/loadnpc.hpp> #include <components/esm/loadnpc.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
@ -101,11 +101,11 @@ namespace MWMechanics
health.setCurrent (health.getCurrent() + 0.1 * endurance); health.setCurrent (health.getCurrent() + 0.1 * endurance);
stats.setHealth (health); stats.setHealth (health);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
float fFatigueReturnBase = store.gameSettings.find("fFatigueReturnBase")->getFloat (); float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat ();
float fFatigueReturnMult = store.gameSettings.find("fFatigueReturnMult")->getFloat (); float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat ();
float fEndFatigueMult = store.gameSettings.find("fEndFatigueMult")->getFloat (); float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat ();
float capacity = MWWorld::Class::get(ptr).getCapacity(ptr); float capacity = MWWorld::Class::get(ptr).getCapacity(ptr);
float encumbrance = MWWorld::Class::get(ptr).getEncumbrance(ptr); float encumbrance = MWWorld::Class::get(ptr).getEncumbrance(ptr);
@ -122,7 +122,7 @@ namespace MWMechanics
if (!stunted) if (!stunted)
{ {
float fRestMagicMult = store.gameSettings.find("fRestMagicMult")->getFloat (); float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat ();
DynamicStat<float> magicka = stats.getMagicka(); DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent (magicka.getCurrent() magicka.setCurrent (magicka.getCurrent()

View file

@ -0,0 +1,21 @@
#include "aiactivate.hpp"
#include <iostream>
MWMechanics::AiActivate::AiActivate(const std::string &objectId)
: mObjectId(objectId)
{
}
MWMechanics::AiActivate *MWMechanics::AiActivate::clone() const
{
return new AiActivate(*this);
}
bool MWMechanics::AiActivate::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiActivate completed.\n";
return true;
}
int MWMechanics::AiActivate::getTypeId() const
{
return 4;
}

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@ -0,0 +1,23 @@
#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiActivate : public AiPackage
{
public:
AiActivate(const std::string &objectId);
virtual AiActivate *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mObjectId;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H

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@ -0,0 +1,24 @@
#include "aiescort.hpp"
#include <iostream>
MWMechanics::AiEscort::AiEscort(const std::string &actorId,int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
{
}
MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const
{
return new AiEscort(*this);
}
bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiEscort completed. \n";
return true;
}
int MWMechanics::AiEscort::getTypeId() const
{
return 2;
}

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@ -0,0 +1,29 @@
#ifndef GAME_MWMECHANICS_AIESCORT_H
#define GAME_MWMECHANICS_AIESCORT_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiEscort : public AiPackage
{
public:
AiEscort(const std::string &actorId,int duration, float x, float y, float z);
virtual AiEscort *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
std::string mActorId;
float mX;
float mY;
float mZ;
int mDuration;
};
}
#endif

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@ -0,0 +1,22 @@
#include "aifollow.hpp"
#include <iostream>
MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)
: mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId)
{
}
MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
{
return new AiFollow(*this);
}
bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiFollow completed.\n";
return true;
}
int MWMechanics::AiFollow::getTypeId() const
{
return 3;
}

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@ -0,0 +1,27 @@
#ifndef GAME_MWMECHANICS_AIFALLOW_H
#define GAME_MWMECHANICS_AIFALLOW_H
#include "aipackage.hpp"
#include <string>
namespace MWMechanics
{
class AiFollow : public AiPackage
{
public:
AiFollow(const std::string &ActorId,float duration, float X, float Y, float Z);
virtual AiFollow *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
float mDuration;
float mX;
float mY;
float mZ;
std::string mActorId;
};
}
#endif

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@ -0,0 +1,25 @@
#include "aitravel.hpp"
#include <iostream>
MWMechanics::AiTravel::AiTravel(float x, float y, float z)
: mX(x),mY(y),mZ(z)
{
}
MWMechanics::AiTravel * MWMechanics::AiTravel::clone() const
{
return new AiTravel(*this);
}
bool MWMechanics::AiTravel::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiTravel completed.\n";
return true;
}
int MWMechanics::AiTravel::getTypeId() const
{
return 1;
}

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@ -0,0 +1,27 @@
#ifndef GAME_MWMECHANICS_AITRAVEL_H
#define GAME_MWMECHANICS_AITRAVEL_H
#include "aipackage.hpp"
namespace MWMechanics
{
class AiTravel : public AiPackage
{
public:
AiTravel(float x, float y, float z);
virtual AiTravel *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
private:
float mX;
float mY;
float mZ;
};
}
#endif

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@ -0,0 +1,23 @@
#include "aiwander.hpp"
#include <iostream>
MWMechanics::AiWander::AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle):
mDistance(distance), mDuration(duration), mTimeOfDay(timeOfDay), mIdle(idle)
{
}
MWMechanics::AiPackage * MWMechanics::AiWander::clone() const
{
return new AiWander(*this);
}
bool MWMechanics::AiWander::execute (const MWWorld::Ptr& actor)
{
std::cout << "AiWadner completed.\n";
return true;
}
int MWMechanics::AiWander::getTypeId() const
{
return 0;
}

View file

@ -0,0 +1,29 @@
#ifndef GAME_MWMECHANICS_AIWANDER_H
#define GAME_MWMECHANICS_AIWANDER_H
#include "aipackage.hpp"
#include <vector>
namespace MWMechanics
{
class AiWander : public AiPackage
{
public:
AiWander(int distance, int duration, int timeOfDay, const std::vector<int>& idle);
virtual AiPackage *clone() const;
virtual bool execute (const MWWorld::Ptr& actor);
///< \return Package completed?
virtual int getTypeId() const;
///< 0: Wander
private:
int mDistance;
int mDuration;
int mTimeOfDay;
std::vector<int> mIdle;
};
}
#endif

