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	Make SelectAttributeDialog use the new WindowBase
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					 2 changed files with 3 additions and 6 deletions
				
			
		|  | @ -721,13 +721,10 @@ void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender) | |||
| /* SelectAttributeDialog */ | ||||
| 
 | ||||
| SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize) | ||||
|   : Layout("openmw_chargen_select_attribute_layout.xml") | ||||
|   : WindowBase("openmw_chargen_select_attribute_layout.xml", environment) | ||||
| { | ||||
|     // Centre dialog
 | ||||
|     MyGUI::IntCoord coord = mMainWidget->getCoord(); | ||||
|     coord.left = (gameWindowSize.width - coord.width)/2; | ||||
|     coord.top = (gameWindowSize.height - coord.height)/2; | ||||
|     mMainWidget->setCoord(coord); | ||||
|     center(); | ||||
| 
 | ||||
|     WindowManager *wm = environment.mWindowManager; | ||||
| 
 | ||||
|  |  | |||
|  | @ -183,7 +183,7 @@ namespace MWGui | |||
|         ESM::Class::Specialization specializationId; | ||||
|     }; | ||||
| 
 | ||||
|     class SelectAttributeDialog : public OEngine::GUI::Layout | ||||
|     class SelectAttributeDialog : public WindowBase | ||||
|     { | ||||
|     public: | ||||
|         SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize); | ||||
|  |  | |||
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