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Lua Documentation clarification/fixes
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3 changed files with 5 additions and 4 deletions
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@ -39,7 +39,8 @@ Engine handler is a function defined by a script, that can be called by the engi
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* - onNewGame()
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- New game is started.
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* - onPlayerAdded(player)
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- Player added to the game world. The argument is a `Game object`.
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- | Player added to the game world. The argument is a `Game object`.
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| Note that this is triggered at the start of a game, and when a game is loaded.
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* - onObjectActive(object)
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- Object becomes active.
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* - onActorActive(actor)
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@ -306,7 +306,7 @@
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-- end
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---
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-- Get all objects of given type from the cell.
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-- Get all objects of given type from the cell; Only available from global scripts.
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-- @function [parent=#Cell] getAll
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-- @param self
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-- @param type (optional) object type (see @{openmw.types#types})
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@ -23,7 +23,7 @@
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-- @field [parent=#nearby] openmw.core#ObjectList doors
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---
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-- Everything in the nearby that is derived from @{openmw.types#Item}.
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-- Everything nearby that is derived from @{openmw.types#Item}.
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-- @field [parent=#nearby] openmw.core#ObjectList items
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---
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@ -49,7 +49,7 @@
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-- @field [parent=#COLLISION_TYPE] #number Projectile
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-- @field [parent=#COLLISION_TYPE] #number Water
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-- @field [parent=#COLLISION_TYPE] #number Default Used by default: World+Door+Actor+HeightMap
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-- @field [parent=#COLLISION_TYPE] #number AnyPhysical : World+Door+Actor+HeightMap+Projectile+Water
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-- @field [parent=#COLLISION_TYPE] #number AnyPhysical World+Door+Actor+HeightMap+Projectile+Water
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-- @field [parent=#COLLISION_TYPE] #number Camera Objects that should collide only with camera
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-- @field [parent=#COLLISION_TYPE] #number VisualOnly Objects that were not intended to be part of the physics world
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