View file

@ -13,11 +13,11 @@
#include <components/esm/loadgmst.hpp> #include <components/esm/loadgmst.hpp>
#include <components/esm/loadmgef.hpp> #include <components/esm/loadmgef.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
@ -38,11 +38,11 @@ std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>(); const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i) for (int i=0; i<4; ++i)
if (ingredient->base->mData.mEffectID[i]!=-1) if (ingredient->mBase->mData.mEffectID[i]!=-1)
{ {
EffectKey key ( EffectKey key (
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ? ingredient->mBase->mData.mEffectID[i], ingredient->mBase->mData.mSkills[i]!=-1 ?
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]); ingredient->mBase->mData.mSkills[i] : ingredient->mBase->mData.mAttributes[i]);
++effects[key]; ++effects[key];
} }
@ -77,9 +77,9 @@ void MWMechanics::Alchemy::applyTools (int flags, float& value) const
else else
return; return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->base->mData.mQuality : 0; float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ? float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->base->mData.mQuality : 0; mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float quality = 1; float quality = 1;
@ -130,30 +130,30 @@ void MWMechanics::Alchemy::updateEffects()
// general alchemy factor // general alchemy factor
float x = getChance(); float x = getChance();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->base->mData.mQuality; x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionStrengthMult")->getFloat(); x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->getFloat();
// value // value
mValue = static_cast<int> ( mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("iAlchemyMod")->getFloat()); x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->getFloat());
// build quantified effect list // build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter) for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{ {
const ESM::MagicEffect *magicEffect = const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (iter->mId); MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (iter->mId);
if (magicEffect->mData.mBaseCost<=0) if (magicEffect->mData.mBaseCost<=0)
throw std::runtime_error ("invalid base cost for magic effect " + iter->mId); throw std::runtime_error ("invalid base cost for magic effect " + iter->mId);
float fPotionT1MagMul = float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1MagMult")->getFloat(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->getFloat();
if (fPotionT1MagMul<=0) if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul"); throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult = float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1DurMult")->getFloat(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->getFloat();
if (fPotionT1DurMult<=0) if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult"); throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
@ -192,18 +192,20 @@ void MWMechanics::Alchemy::updateEffects()
const ESM::Potion *MWMechanics::Alchemy::getRecord() const const ESM::Potion *MWMechanics::Alchemy::getRecord() const
{ {
for (ESMS::RecListWithIDT<ESM::Potion>::MapType::const_iterator iter ( const MWWorld::Store<ESM::Potion> &potions =
MWBase::Environment::get().getWorld()->getStore().potions.list.begin()); MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
iter!=MWBase::Environment::get().getWorld()->getStore().potions.list.end(); ++iter)
MWWorld::Store<ESM::Potion>::iterator iter = potions.begin();
for (; iter != potions.end(); ++iter)
{ {
if (iter->second.mEffects.mList.size()!=mEffects.size()) if (iter->mEffects.mList.size() != mEffects.size())
continue; continue;
bool mismatch = false; bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->second.mEffects.mList.size()); ++iter) for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++iter)
{ {
const ESM::ENAMstruct& first = iter->second.mEffects.mList[i]; const ESM::ENAMstruct& first = iter->mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i]; const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID || if (first.mEffectID!=second.mEffectID ||
@ -221,7 +223,7 @@ const ESM::Potion *MWMechanics::Alchemy::getRecord() const
} }
if (!mismatch) if (!mismatch)
return &iter->second; return &(*iter);
} }
return 0; return 0;
@ -258,7 +260,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter) for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty()) if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->base->mData.mWeight; newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
newRecord.mData.mWeight /= countIngredients(); newRecord.mData.mWeight /= countIngredients();
@ -277,7 +279,7 @@ void MWMechanics::Alchemy::addPotion (const std::string& name)
newRecord.mEffects.mList = mEffects; newRecord.mEffects.mList = mEffects;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second; record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
} }
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId); MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);
@ -332,13 +334,13 @@ void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{ {
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>(); MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->base->mData.mType; int type = ref->mBase->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size())) if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type"); throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty()) if (!mTools[type].isEmpty())
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality) if (ref->mBase->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
continue; continue;
mTools[type] = *iter; mTools[type] = *iter;

View file

@ -2,16 +2,19 @@
#include <algorithm> #include <algorithm>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
namespace MWMechanics namespace MWMechanics
{ {
CreatureStats::CreatureStats() CreatureStats::CreatureStats()
: mLevel (0), mHello (0), mFight (0), mFlee (0), mAlarm (0), mLevelHealthBonus(0.f), mDead (false) : mLevel (0), mLevelHealthBonus(0.f), mDead (false), mFriendlyHits (0), mTalkedTo (false), mAlarmed (false),
mAttacked (false), mHostile (false)
{ {
for (int i=0; i<4; ++i)
mAiSettings[i] = 0;
} }
void CreatureStats::increaseLevelHealthBonus (float value) void CreatureStats::increaseLevelHealthBonus (float value)
@ -28,25 +31,26 @@ namespace MWMechanics
{ {
return mAiSequence; return mAiSequence;
} }
AiSequence& CreatureStats::getAiSequence() AiSequence& CreatureStats::getAiSequence()
{ {
return mAiSequence; return mAiSequence;
} }
float CreatureStats::getFatigueTerm() const float CreatureStats::getFatigueTerm() const
{ {
int max = getFatigue().getModified(); int max = getFatigue().getModified();
int current = getFatigue().getCurrent(); int current = getFatigue().getCurrent();
float normalised = max==0 ? 1 : std::max (0.0f, static_cast<float> (current)/max); float normalised = max==0 ? 1 : std::max (0.0f, static_cast<float> (current)/max);
const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
return store.gameSettings.find ("fFatigueBase")->getFloat()
- store.gameSettings.find ("fFatigueMult")->getFloat() * (1-normalised); return gmst.find ("fFatigueBase")->getFloat()
- gmst.find ("fFatigueMult")->getFloat() * (1-normalised);
} }
const Stat<int> &CreatureStats::getAttribute(int index) const const Stat<int> &CreatureStats::getAttribute(int index) const
{ {
if (index < 0 || index > 7) { if (index < 0 || index > 7) {
@ -89,25 +93,11 @@ namespace MWMechanics
{ {
return mLevel; return mLevel;
} }
int CreatureStats::getHello() const
{
return mHello;
}
int CreatureStats::getFight() const int CreatureStats::getAiSetting (int index) const
{ {
return mFight; assert (index>=0 && index<4);
} return mAiSettings[index];
int CreatureStats::getFlee() const
{
return mFlee;
}
int CreatureStats::getAlarm() const
{
return mAlarm;
} }
Stat<int> &CreatureStats::getAttribute(int index) Stat<int> &CreatureStats::getAttribute(int index)
@ -179,7 +169,7 @@ namespace MWMechanics
if (index==0 && mDynamic[index].getCurrent()<1) if (index==0 && mDynamic[index].getCurrent()<1)
mDead = true; mDead = true;
} }
void CreatureStats::setLevel(int level) void CreatureStats::setLevel(int level)
{ {
mLevel = level; mLevel = level;
@ -195,40 +185,91 @@ namespace MWMechanics
mMagicEffects = effects; mMagicEffects = effects;
} }
void CreatureStats::setHello(int value) void CreatureStats::setAiSetting (int index, int value)
{ {
mHello = value; assert (index>=0 && index<4);
mAiSettings[index] = value;
} }
void CreatureStats::setFight(int value)
{
mFight = value;
}
void CreatureStats::setFlee(int value)
{
mFlee = value;
}
void CreatureStats::setAlarm(int value)
{
mAlarm = value;
}
bool CreatureStats::isDead() const bool CreatureStats::isDead() const
{ {
return mDead; return mDead;
} }
void CreatureStats::resurrect() void CreatureStats::resurrect()
{ {
if (mDead) if (mDead)
{ {
if (mDynamic[0].getCurrent()<1) if (mDynamic[0].getCurrent()<1)
mDynamic[0].setCurrent (1); mDynamic[0].setCurrent (1);
if (mDynamic[0].getCurrent()>=1) if (mDynamic[0].getCurrent()>=1)
mDead = false; mDead = false;
} }
} }
bool CreatureStats::hasCommonDisease() const
{
return mSpells.hasCommonDisease();
}
bool CreatureStats::hasBlightDisease() const
{
return mSpells.hasBlightDisease();
}
int CreatureStats::getFriendlyHits() const
{
return mFriendlyHits;
}
void CreatureStats::friendlyHit()
{
++mFriendlyHits;
}
bool CreatureStats::hasTalkedToPlayer() const
{
return mTalkedTo;
}
void CreatureStats::talkedToPlayer()
{
mTalkedTo = true;
}
bool CreatureStats::isAlarmed() const
{
return mAlarmed;
}
void CreatureStats::setAlarmed (bool alarmed)
{
mAlarmed = alarmed;
}
bool CreatureStats::getAttacked() const
{
return mAttacked;
}
void CreatureStats::setAttacked (bool attacked)
{
mAttacked = attacked;
}
bool CreatureStats::isHostile() const
{
return mHostile;
}
void CreatureStats::setHostile (bool hostile)
{
mHostile = hostile;
}
bool CreatureStats::getCreatureTargetted() const
{
return false;
}
} }

