diff --git a/CMakeLists.txt b/CMakeLists.txt index 954e161a1d..154f30161b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -73,6 +73,8 @@ option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binarie option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE) option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE) +option(OPENMW_UNITY_BUILD "Use fewer compilation units to speed up compile time" FALSE) + # Apps and tools option(BUILD_BSATOOL "build BSA extractor" OFF) option(BUILD_ESMTOOL "build ESM inspector" ON) diff --git a/cmake/OpenMWMacros.cmake b/cmake/OpenMWMacros.cmake index f66dbf2c47..c5669fa70c 100644 --- a/cmake/OpenMWMacros.cmake +++ b/cmake/OpenMWMacros.cmake @@ -1,26 +1,75 @@ +function(enable_unity_build UB_SUFFIX SOURCE_VARIABLE_NAME) + set(files ${SOURCE_VARIABLE_NAME}) + # Generate a unique filename for the unity build translation unit + set(unit_build_file ${CMAKE_CURRENT_BINARY_DIR}/ub_${UB_SUFFIX}.cpp) + # Exclude all translation units from compilation + set_source_files_properties(${files} PROPERTIES HEADER_FILE_ONLY true) + # Open the ub file + FILE(WRITE ${unit_build_file} "// Unity Build generated by CMake\n") + # Add include statement for each translation unit + foreach(source_file ${files} ) + FILE( APPEND ${unit_build_file} "#include <${source_file}>\n") + endforeach(source_file) + # Complement list of translation units with the name of ub + set(${SOURCE_VARIABLE_NAME} ${${SOURCE_VARIABLE_NAME}} ${unit_build_file} PARENT_SCOPE) +endfunction(enable_unity_build) + + macro (add_openmw_dir dir) -set (files) -foreach (u ${ARGN}) -file (GLOB ALL "${dir}/${u}.[ch]pp") -foreach (f ${ALL}) -list (APPEND files "${f}") -list (APPEND OPENMW_FILES "${f}") -endforeach (f) -endforeach (u) -source_group ("apps\\openmw\\${dir}" FILES ${files}) + set (files) + set (cppfiles) + foreach (u ${ARGN}) + + # Add cpp and hpp to OPENMW_FILES + file (GLOB ALL "${dir}/${u}.[ch]pp") + foreach (f ${ALL}) + list (APPEND files "${f}") + list (APPEND OPENMW_FILES "${f}") + endforeach (f) + + # Add cpp to unity build + file (GLOB ALL "${dir}/${u}.cpp") + foreach (f ${ALL}) + list (APPEND cppfiles "${f}") + endforeach (f) + + endforeach (u) + + if (OPENMW_UNITY_BUILD) + enable_unity_build(${dir} "${cppfiles}") + list (APPEND OPENMW_FILES ${CMAKE_CURRENT_BINARY_DIR}/ub_${dir}.cpp) + endif() + + source_group ("apps\\openmw\\${dir}" FILES ${files}) endmacro (add_openmw_dir) macro (add_component_dir dir) -set (files) -foreach (u ${ARGN}) -file (GLOB ALL "${dir}/${u}.[ch]pp") -foreach (f ${ALL}) -list (APPEND files "${f}") -list (APPEND COMPONENT_FILES "${f}") -endforeach (f) -endforeach (u) -source_group ("components\\${dir}" FILES ${files}) + set (files) + set (cppfiles) + + foreach (u ${ARGN}) + file (GLOB ALL "${dir}/${u}.[ch]pp") + + foreach (f ${ALL}) + list (APPEND files "${f}") + list (APPEND COMPONENT_FILES "${f}") + endforeach (f) + + # Add cpp to unity build + file (GLOB ALL "${dir}/${u}.cpp") + foreach (f ${ALL}) + list (APPEND cppfiles "${f}") + endforeach (f) + + endforeach (u) + + if (OPENMW_UNITY_BUILD) + enable_unity_build(${dir} "${cppfiles}") + list (APPEND COMPONENT_FILES ${CMAKE_CURRENT_BINARY_DIR}/ub_${dir}.cpp) + endif() + + source_group ("components\\${dir}" FILES ${files}) endmacro (add_component_dir) macro (add_component_qt_dir dir)