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Merge branch 'rotz' into 'master'
Ignore the axis argument when rotating the player Closes #6324 See merge request OpenMW/openmw!1409
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commit
8fd9cb1efc
2 changed files with 5 additions and 3 deletions
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@ -68,6 +68,7 @@
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Bug #6321: Arrow enchantments should always be applied to the target
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Bug #6322: Total sold/cost should reset to 0 when there are no items offered
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Bug #6323: Wyrmhaven: Alboin doesn't follower the player character out of his house
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Bug #6324: Special Slave Companions: Can't buy the slave companions
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Bug #6326: Detect Enchantment/Key should detect items in unresolved containers
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Bug #6327: Blocking roots the character in place
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Bug #6343: Magic projectile speed doesn't take race weight into account
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@ -622,12 +622,13 @@ namespace MWScript
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runtime.pop();
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auto rot = ptr.getRefData().getPosition().asRotationVec3();
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if (axis == "x")
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// Regardless of the axis argument, the player may only be rotated on Z
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if (axis == "z" || MWMechanics::getPlayer() == ptr)
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rot.z() += rotation;
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else if (axis == "x")
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rot.x() += rotation;
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else if (axis == "y")
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rot.y() += rotation;
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else if (axis == "z")
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rot.z() += rotation;
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MWBase::Environment::get().getWorld()->rotateObject(ptr,rot);
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}
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};
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