View file

@ -24,13 +24,15 @@ namespace MWMechanics
Spells mSpells; Spells mSpells;
ActiveSpells mActiveSpells; ActiveSpells mActiveSpells;
MagicEffects mMagicEffects; MagicEffects mMagicEffects;
int mHello; int mAiSettings[4];
int mFight;
int mFlee;
int mAlarm;
AiSequence mAiSequence; AiSequence mAiSequence;
float mLevelHealthBonus; float mLevelHealthBonus;
bool mDead; bool mDead;
int mFriendlyHits;
bool mTalkedTo;
bool mAlarmed;
bool mAttacked;
bool mHostile;
public: public:
CreatureStats(); CreatureStats();
@ -53,13 +55,8 @@ namespace MWMechanics
int getLevel() const; int getLevel() const;
int getHello() const; int getAiSetting (int index) const;
///< 0: hello, 1 fight, 2 flee, 3 alarm
int getFight() const;
int getFlee() const;
int getAlarm() const;
Stat<int> & getAttribute(int index); Stat<int> & getAttribute(int index);
@ -87,18 +84,13 @@ namespace MWMechanics
void setLevel(int level); void setLevel(int level);
void setHello(int value); void setAiSetting (int index, int value);
///< 0: hello, 1 fight, 2 flee, 3 alarm
void setFight(int value);
void setFlee(int value);
void setAlarm(int value);
const AiSequence& getAiSequence() const; const AiSequence& getAiSequence() const;
AiSequence& getAiSequence(); AiSequence& getAiSequence();
float getFatigueTerm() const; float getFatigueTerm() const;
///< Return effective fatigue ///< Return effective fatigue
@ -107,8 +99,37 @@ namespace MWMechanics
float getLevelHealthBonus() const; float getLevelHealthBonus() const;
bool isDead() const; bool isDead() const;
void resurrect(); void resurrect();
bool hasCommonDisease() const;
bool hasBlightDisease() const;
int getFriendlyHits() const;
///< Number of friendly hits received.
void friendlyHit();
///< Increase number of friendly hits by one.
bool hasTalkedToPlayer() const;
///< Has this creature talked with the player before?
void talkedToPlayer();
bool isAlarmed() const;
void setAlarmed (bool alarmed);
bool getAttacked() const;
void setAttacked (bool attacked);
bool isHostile() const;
void setHostile (bool hostile);
bool getCreatureTargetted() const;
}; };
} }

