Add missing .49 changelog entries

fix-osga-rotate-wildly
Alexei Kotov 3 months ago
parent 8c8fffc2c6
commit 8ecf1a116a

@ -33,6 +33,7 @@
Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
Bug #6025: Subrecords cannot overlap records
Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex
Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item
Bug #6190: Unintuitive sun specularity time of day dependence
Bug #6222: global map cell size can crash openmw if set to too high a value
Bug #6313: Followers with high Fight can turn hostile
@ -56,6 +57,7 @@
Bug #6973: Fade in happens after the scene load and is shown
Bug #6974: Only harmful effects are reflected
Bug #6977: Sun damage implementation does not match research
Bug #6985: Issues with Magic Cards numbers readability
Bug #6986: Sound magic effect does not make noise
Bug #6987: Set/Mod Blindness should not darken the screen
Bug #6992: Crossbow reloading doesn't look the same as in Morrowind
@ -76,7 +78,9 @@
Bug #7131: MyGUI log spam when post processing HUD is open
Bug #7134: Saves with an invalid last generated RefNum can be loaded
Bug #7163: Myar Aranath: Wheat breaks the GUI
Bug #7168: Fix average scene luminance
Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty
Bug #7202: Post-processing normals for terrain, water randomly stop rendering
Bug #7204: Missing actor scripts freeze the game
Bug #7229: Error marker loading failure is not handled
Bug #7243: Supporting loading external files from VFS from esm files
@ -136,6 +140,7 @@
Bug #7753: Editor: Actors Don't Scale According to Their Race
Bug #7758: Water walking is not taken into account to compute path cost on the water
Bug #7761: Rain and ambient loop sounds are mutually exclusive
Bug #7763: Bullet shape loading problems, assorted
Bug #7765: OpenMW-CS: Touch Record option is broken
Bug #7769: Sword of the Perithia: Broken NPCs
Bug #7770: Sword of the Perithia: Script execution failure
@ -151,14 +156,15 @@
Feature #5492: Let rain and snow collide with statics
Feature #5926: Refraction based on water depth
Feature #5944: Option to use camera as sound listener
Feature #6149: Dehardcode Lua API_REVISION
Feature #6152: Playing music via lua scripts
Feature #6188: Specular lighting from point light sources
Feature #6411: Support translations in openmw-launcher
Feature #6447: Add LOD support to Object Paging
Feature #6491: Add support for Qt6
Feature #6556: Lua API for sounds
Feature #6679: Design a custom Input Action API
Feature #6726: Lua API for creating new objects
Feature #6727: Lua API for records of all object types
Feature #6864: Lua file access API
Feature #6922: Improve launcher appearance
Feature #6933: Support high-resolution cursor textures
@ -171,10 +177,12 @@
Feature #7125: Remembering console commands between sessions
Feature #7129: Add support for non-adaptive VSync
Feature #7130: Ability to set MyGUI logging verbosity
Feature #7142: MWScript Lua API
Feature #7148: Optimize string literal lookup in mwscript
Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier
Feature #7194: Ori to show texture paths
Feature #7214: Searching in the in-game console
Feature #7284: Searching in the console with regex and toggleable case-sensitivity
Feature #7248: Searching in the console with regex and toggleable case-sensitivity
Feature #7468: Factions API for Lua
Feature #7477: NegativeLight Magic Effect flag
Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field
@ -194,7 +202,10 @@
Feature #7795: Support MaxNumberRipples INI setting
Feature #7805: Lua Menu context
Task #5896: Do not use deprecated MyGUI properties
Task #6085: Replace boost::filesystem with std::filesystem
Task #6149: Dehardcode Lua API_REVISION
Task #6624: Drop support for saves made prior to 0.45
Task #7048: Get rid of std::bind
Task #7113: Move from std::atoi to std::from_char
Task #7117: Replace boost::scoped_array with std::vector
Task #7151: Do not use std::strerror to get errno error message

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