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Remove GeometryInterface
Actually, it was a terrible idea
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1 changed files with 9 additions and 9 deletions
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@ -119,14 +119,7 @@ namespace Nif
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void post(Reader& nif) override;
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void post(Reader& nif) override;
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};
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};
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struct GeometryInterface
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struct NiGeometry : NiAVObject
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{
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NiSkinInstancePtr mSkin;
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BSShaderPropertyPtr mShaderProperty;
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NiAlphaPropertyPtr mAlphaProperty;
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};
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struct NiGeometry : NiAVObject, GeometryInterface
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{
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{
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/* Possible flags:
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/* Possible flags:
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0x40 - mesh has no vertex normals ?
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0x40 - mesh has no vertex normals ?
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@ -145,8 +138,12 @@ namespace Nif
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void read(NIFStream* nif);
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void read(NIFStream* nif);
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};
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};
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NiGeometryDataPtr mData;
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NiGeometryDataPtr mData;
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NiSkinInstancePtr mSkin;
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MaterialData mMaterial;
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MaterialData mMaterial;
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BSShaderPropertyPtr mShaderProperty;
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NiAlphaPropertyPtr mAlphaProperty;
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void read(NIFStream* nif) override;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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void post(Reader& nif) override;
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@ -365,10 +362,13 @@ namespace Nif
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void read(NIFStream* nif, uint16_t flags);
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void read(NIFStream* nif, uint16_t flags);
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};
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};
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struct BSTriShape : NiAVObject, GeometryInterface
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struct BSTriShape : NiAVObject
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{
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{
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osg::BoundingSpheref mBoundingSphere;
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osg::BoundingSpheref mBoundingSphere;
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std::array<float, 6> mBoundMinMax;
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std::array<float, 6> mBoundMinMax;
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RecordPtrT<Record> mSkin;
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BSShaderPropertyPtr mShaderProperty;
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NiAlphaPropertyPtr mAlphaProperty;
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BSVertexDesc mVertDesc;
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BSVertexDesc mVertDesc;
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uint32_t mDataSize;
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uint32_t mDataSize;
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std::vector<BSVertexData> mVertData;
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std::vector<BSVertexData> mVertData;
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