View file

@ -1,11 +1,12 @@
#include "mechanicsmanagerimp.hpp" #include "mechanicsmanagerimp.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
@ -19,7 +20,7 @@ namespace MWMechanics
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr); MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
const ESM::NPC *player = ptr.get<ESM::NPC>()->base; const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase;
// reset // reset
creatureStats.setLevel(player->mNpdt52.mLevel); creatureStats.setLevel(player->mNpdt52.mLevel);
@ -37,15 +38,17 @@ namespace MWMechanics
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance); creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality); creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck); creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
// race // race
if (mRaceSelected) if (mRaceSelected)
{ {
const ESM::Race *race = const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().races.find ( esmStore.get<ESM::Race>().find(player->mRace);
MWBase::Environment::get().getWorld()->getPlayer().getRace());
bool male = MWBase::Environment::get().getWorld()->getPlayer().isMale(); bool male = (player->mFlags & ESM::NPC::Female) == 0;
for (int i=0; i<8; ++i) for (int i=0; i<8; ++i)
{ {
@ -88,11 +91,13 @@ namespace MWMechanics
} }
// birthsign // birthsign
if (!MWBase::Environment::get().getWorld()->getPlayer().getBirthsign().empty()) const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
if (!signId.empty())
{ {
const ESM::BirthSign *sign = const ESM::BirthSign *sign =
MWBase::Environment::get().getWorld()->getStore().birthSigns.find ( esmStore.get<ESM::BirthSign>().find(signId);
MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin()); for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
iter!=sign->mPowers.mList.end(); ++iter) iter!=sign->mPowers.mList.end(); ++iter)
@ -104,11 +109,12 @@ namespace MWMechanics
// class // class
if (mClassSelected) if (mClassSelected)
{ {
const ESM::Class& class_ = MWBase::Environment::get().getWorld()->getPlayer().getClass(); const ESM::Class *class_ =
esmStore.get<ESM::Class>().find(player->mClass);
for (int i=0; i<2; ++i) for (int i=0; i<2; ++i)
{ {
int attribute = class_.mData.mAttribute[i]; int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8) if (attribute>=0 && attribute<8)
{ {
creatureStats.getAttribute(attribute).setBase ( creatureStats.getAttribute(attribute).setBase (
@ -122,7 +128,7 @@ namespace MWMechanics
for (int i2=0; i2<5; ++i2) for (int i2=0; i2<5; ++i2)
{ {
int index = class_.mData.mSkills[i2][i]; int index = class_->mData.mSkills[i2][i];
if (index>=0 && index<27) if (index>=0 && index<27)
{ {
@ -132,14 +138,15 @@ namespace MWMechanics
} }
} }
typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType; const MWWorld::Store<ESM::Skill> &skills =
const ContainerType& skills = MWBase::Environment::get().getWorld()->getStore().skills.list; esmStore.get<ESM::Skill>();
for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter) MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
for (; iter != skills.end(); ++iter)
{ {
if (iter->second.mData.mSpecialization==class_.mData.mSpecialization) if (iter->mData.mSpecialization==class_->mData.mSpecialization)
{ {
int index = iter->first; int index = iter->mIndex;
if (index>=0 && index<27) if (index>=0 && index<27)
{ {
@ -261,12 +268,22 @@ namespace MWMechanics
if (mUpdatePlayer) if (mUpdatePlayer)
{ {
// basic player profile; should not change anymore after the creation phase is finished. // basic player profile; should not change anymore after the creation phase is finished.
MWBase::Environment::get().getWindowManager()->setValue ("name", MWBase::Environment::get().getWorld()->getPlayer().getName()); MWBase::WindowManager *winMgr =
MWBase::Environment::get().getWindowManager()->setValue ("race", MWBase::Environment::get().getWindowManager();
MWBase::Environment::get().getWorld()->getStore().races.find (MWBase::Environment::get().getWorld()->getPlayer().
getRace())->mName); MWBase::World *world = MWBase::Environment::get().getWorld();
MWBase::Environment::get().getWindowManager()->setValue ("class", const ESM::NPC *player =
MWBase::Environment::get().getWorld()->getPlayer().getClass().mName); world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
const ESM::Race *race =
world->getStore().get<ESM::Race>().find(player->mRace);
const ESM::Class *cls =
world->getStore().get<ESM::Class>().find(player->mClass);
winMgr->setValue ("name", player->mName);
winMgr->setValue ("race", race->mName);
winMgr->setValue ("class", cls->mName);
mUpdatePlayer = false; mUpdatePlayer = false;
MWBase::WindowManager::SkillList majorSkills (5); MWBase::WindowManager::SkillList majorSkills (5);
@ -274,11 +291,11 @@ namespace MWMechanics
for (int i=0; i<5; ++i) for (int i=0; i<5; ++i)
{ {
minorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][0]; minorSkills[i] = cls->mData.mSkills[i][0];
majorSkills[i] = MWBase::Environment::get().getWorld()->getPlayer().getClass().mData.mSkills[i][1]; majorSkills[i] = cls->mData.mSkills[i][1];
} }
MWBase::Environment::get().getWindowManager()->configureSkills (majorSkills, minorSkills); winMgr->configureSkills (majorSkills, minorSkills);
} }
mActors.update (movement, duration, paused); mActors.update (movement, duration, paused);
@ -291,14 +308,31 @@ namespace MWMechanics
void MechanicsManager::setPlayerName (const std::string& name) void MechanicsManager::setPlayerName (const std::string& name)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setName (name); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mName = name;
world->createRecord(player);
mUpdatePlayer = true; mUpdatePlayer = true;
} }
void MechanicsManager::setPlayerRace (const std::string& race, bool male) void MechanicsManager::setPlayerRace (const std::string& race, bool male, const std::string &head, const std::string &hair)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setGender (male); MWBase::World *world = MWBase::Environment::get().getWorld();
MWBase::Environment::get().getWorld()->getPlayer().setRace (race);
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mRace = race;
player.mHead = head;
player.mHair = hair;
player.setIsMale(male);
world->createRecord(player);
mRaceSelected = true; mRaceSelected = true;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
@ -306,29 +340,303 @@ namespace MWMechanics
void MechanicsManager::setPlayerBirthsign (const std::string& id) void MechanicsManager::setPlayerBirthsign (const std::string& id)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setBirthsign (id); MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(id);
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
} }
void MechanicsManager::setPlayerClass (const std::string& id) void MechanicsManager::setPlayerClass (const std::string& id)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setClass (*MWBase::Environment::get().getWorld()->getStore().classes.find (id)); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = id;
world->createRecord(player);
mClassSelected = true; mClassSelected = true;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
} }
void MechanicsManager::setPlayerClass (const ESM::Class& class_) void MechanicsManager::setPlayerClass (const ESM::Class &cls)
{ {
MWBase::Environment::get().getWorld()->getPlayer().setClass (class_); MWBase::World *world = MWBase::Environment::get().getWorld();
