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Toggle the vanity camera off before toggling to the saved camera mode
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@ -606,6 +606,7 @@ void MWState::StateManager::loadGame(const Character* character, const std::file
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MWBase::Environment::get().getWorld()->renderPlayer();
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MWBase::Environment::get().getWindowManager()->updatePlayer();
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MWBase::Environment::get().getMechanicsManager()->playerLoaded();
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MWBase::Environment::get().getWorld()->toggleVanityMode(false);
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if (firstPersonCam != MWBase::Environment::get().getWorld()->isFirstPerson())
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MWBase::Environment::get().getWorld()->togglePOV();
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