diff --git a/CMakeLists.txt b/CMakeLists.txt index bd437ed616..0c5c156dbd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -427,7 +427,7 @@ IF(NOT WIN32 AND NOT APPLE) INSTALL(FILES "${OpenMW_BINARY_DIR}/transparency-overrides.cfg" DESTINATION "${SYSCONFDIR}" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw") IF(BUILD_OPENCS) - INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.cfg" DESTINATION "${SYSCONFDIR}" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "opencs") + INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION "${SYSCONFDIR}" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "opencs") ENDIF(BUILD_OPENCS) # Install resources @@ -456,7 +456,7 @@ if(WIN32) ENDIF(BUILD_MWINIIMPORTER) IF(BUILD_OPENCS) INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/Release/opencs.exe" DESTINATION ".") - INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.cfg" DESTINATION ".") + INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION ".") ENDIF(BUILD_OPENCS) INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ".") @@ -663,7 +663,7 @@ if (APPLE) install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime) install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime) install(FILES "${OpenMW_BINARY_DIR}/transparency-overrides.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime) - install(FILES "${OpenMW_BINARY_DIR}/opencs.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime) + install(FILES "${OpenMW_BINARY_DIR}/opencs.ini" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime) set(CPACK_GENERATOR "DragNDrop") set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION}) diff --git a/apps/openmw/mwmechanics/aicombat.cpp b/apps/openmw/mwmechanics/aicombat.cpp index 08d087069a..8464cc419c 100644 --- a/apps/openmw/mwmechanics/aicombat.cpp +++ b/apps/openmw/mwmechanics/aicombat.cpp @@ -167,7 +167,7 @@ namespace MWMechanics mCombatMove = false; } } - + actor.getClass().getMovementSettings(actor) = mMovement; actor.getClass().getMovementSettings(actor).mRotation[0] = 0; actor.getClass().getMovementSettings(actor).mRotation[2] = 0; @@ -176,7 +176,7 @@ namespace MWMechanics { if(zTurn(actor, Ogre::Degree(mMovement.mRotation[2]))) mMovement.mRotation[2] = 0; } - + if(mMovement.mRotation[0] != 0) { if(smoothTurn(actor, Ogre::Degree(mMovement.mRotation[0]), 0)) mMovement.mRotation[0] = 0; @@ -193,7 +193,7 @@ namespace MWMechanics } //Update with period = tReaction - + mTimerReact = 0; bool cellChange = mCell && (actor.getCell() != mCell); @@ -286,7 +286,7 @@ namespace MWMechanics * * - Distance where attack using the actor's weapon is possible: * longer for ranged weapons (obviously?) vs. melee weapons - * - Determined by weapon's reach parameter; hardcoded value + * - Determined by weapon's reach parameter; hardcoded value * for ranged weapon and for creatures * - Once within this distance mFollowTarget is triggered * @@ -322,15 +322,15 @@ namespace MWMechanics rangeAttack = weapRange; rangeFollow = 300; } - + ESM::Position pos = actor.getRefData().getPosition(); - Ogre::Vector3 vActorPos(pos.pos); + Ogre::Vector3 vActorPos(pos.pos); Ogre::Vector3 vTargetPos(mTarget.getRefData().getPosition().pos); Ogre::Vector3 vDirToTarget = vTargetPos - vActorPos; bool isStuck = false; float speed = 0.0f; - if(mMovement.mPosition[1] && (Ogre::Vector3(mLastPos.pos) - vActorPos).length() < (speed = actorCls.getSpeed(actor)) / 10.0f) + if(mMovement.mPosition[1] && (Ogre::Vector3(mLastPos.pos) - vActorPos).length() < (speed = actorCls.getSpeed(actor)) / 10.0f) isStuck = true; mLastPos = pos; @@ -401,7 +401,7 @@ namespace MWMechanics if(mReadyToAttack) isStuck = false; // check if shortcut is available - if(!isStuck + if(!isStuck && (!mForceNoShortcut || (Ogre::Vector3(mShortcutFailPos.pos) - vActorPos).length() >= PATHFIND_SHORTCUT_RETRY_DIST) && inLOS) @@ -458,7 +458,7 @@ namespace MWMechanics { if(!mPathFinder.getPath().empty()) mMovement.mRotation[2] = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]); - else + else mMovement.mRotation[2] = getZAngleToDir(vDirToTarget, distToTarget); } } @@ -501,12 +501,12 @@ namespace MWMechanics // coded at 250ms or 1/4 second // // TODO: Add a parameter to vary DURATION_SAME_SPOT? + MWWorld::CellStore *cell = actor.getCell(); if((distToTarget > rangeAttack || mFollowTarget) && mObstacleCheck.check(actor, tReaction)) // check if evasive action needed { // first check if we're walking into a door mDoorCheckDuration += 1.0f; // add time taken for obstacle check - MWWorld::CellStore *cell = actor.getCell(); if(mDoorCheckDuration >= DOOR_CHECK_INTERVAL && !cell->getCell()->isExterior()) { mDoorCheckDuration = 0; @@ -546,28 +546,26 @@ namespace MWMechanics } } - MWWorld::LiveCellRef& ref = *mDoorIter; - float minSqr = 1.6 * 1.6 * MIN_DIST_TO_DOOR_SQUARED; // for legibility - // TODO: add reaction to checking open doors - if(mBackOffDoor && - vActorPos.squaredDistance(Ogre::Vector3(ref.mRef.mPos.pos)) < minSqr) + if(!cell->getCell()->isExterior() && !mDoors.mList.empty()) { - mMovement.mPosition[1] = -0.2; // back off, but slowly + MWWorld::LiveCellRef& ref = *mDoorIter; + float minSqr = 1.6 * 1.6 * MIN_DIST_TO_DOOR_SQUARED; // for legibility + // TODO: add reaction to checking open doors + if(mBackOffDoor && + vActorPos.squaredDistance(Ogre::Vector3(ref.mRef.mPos.pos)) < minSqr) + { + mMovement.mPosition[1] = -0.2; // back off, but slowly + } + else if(mBackOffDoor && + mDoorIter != mDoors.mList.end() && + ref.mData.getLocalRotation().rot[2] >= 1) + { + mDoorIter = mDoors.mList.end(); + mBackOffDoor = false; + //std::cout<<"open door id \""<= 1) - { - mDoorIter = mDoors.mList.end(); - mBackOffDoor = false; - //std::cout<<"open door id \""<