const ESM::Class *ptr = world->createRecord(cls);
ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
player.mClass = ptr->mId;
world->createRecord(player);
mClassSelected = true; mClassSelected = true;
buildPlayer(); buildPlayer();
mUpdatePlayer = true; mUpdatePlayer = true;
} }
std::string toLower (const std::string& name)
{
std::string lowerCase;
std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
return lowerCase;
}
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
{
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
float x = npcSkill.getBaseDisposition();
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats playerNpcStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
if (toLower(npc->mBase->mRace) == toLower(player->mBase->mRace)) x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispRaceMod")->getFloat();
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityMult")->getFloat()
* (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityBase")->getFloat());
float reaction = 0;
int rank = 0;
std::string npcFaction = "";
if(!npcSkill.getFactionRanks().empty()) npcFaction = npcSkill.getFactionRanks().begin()->first;
if (playerNpcStats.getFactionRanks().find(toLower(npcFaction)) != playerNpcStats.getFactionRanks().end())
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end(); it++)
{
if(toLower(it->mFaction) == toLower(npcFaction)) reaction = it->mReaction;
}
rank = playerNpcStats.getFactionRanks().find(toLower(npcFaction))->second;
}
else if (npcFaction != "")
{
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.begin();
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(toLower(npcFaction))->mReactions.end();it++)
{
if(playerNpcStats.getFactionRanks().find(toLower(it->mFaction)) != playerNpcStats.getFactionRanks().end() )
{
if(it->mReaction<reaction) reaction = it->mReaction;
}
}
rank = 0;
}
else
{
reaction = 0;
rank = 0;
}
x += (MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankMult")->getFloat() * rank
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankBase")->getFloat())
* MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionMod")->getFloat() * reaction;
x -= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispCrimeMod")->getFloat() * playerNpcStats.getBounty();
if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod")->getFloat();
if (playerNpcStats.getDrawState() == MWMechanics::DrawState_::DrawState_Weapon)
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
return effective_disposition;
}
int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying)
{
if (ptr.getTypeName() == typeid(ESM::Creature).name())
return basePrice;
MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
// I suppose the temporary disposition change _has_ to be considered here,
// otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
float a = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float d = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm));
float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm));
float x;
if(buying) x = buyTerm;
else x = std::min(buyTerm, sellTerm);
int offerPrice;
if (x < 1) offerPrice = int(x * basePrice);
if (x >= 1) offerPrice = basePrice + int((x - 1) * basePrice);
offerPrice = std::max(1, offerPrice);
return offerPrice;
}
int MechanicsManager::countDeaths (const std::string& id) const int MechanicsManager::countDeaths (const std::string& id) const
{ {
return mActors.countDeaths (id); return mActors.countDeaths (id);
} }
void MechanicsManager::getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange)
{
const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);
MWMechanics::NpcStats npcSkill = MWWorld::Class::get(npc).getNpcStats(npc);
MWMechanics::CreatureStats npcStats = MWWorld::Class::get(npc).getCreatureStats(npc);
float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified()
/ gmst.find("fPersonalityMod")->getFloat();
float luckTerm = playerStats.getAttribute(ESM::Attribute::Luck).getModified()
/ gmst.find("fLuckMod")->getFloat();
float repTerm = playerSkill.getReputation() * gmst.find("fReputationMod")->getFloat();
float levelTerm = playerStats.getLevel() * gmst.find("fLevelMod")->getFloat();
float fatigueTerm = playerStats.getFatigueTerm();
float playerRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float playerRating2 = playerRating1 + levelTerm;
float playerRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + luckTerm + persTerm) * fatigueTerm;
float npcRating1 = (repTerm + luckTerm + persTerm + playerSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating2 = (levelTerm + repTerm + luckTerm + persTerm + npcSkill.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
float npcRating3 = (playerSkill.getSkill(ESM::Skill::Mercantile).getModified() + repTerm + luckTerm + persTerm) * fatigueTerm;
int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta)));
float d = 1 - 0.02 * abs(currentDisposition - 50);
float target1 = d * (playerRating1 - npcRating1 + 50);
float target2 = d * (playerRating2 - npcRating2 + 50);
float bribeMod;
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
float iPerMinChance = gmst.find("iPerMinChance")->getInt();
float iPerMinChange = gmst.find("iPerMinChange")->getInt();
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
float x,y;
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
if (type == PT_Admire)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = int(fPerDieRollMult * (target1 - roll));
x = success ? std::max(iPerMinChange, c) : c;
}
else if (type == PT_Intimidate)
{
target2 = std::max(iPerMinChance, target2);
success = (roll <= target2);
float r;
if (roll != target2)
r = int(target2 - roll);
else
r = 1;
if (roll <= target2)
{
float s = int(r * fPerDieRollMult * fPerTempMult);
npcStats.setAiSetting (2, std::max(0, std::min(100, npcStats.getAiSetting (2) + int(std::max(iPerMinChange, s)))));
npcStats.setAiSetting (1, std::max(0, std::min(100, npcStats.getAiSetting (1) + int(std::min(-iPerMinChange, -s)))));
}
float c = -std::abs(int(r * fPerDieRollMult));
if (success)
{
if (std::abs(c) < iPerMinChange)
{
x = 0;
y = -iPerMinChange;
}
else
{
x = -int(c * fPerTempMult);
y = c;
}
}
else
{
x = int(c * fPerTempMult);
y = c;
}
}
else if (type == PT_Taunt)
{
target1 = std::max(iPerMinChance, target1);
success = (roll <= target1);
float c = std::abs(int(target1 - roll));
if (roll <= target1)
{
float s = c * fPerDieRollMult * fPerTempMult;
npcStats.setAiSetting (2, std::max(0, std::min(100, npcStats.getAiSetting (2) + std::min(-int(iPerMinChange), int(-s)))));
npcStats.setAiSetting (1, std::max(0, std::min(100, npcStats.getAiSetting (1) + std::max(int(iPerMinChange), int(s)))));
}
x = int(-c * fPerDieRollMult);
if (success && std::abs(x) < iPerMinChange)
x = -iPerMinChange;
}
else // Bribe
{
target3 = std::max(iPerMinChance, target3);
success = (roll <= target3);
float c = int((target3 - roll) * fPerDieRollMult);
x = success ? std::max(iPerMinChange, c) : c;
}
tempChange = type == PT_Intimidate ? x : int(x * fPerTempMult);
float cappedDispositionChange = tempChange;
if (currentDisposition + tempChange > 100.f)
cappedDispositionChange = 100 - currentDisposition;
if (currentDisposition + tempChange < 0.f)
cappedDispositionChange = -currentDisposition;
permChange = int(cappedDispositionChange / fPerTempMult);
if (type == PT_Intimidate)
{
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
}
}
} }

