BGSM colors are Vec3

pull/3235/head
Alexei Kotov 8 months ago
parent 015aca2cfd
commit 8ef6304dd9

@ -72,7 +72,7 @@ namespace Bgsm
bool mTranslucency;
bool mTranslucencyThickObject;
bool mTranslucencyMixAlbedoWithSubsurfaceColor;
osg::Vec4f mTranslucencySubsurfaceColor;
osg::Vec3f mTranslucencySubsurfaceColor;
float mTranslucencyTransmissiveScale;
float mTranslucencyTurbulence;
bool mRimLighting;
@ -81,7 +81,7 @@ namespace Bgsm
bool mSubsurfaceLighting;
float mSubsurfaceLightingRolloff;
bool mSpecularEnabled;
osg::Vec4f mSpecularColor;
osg::Vec3f mSpecularColor;
float mSpecularMult;
float mSmoothness;
float mFresnelPower;
@ -97,7 +97,7 @@ namespace Bgsm
std::string mRootMaterialPath;
bool mAnisoLighting;
bool mEmitEnabled;
osg::Vec4f mEmittanceColor;
osg::Vec3f mEmittanceColor;
float mEmittanceMult;
bool mModelSpaceNormals;
bool mExternalEmittance;
@ -114,7 +114,7 @@ namespace Bgsm
bool mEnvMapWindow;
bool mEnvMapEye;
bool mHair;
osg::Vec4f mHairTintColor;
osg::Vec3f mHairTintColor;
bool mTree;
bool mFacegen;
bool mSkinTint;
@ -145,13 +145,13 @@ namespace Bgsm
bool mFalloffColor;
bool mGrayscaleToPaletteAlpha;
bool mSoft;
osg::Vec4f mBaseColor;
osg::Vec3f mBaseColor;
float mBaseColorScale;
osg::Vec4f mFalloffParams;
float mLightingInfluence;
std::uint8_t mEnvmapMinLOD;
float mSoftDepth;
osg::Vec4f mEmittanceColor;
osg::Vec3f mEmittanceColor;
osg::Vec3f mAdaptiveEmissiveExposureParams;
bool mHasGlowMap;
bool mEffectPbrSpecular;

Loading…
Cancel
Save