View file

@ -64,7 +64,7 @@ namespace MWMechanics
virtual void setPlayerName (const std::string& name); virtual void setPlayerName (const std::string& name);
///< Set player name. ///< Set player name.
virtual void setPlayerRace (const std::string& id, bool male); virtual void setPlayerRace (const std::string& id, bool male, const std::string &head, const std::string &hair);
///< Set player race. ///< Set player race.
virtual void setPlayerBirthsign (const std::string& id); virtual void setPlayerBirthsign (const std::string& id);
@ -79,9 +79,18 @@ namespace MWMechanics
virtual void restoreDynamicStats(); virtual void restoreDynamicStats();
///< If the player is sleeping, this should be called every hour. ///< If the player is sleeping, this should be called every hour.
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying);
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr);
///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const; virtual int countDeaths (const std::string& id) const;
///< Return the number of deaths for actors with the given ID. ///< Return the number of deaths for actors with the given ID.
virtual void getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange);
///< Perform a persuasion action on NPC
}; };
} }

View file

@ -3,14 +3,17 @@
#include <cmath> #include <cmath>
#include <stdexcept> #include <stdexcept>
#include <vector>
#include <algorithm>
#include <boost/format.hpp> #include <boost/format.hpp>
#include <components/esm/loadskil.hpp> #include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp> #include <components/esm/loadclas.hpp>
#include <components/esm/loadgmst.hpp> #include <components/esm/loadgmst.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -18,8 +21,8 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
MWMechanics::NpcStats::NpcStats() MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing) : mMovementFlags (0), mDrawState (DrawState_Nothing), mBounty (0)
, mLevelProgress(0) , mLevelProgress(0), mDisposition(0), mVampire (0), mReputation(0), mWerewolf (false), mWerewolfKills (0)
{ {
mSkillIncreases.resize (ESM::Attribute::Length); mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i) for (int i=0; i<ESM::Attribute::Length; ++i)
@ -36,6 +39,16 @@ void MWMechanics::NpcStats::setDrawState (DrawState_ state)
mDrawState = state; mDrawState = state;
} }
int MWMechanics::NpcStats::getBaseDisposition() const
{
return mDisposition;
}
void MWMechanics::NpcStats::setBaseDisposition(int disposition)
{
mDisposition = disposition;
}
bool MWMechanics::NpcStats::getMovementFlag (Flag flag) const bool MWMechanics::NpcStats::getMovementFlag (Flag flag) const
{ {
return mMovementFlags & flag; return mMovementFlags & flag;
@ -70,18 +83,34 @@ std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks()
return mFactionRank; return mFactionRank;
} }
std::set<std::string>& MWMechanics::NpcStats::getExpelled()
{
return mExpelled;
}
const std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks() const const std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks() const
{ {
return mFactionRank; return mFactionRank;
} }
bool MWMechanics::NpcStats::isSameFaction (const NpcStats& npcStats) const
{
for (std::map<std::string, int>::const_iterator iter (mFactionRank.begin()); iter!=mFactionRank.end();
++iter)
if (npcStats.mFactionRank.find (iter->first)!=npcStats.mFactionRank.end())
return true;
return false;
}
float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& class_, int usageType, float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& class_, int usageType,
int level) const int level) const
{ {
if (level<0) if (level<0)
level = static_cast<int> (getSkill (skillIndex).getBase()); level = static_cast<int> (getSkill (skillIndex).getBase());
const ESM::Skill *skill = MWBase::Environment::get().getWorld()->getStore().skills.find (skillIndex); const ESM::Skill *skill =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find (skillIndex);
float skillFactor = 1; float skillFactor = 1;
@ -96,14 +125,15 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
throw std::runtime_error ("invalid skill gain factor"); throw std::runtime_error ("invalid skill gain factor");
} }
float typeFactor = const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMiscSkillBonus")->getFloat(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
float typeFactor = gmst.find ("fMiscSkillBonus")->getFloat();
for (int i=0; i<5; ++i) for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][0]==skillIndex) if (class_.mData.mSkills[i][0]==skillIndex)
{ {
typeFactor = typeFactor = gmst.find ("fMinorSkillBonus")->getFloat();
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMinorSkillBonus")->getFloat();
break; break;
} }
@ -111,8 +141,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
for (int i=0; i<5; ++i) for (int i=0; i<5; ++i)
if (class_.mData.mSkills[i][1]==skillIndex) if (class_.mData.mSkills[i][1]==skillIndex)
{ {
typeFactor = typeFactor = gmst.find ("fMajorSkillBonus")->getFloat();
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fMajorSkillBonus")->getFloat();
break; break;
} }
@ -124,8 +153,7 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
if (skill->mData.mSpecialization==class_.mData.mSpecialization) if (skill->mData.mSpecialization==class_.mData.mSpecialization)
{ {
specialisationFactor = specialisationFactor = gmst.find ("fSpecialSkillBonus")->getFloat();
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fSpecialSkillBonus")->getFloat();
if (specialisationFactor<=0) if (specialisationFactor<=0)
throw std::runtime_error ("invalid skill specialisation factor"); throw std::runtime_error ("invalid skill specialisation factor");
@ -178,7 +206,8 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
mLevelProgress += levelProgress; mLevelProgress += levelProgress;
// check the attribute this skill belongs to // check the attribute this skill belongs to
const ESM::Skill* skill = MWBase::Environment::get().getWorld ()->getStore ().skills.find(skillIndex); const ESM::Skill* skill =
MWBase::Environment::get().getWorld ()->getStore ().get<ESM::Skill>().find(skillIndex);
++mSkillIncreases[skill->mData.mAttribute]; ++mSkillIncreases[skill->mData.mAttribute];
// Play sound & skill progress notification // Play sound & skill progress notification
@ -237,3 +266,88 @@ bool MWMechanics::NpcStats::hasBeenUsed (const std::string& id) const
{ {
return mUsedIds.find (id)!=mUsedIds.end(); return mUsedIds.find (id)!=mUsedIds.end();
} }
int MWMechanics::NpcStats::getBounty() const
{
return mBounty;
}
void MWMechanics::NpcStats::setBounty (int bounty)
{
mBounty = bounty;
}
int MWMechanics::NpcStats::getFactionReputation (const std::string& faction) const
{
std::map<std::string, int>::const_iterator iter = mFactionReputation.find (faction);
if (iter==mFactionReputation.end())
return 0;
return iter->second;
}
void MWMechanics::NpcStats::setFactionReputation (const std::string& faction, int value)
{
mFactionReputation[faction] = value;
}
bool MWMechanics::NpcStats::isVampire() const
{
return mVampire;
}
void MWMechanics::NpcStats::setVampire (bool set)
{
mVampire = set;
}
int MWMechanics::NpcStats::getReputation() const
{
return mReputation;
}
void MWMechanics::NpcStats::setReputation(int reputation)
{
mReputation = reputation;
}
bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int rank) const
{
if (rank<0 || rank>=10)
throw std::runtime_error ("rank index out of range");
const ESM::Faction& faction =
*MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find (factionId);
std::vector<int> skills;
for (int i=0; i<6; ++i)
skills.push_back (static_cast<int> (getSkill (faction.mData.mSkillID[i]).getModified()));
std::sort (skills.begin(), skills.end());
std::vector<int>::const_reverse_iterator iter = skills.rbegin();
const ESM::RankData& rankData = faction.mData.mRankData[rank];
if (*iter<rankData.mSkill1)
return false;
return *++iter>=rankData.mSkill2;
}
bool MWMechanics::NpcStats::isWerewolf() const
{
return mWerewolf;
}
void MWMechanics::NpcStats::setWerewolf (bool set)
{
mWerewolf = set;
}
int MWMechanics::NpcStats::getWerewolfKills() const
{
return mWerewolfKills;
}

View file

@ -43,8 +43,16 @@ namespace MWMechanics
std::map<std::string, int> mFactionRank; std::map<std::string, int> mFactionRank;
DrawState_ mDrawState; DrawState_ mDrawState;
int mDisposition;
unsigned int mMovementFlags; unsigned int mMovementFlags;
Stat<float> mSkill[27]; Stat<float> mSkill[27];
int mBounty;
std::set<std::string> mExpelled;
std::map<std::string, int> mFactionReputation;
bool mVampire;
int mReputation;
bool mWerewolf;
int mWerewolfKills;
int mLevelProgress; // 0-10 int mLevelProgress; // 0-10
@ -60,6 +68,14 @@ namespace MWMechanics
void setDrawState (DrawState_ state); void setDrawState (DrawState_ state);
int getBaseDisposition() const;
void setBaseDisposition(int disposition);
int getReputation() const;
void setReputation(int reputation);
bool getMovementFlag (Flag flag) const; bool getMovementFlag (Flag flag) const;
void setMovementFlag (Flag flag, bool state); void setMovementFlag (Flag flag, bool state);
@ -70,6 +86,11 @@ namespace MWMechanics
std::map<std::string, int>& getFactionRanks(); std::map<std::string, int>& getFactionRanks();
std::set<std::string>& getExpelled();
bool isSameFaction (const NpcStats& npcStats) const;
///< Do *this and \a npcStats share a faction?
const std::map<std::string, int>& getFactionRanks() const; const std::map<std::string, int>& getFactionRanks() const;
float getSkillGain (int skillIndex, const ESM::Class& class_, int usageType = -1, float getSkillGain (int skillIndex, const ESM::Class& class_, int usageType = -1,
@ -88,10 +109,30 @@ namespace MWMechanics
int getLevelupAttributeMultiplier(int attribute) const; int getLevelupAttributeMultiplier(int attribute) const;
void levelUp(); void levelUp();
void flagAsUsed (const std::string& id); void flagAsUsed (const std::string& id);
bool hasBeenUsed (const std::string& id) const; bool hasBeenUsed (const std::string& id) const;
int getBounty() const;
void setBounty (int bounty);
int getFactionReputation (const std::string& faction) const;
void setFactionReputation (const std::string& faction, int value);
bool isVampire() const;
void setVampire (bool set);
bool hasSkillsForRank (const std::string& factionId, int rank) const;
bool isWerewolf() const;
void setWerewolf (bool set);
int getWerewolfKills() const;
}; };
} }

View file

@ -1,7 +1,7 @@
#include "spells.hpp" #include "spells.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include <components/esm/loadspel.hpp> #include <components/esm/loadspel.hpp>
@ -50,7 +50,8 @@ namespace MWMechanics
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter) for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{ {
const ESM::Spell *spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter); const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight || if (spell->mData.mType==ESM::Spell::ST_Ability || spell->mData.mType==ESM::Spell::ST_Blight ||
spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse) spell->mData.mType==ESM::Spell::ST_Disease || spell->mData.mType==ESM::Spell::ST_Curse)
@ -74,4 +75,32 @@ namespace MWMechanics
{ {
return mSelectedSpell; return mSelectedSpell;
} }
bool Spells::hasCommonDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Disease)
return true;
}
return false;
}
bool Spells::hasBlightDisease() const
{
for (TIterator iter = mSpells.begin(); iter!=mSpells.end(); ++iter)
{
const ESM::Spell *spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find (*iter);
if (spell->mData.mFlags & ESM::Spell::ST_Blight)
return true;
}
return false;
}
} }

View file

@ -55,6 +55,10 @@ namespace MWMechanics
const std::string getSelectedSpell() const; const std::string getSelectedSpell() const;
///< May return an empty string. ///< May return an empty string.
bool hasCommonDisease() const;
bool hasBlightDisease() const;
}; };
} }

View file

@ -8,7 +8,7 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "npcstats.hpp" #include "npcstats.hpp"
@ -40,7 +40,8 @@ namespace MWMechanics
for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.begin(); for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.begin();
it != effects.end(); ++it) it != effects.end(); ++it)
{ {
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->mEffectID); const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mEffectID);
int _school = effect->mData.mSchool; int _school = effect->mData.mSchool;
int _skillLevel = stats.getSkill (spellSchoolToSkill(_school)).getModified(); int _skillLevel = stats.getSkill (spellSchoolToSkill(_school)).getModified();
@ -61,7 +62,8 @@ namespace MWMechanics
inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor) inline int getSpellSchool(const std::string& spellId, const MWWorld::Ptr& actor)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
return getSpellSchool(spell, actor); return getSpellSchool(spell, actor);
} }
@ -107,7 +109,8 @@ namespace MWMechanics
inline float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor) inline float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor)
{ {
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId); const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
return getSpellSuccessChance(spell, actor); return getSpellSuccessChance(spell, actor);
} }
} }

View file

@ -7,7 +7,6 @@
#include <OgreSubMesh.h> #include <OgreSubMesh.h>
#include <OgreSceneManager.h> #include <OgreSceneManager.h>
namespace MWRender namespace MWRender
{ {

View file

@ -48,8 +48,9 @@ namespace MWRender
mNode->setVisible (false); mNode->setVisible (false);
mCamera->setPosition(mPosition); Ogre::Vector3 scale = mNode->getScale();
mCamera->lookAt(mLookAt); mCamera->setPosition(mPosition * scale);
mCamera->lookAt(mLookAt * scale);
mCamera->setNearClipDistance (0.01); mCamera->setNearClipDistance (0.01);
mCamera->setFarClipDistance (1000); mCamera->setFarClipDistance (1000);
@ -80,6 +81,22 @@ namespace MWRender
delete mAnimation; delete mAnimation;
} }
void CharacterPreview::rebuild()
{
assert(mAnimation);
delete mAnimation;
mAnimation = new NpcAnimation(mCharacter, mNode,
MWWorld::Class::get(mCharacter).getInventoryStore (mCharacter), RV_PlayerPreview);
mNode->setVisible (false);
Ogre::Vector3 scale = mNode->getScale();
mCamera->setPosition(mPosition * scale);
mCamera->lookAt(mLookAt * scale);
onSetup();
}
// -------------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------------
@ -128,8 +145,10 @@ namespace MWRender
RaceSelectionPreview::RaceSelectionPreview() RaceSelectionPreview::RaceSelectionPreview()
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(), : CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(),
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0)) 512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
, mRef(&mBase)
{ {
mBase = *mCharacter.get<ESM::NPC>()->mBase;
mCharacter = MWWorld::Ptr(&mRef, mCharacter.getCell());
} }
void RaceSelectionPreview::update(float angle) void RaceSelectionPreview::update(float angle)
@ -141,4 +160,11 @@ namespace MWRender
mNode->setVisible (false); mNode->setVisible (false);
} }
void RaceSelectionPreview::setPrototype(const ESM::NPC &proto)
{
mBase = proto;
mBase.mId = "player";
rebuild();
update(0);
}
} }

View file

@ -4,6 +4,7 @@
#include <OgreRenderTarget.h> #include <OgreRenderTarget.h>
#include <OgreMaterialManager.h> #include <OgreMaterialManager.h>
#include <components/esm/loadnpc.hpp>
#include "externalrendering.hpp" #include "externalrendering.hpp"
@ -32,6 +33,7 @@ namespace MWRender
virtual void setup (Ogre::SceneManager *sceneManager); virtual void setup (Ogre::SceneManager *sceneManager);
virtual void onSetup(); virtual void onSetup();
virtual void rebuild();
protected: protected:
Ogre::TexturePtr mTexture; Ogre::TexturePtr mTexture;
@ -77,10 +79,19 @@ namespace MWRender
class RaceSelectionPreview : public CharacterPreview class RaceSelectionPreview : public CharacterPreview
{ {
ESM::NPC mBase;
MWWorld::LiveCellRef<ESM::NPC> mRef;
public: public:
RaceSelectionPreview(); RaceSelectionPreview();
void update(float angle); void update(float angle);
const ESM::NPC &getPrototype() const {
return mBase;
}
void setPrototype(const ESM::NPC &proto);
}; };
} }

View file

@ -21,10 +21,10 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr& ptr): Animation()
mInsert = ptr.getRefData().getBaseNode(); mInsert = ptr.getRefData().getBaseNode();
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
assert (ref->base != NULL); assert (ref->mBase != NULL);
if(!ref->base->mModel.empty()) if(!ref->mBase->mModel.empty())
{ {
std::string mesh = "meshes\\" + ref->base->mModel; std::string mesh = "meshes\\" + ref->mBase->mModel;
mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh); mEntityList = NifOgre::NIFLoader::createEntities(mInsert, &mTextKeys, mesh);
for(size_t i = 0;i < mEntityList.mEntities.size();i++) for(size_t i = 0;i < mEntityList.mEntities.size();i++)

View file

@ -11,7 +11,7 @@
#include <components/esm/loadstat.hpp> #include <components/esm/loadstat.hpp>
#include <components/esm/loadpgrd.hpp> #include <components/esm/loadpgrd.hpp>
#include <components/esm_store/store.hpp> #include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone #include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -228,22 +228,23 @@ void Debugging::togglePathgrid()
void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store) void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
{ {
ESM::Pathgrid *pathgrid = MWBase::Environment::get().getWorld()->getStore().pathgrids.search(*store->cell); const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*store->mCell);
if (!pathgrid) return; if (!pathgrid) return;
Vector3 cellPathGridPos(0, 0, 0); Vector3 cellPathGridPos(0, 0, 0);
if (store->cell->isExterior()) if (store->mCell->isExterior())
{ {
cellPathGridPos.x = store->cell->mData.mX * ESM::Land::REAL_SIZE; cellPathGridPos.x = store->mCell->mData.mX * ESM::Land::REAL_SIZE;
cellPathGridPos.y = store->cell->mData.mY * ESM::Land::REAL_SIZE; cellPathGridPos.y = store->mCell->mData.mY * ESM::Land::REAL_SIZE;
} }
SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos); SceneNode *cellPathGrid = mPathGridRoot->createChildSceneNode(cellPathGridPos);
cellPathGrid->attachObject(createPathgridLines(pathgrid)); cellPathGrid->attachObject(createPathgridLines(pathgrid));
cellPathGrid->attachObject(createPathgridPoints(pathgrid)); cellPathGrid->attachObject(createPathgridPoints(pathgrid));
if (store->cell->isExterior()) if (store->mCell->isExterior())
{ {
mExteriorPathgridNodes[std::make_pair(store->cell->mData.mX, store->cell->mData.mY)] = cellPathGrid; mExteriorPathgridNodes[std::make_pair(store->mCell->getGridX(), store->mCell->getGridY())] = cellPathGrid;
} }
else else
{ {
@ -254,10 +255,10 @@ void Debugging::enableCellPathgrid(MWWorld::Ptr::CellStore *store)
void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store) void Debugging::disableCellPathgrid(MWWorld::Ptr::CellStore *store)
{ {
if (store->cell->isExterior()) if (store->mCell->isExterior())
{ {
ExteriorPathgridNodes::iterator it = ExteriorPathgridNodes::iterator it =
mExteriorPathgridNodes.find(std::make_pair(store->cell->mData.mX, store->cell->mData.mY)); mExteriorPathgridNodes.find(std::make_pair(store->mCell->getGridX(), store->mCell->getGridY()));
if (it != mExteriorPathgridNodes.end()) if (it != mExteriorPathgridNodes.end())
{ {
destroyCellPathgridNode(it->second); destroyCellPathgridNode(it->second);

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